Related papers: Technological conditions of mobile learning in hig…
Artificial intelligence (AI) technology makes mobile devices become intelligent objects which can learn and act automatically. Although AI will bring great opportunities for mobile applications, little work has focused on the architecture…
In the article, proposed is a new e-learning information technology based on an ontology driven learning engine, which is matched with modern pedagogical technologies. With the help of proposed engine and developed question database we have…
Telecommunication standards have become a reliable mechanism to strengthen collaboration between industry and research institutions to accelerate the evolution of communications systems. Standards are needed to enable cooperation while…
Mobile Agent is a type of software system which acts "intelligently" on one's behalf with the feature of autonomy, learning ability and most importantly mobility. Now mobile agents are gaining interest in the research community. In this…
To cope with real-world dynamics, an intelligent system needs to incrementally acquire, update, accumulate, and exploit knowledge throughout its lifetime. This ability, known as continual learning, provides a foundation for AI systems to…
Artificial intelligence (AI) algorithms have emerged in the educational domain as a tool to make learning more efficient. Different applications for mastering particular skills, learning new languages, and tracking their progress are used…
The rapid development of cloud services and their implementation in secondary education require an increase in the IC-competence of teachers during non-formal education. The implementation of cloud services will make it possible to create…
Educative platforms are at the heart of the development of online education. They can not only be reduced to technological aspects. Underlying models impact teaching and learning from the preparing of lessons to the learning sessions.…
This article is based on studies of the existing literature, focusing on the states-of-the-arts on virtual reality (VR) and its potential uses in learning. Different platforms have been used to improve the learning effects of VR that offers…
The use of mobile devices in combination with the rapid growth of the internet has generated an information overload problem. Recommender systems is a necessity to decide which of the data are relevant to the user. However in mobile devices…
This paper presents an overview of mobile application projects conducted at the RMIT University as a part of the Learning and Teaching activities within Bachelor and Master programs, in collaboration with industrial partners. We discuss the…
Autonomous driving is not one single technology but rather a complex system integrating many technologies, which means that teaching autonomous driving is a challenging task. Indeed, most existing autonomous driving classes focus on one of…
This conceptual paper reviews the current status of goal setting in the area of technology enhanced learning and education. Besides a brief literature review, three current projects on goal setting are discussed. The paper shows that the…
In the evolving landscape of education, robotics has emerged as a powerful tool for fostering creativity, critical thinking, and problem-solving skills among students of all ages. This innovative approach to learning seamlessly integrates…
Due to the popularity of smart mobile phones and context-aware technology, various contextual data relevant to users' diverse activities with mobile phones is available around us. This enables the study on mobile phone data and…
The objective of this paper is to highlight the existing theoretical approaches which study the issue of technology adoption, and to establish a triangulated model to explore Virtual Learning Environments adoption in primary schools. We…
A learning algorithm based on primary school teaching and learning is presented. The methodology is to continuously evaluate a student and to give them training on the examples for which they repeatedly fail, until, they can correctly…
Interdisciplinary research among engineering, computer science, and neuroscience to understand and utilize the human brain signals resulted in advances and widespread applicability of wearable neurotechnology in adaptive human-in-the-loop…
The rapid uptake of mobile devices and the rising popularity of mobile applications and services pose unprecedented demands on mobile and wireless networking infrastructure. Upcoming 5G systems are evolving to support exploding mobile…
The article sets out to analyze national and foreign experience of use of electronic textbooks in the system of education; to justify the use of Smart Kids technology as a system of methods, forms, and electronic educational game resources,…