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Decentralized data-feed systems enable blockchain-based smart contracts to access off-chain information by aggregating values from multiple oracles. To improve accuracy, these systems typically use an aggregation function, such as majority…

Computer Science and Game Theory · Computer Science 2025-09-16 Sina Aeeneh , Nikola Zlatanov , Jiangshan Yu

Peer grading systems work well only if users have incentives to grade truthfully. An example of non-truthful grading, that we observed in classrooms, consists in students assigning the maximum grade to all submissions. With a naive grading…

Computer Science and Game Theory · Computer Science 2016-04-13 Luca de Alfaro , Michael Shavlovsky , Vassilis Polychronopoulos

The long-term success of cryptocurrencies largely depends on the incentive compatibility provided to the validators. Bribery attacks, facilitated trustlessly via smart contracts, threaten this foundation. This work introduces, implements,…

Cryptography and Security · Computer Science 2026-01-14 Bence Soóki-Tóth , István András Seres , Kamilla Kara , Ábel Nagy , Balázs Pejó , Gergely Biczók

The P2P model encompasses a network of equal peers, whether in hardware or software, operating autonomously without central control, allowing individual peer failure while ensuring high availability. Nevertheless, current P2P technologies…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-11-07 Hong Su

Peer-to-peer content distribution systems have been enjoying great popularity, and are now gaining momentum as a means of disseminating video streams over the Internet. In many of these protocols, including the popular BitTorrent, content…

Networking and Internet Architecture · Computer Science 2008-02-08 Pawel Marciniak , Nikitas Liogkas , Arnaud Legout , Eddie Kohler

We study the causal effects of financial incentives on the quality of crowdwork. We focus on performance-based payments (PBPs), bonus payments awarded to workers for producing high quality work. We design and run randomized behavioral…

Computer Science and Game Theory · Computer Science 2015-03-20 Chien-Ju Ho , Aleksandrs Slivkins , Siddharth Suri , Jennifer Wortman Vaughan

With the rapid growth of congestion-sensitive and data-intensive applications, traditional settlement-free peering agreements with best-effort delivery often do not meet the QoS requirements of content providers (CPs). Meanwhile, Internet…

Networking and Internet Architecture · Computer Science 2018-01-03 Xin Wang , Yinlong Xu , Richard T. B. Ma

Users derive value from a recommender system (RS) only to the extent that it is able to surface content (or items) that meet their needs/preferences. While RSs often have a comprehensive view of user preferences across the entire user base,…

Multiagent Systems · Computer Science 2023-09-06 Siddharth Prasad , Martin Mladenov , Craig Boutilier

5G networks intend to cover user demands through multi-party collaborations in a secure and trustworthy manner. To this end, marketplaces play a pivotal role as enablers for network service consumers and infrastructure providers to offer,…

Cryptography and Security · Computer Science 2022-10-24 José María Jorquera Valero , Manuel Gil Pérez , Gregorio Martínez Pérez

Blockchains offer a decentralized and secure execution environment strong enough to host cryptocurrencies, but the state-replication model makes on-chain computation expensive. To avoid heavy on-chain workloads, systems like Truebit and…

Computer Science and Game Theory · Computer Science 2026-02-06 Suhyeon Lee , Dieu-Huyen Nguyen , Donghwan Lee

The fusion of the Internet of Things (IoT) with Sixth-Generation (6G) technology has significant potential to revolutionize the IoT landscape. With the ultra-reliable and low-latency communication capabilities of 6G, 6G-IoT networks can…

Networking and Internet Architecture · Computer Science 2024-07-26 Jinbo Wen , Jiangtian Nie , Yue Zhong , Changyan Yi , Xiaohuan Li , Jiangming Jin , Yang Zhang , Dusit Niyato

Streaming high quality videos consumes significantly large amount of network resources. In this context request to service delay, network traffic, congestion and server overloading are the main parameters to be considered in video streaming…

Multimedia · Computer Science 2009-10-09 M Dakshayini , T R GopalaKrishnan Nair

Caching has been successfully applied in wired networks, in the context of Content Distribution Networks (CDNs), and is quickly gaining ground for wireless systems. Storing popular content at the edge of the network (e.g. at small cells) is…

Networking and Internet Architecture · Computer Science 2018-05-18 Theodoros Giannakas , Pavlos Sermpezis , Thrasyvoulos Spyropoulos

Peer-to-peer (P2P) overlay networks such as BitTorrent and Avalanche are increasingly used for disseminating potentially large files from a server to many end users via the Internet. The key idea is to divide the file into many…

Networking and Internet Architecture · Computer Science 2007-05-23 Jochen Mundinger , Richard R. Weber , Gideon Weiss

We study the effects of allowing paid prioritization arrangements in a market with content provider (CP) competition. We consider competing CPs who pay prioritization fees to a monopolistic ISP so as to offset the ISP's cost for investing…

Computer Science and Game Theory · Computer Science 2020-07-30 Parinaz Naghizadeh , Carlee Joe-Wong , Mung Chiang

The Bitcoin system only provides eventual consistency. For everyday life, the time to confirm a Bitcoin transaction is prohibitively slow. In this paper we propose a new system, built on the Bitcoin blockchain, which enables strong…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-12-30 Christian Decker , Jochen Seidel , Roger Wattenhofer

Account security is an ongoing issue in practice. Two-Factor Authentication (2FA) is a mechanism which could help mitigate this problem, however adoption is not very high in most domains. Online gaming has adopted an interesting approach to…

Cryptography and Security · Computer Science 2019-10-17 Karoline Busse , Sabrina Amft , Daniel Hecker , Emanuel von Zezschwitz

Peer-to-peer network is one in which each node in the network can act as a client or server for the other nodes in the network. It allows shared access to various resources such as files, peripherals, and sensors without the need for a…

Multiagent Systems · Computer Science 2022-01-20 M Anandaraj , P Ganeshkumar , K. P. Vijayakumar

To design peer-to-peer (P2P) software systems is a challenging task, because of their highly decentralized nature, which may cause unexpected emergent global behaviors. The last fifteen years have seen many P2P applications to come out and…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-07-14 Michele Amoretti , Francesco Zanichelli

This thesis investigates the combination of Peer-to-Peer (P2P) and Cloud Computing to support Massively Multiplayer On- line Games (MMOGs). MMOGs are large-scale distributed applications where a large number of users concurrently share a…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-11-02 Emanuele Carlini