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End-user development,where non-programmers create or adapt their own digital tools, can play a key role in driving digital transformation within organizations. Currently, low-code/no-code platforms are widely used to enable end-user…

Machine Learning · Computer Science 2025-12-08 Irene Weber

While many tools are available for designing AI, non-experts still face challenges in clearly expressing their intent and managing system complexity. We introduce AIAP, a no-code platform that integrates natural language input with visual…

Human-Computer Interaction · Computer Science 2025-08-05 Hyunjn An , Yongwon Kim , Wonduk Seo , Joonil Park , Daye Kang , Changhoon Oh , Dokyun Kim , Seunghyun Lee

This paper presents a novel framework enabling end-users to perform the management of complex robotic workplaces using a tablet and augmented reality. The framework allows users to commission the workplace comprising different types of…

Robotics · Computer Science 2023-06-16 Michal Kapinus , Zdeněk Materna , Daniel Bambušek , Vítězslav Beran , Pavel Smrž

Immersive, stereoscopic viewing enables scientists to better analyze the spatial structures of visualized physical phenomena. However, their findings cannot be properly presented in traditional media, which lack these core attributes.…

Graphics · Computer Science 2016-11-29 Jacqueline Chu , Leonardo Ferrer , Min Shih , Kwan-Liu Ma

How to learn discriminative video representation from unlabeled videos is challenging but crucial for video analysis. The latest attempts seek to learn a representation model by predicting the appearance contents in the masked regions.…

Computer Vision and Pattern Recognition · Computer Science 2023-03-24 Xinyu Sun , Peihao Chen , Liangwei Chen , Changhao Li , Thomas H. Li , Mingkui Tan , Chuang Gan

Diffusion-based video generation can create realistic videos, yet existing image- and text-based conditioning fails to offer precise motion control. Prior methods for motion-conditioned synthesis typically require model-specific…

Computer Vision and Pattern Recognition · Computer Science 2025-11-13 Assaf Singer , Noam Rotstein , Amir Mann , Ron Kimmel , Or Litany

Situated in the intersection of audiovisual archives, computational methods, and immersive interactions, this work probes the increasingly important accessibility issues from a two-fold approach. Firstly, the work proposes an ontological…

Multimedia · Computer Science 2023-10-11 Yuchen Yang

The recent release of the Apple Vision Pro has reignited interest in the metaverse, showcasing the intensified efforts of technology giants in developing platforms and devices to facilitate its growth. As the metaverse continues to…

Human-Computer Interaction · Computer Science 2024-04-30 Liming Xu , Dave Towey , Andrew P. French , Steve Benford

Efficiently modeling spatial-temporal information in videos is crucial for action recognition. To achieve this goal, state-of-the-art methods typically employ the convolution operator and the dense interaction modules such as non-local…

Computer Vision and Pattern Recognition · Computer Science 2022-08-10 Yuan Tian , Yichao Yan , Guangtao Zhai , Guodong Guo , Zhiyong Gao

Audio-driven human animation models often suffer from identity drift during temporal autoregressive generation, where characters gradually lose their identity over time. One solution is to generate keyframes as intermediate temporal anchors…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Junyoung Seo , Rodrigo Mira , Alexandros Haliassos , Stella Bounareli , Honglie Chen , Linh Tran , Seungryong Kim , Zoe Landgraf , Jie Shen

Approximately 50% of development resources are devoted to UI development tasks [9]. Occupying a large proportion of development resources, developing icons can be a time-consuming task, because developers need to consider not only effective…

Human-Computer Interaction · Computer Science 2022-04-20 Sidong Feng , Minmin Jiang , Tingting Zhou , Yankun Zhen , Chunyang Chen

Crafting a single, versatile physics-based controller that can breathe life into interactive characters across a wide spectrum of scenarios represents an exciting frontier in character animation. An ideal controller should support diverse…

Artificial Intelligence · Computer Science 2024-09-24 Chen Tessler , Yunrong Guo , Ofir Nabati , Gal Chechik , Xue Bin Peng

Audio captioning aims to generate text descriptions of audio clips. In the real world, many objects produce similar sounds. How to accurately recognize ambiguous sounds is a major challenge for audio captioning. In this work, inspired by…

Audio and Speech Processing · Electrical Eng. & Systems 2023-05-30 Xubo Liu , Qiushi Huang , Xinhao Mei , Haohe Liu , Qiuqiang Kong , Jianyuan Sun , Shengchen Li , Tom Ko , Yu Zhang , Lilian H. Tang , Mark D. Plumbley , Volkan Kılıç , Wenwu Wang

The existing state-of-the-art method for audio-visual conditioned video prediction uses the latent codes of the audio-visual frames from a multimodal stochastic network and a frame encoder to predict the next visual frame. However, a direct…

Computer Vision and Pattern Recognition · Computer Science 2023-09-21 Yating Xu , Conghui Hu , Gim Hee Lee

World models have emerged as a powerful paradigm for building interactive simulation environments, with recent video-based approaches demonstrating impressive progress in generating visually plausible dynamics. However, because these models…

Artificial Intelligence · Computer Science 2026-05-15 Hongyu Wang , Jingquan Wang , Bocheng Zou , Radu Serban , Dan Negrut

With the advancement of generative models, the synthesis of different sensory elements such as music, visuals, and speech has achieved significant realism. However, the approach to generate multi-sensory outputs has not been fully explored,…

Computer Vision and Pattern Recognition · Computer Science 2024-08-22 Minheng Ni , Chenfei Wu , Huaying Yuan , Zhengyuan Yang , Ming Gong , Lijuan Wang , Zicheng Liu , Wangmeng Zuo , Nan Duan

We propose technology to enable a new medium of expression, where video elements can be looped, merged, and triggered, interactively. Like audio, video is easy to sample from the real world but hard to segment into clean reusable elements.…

Human-Computer Interaction · Computer Science 2017-05-23 Corneliu Ilisescu , Halil Aytac Kanaci , Matteo Romagnoli , Neill D. F. Campbell , Gabriel J. Brostow

In this paper we describe Ninja Codes, neurally generated fiducial markers that can be made to naturally blend into various real-world environments. An encoder network converts arbitrary images into Ninja Codes by applying visually modest…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Yuichiro Takeuchi , Yusuke Imoto , Shunya Kato

Transforming a graphical user interface screenshot created by a designer into computer code is a typical task conducted by a developer in order to build customized software, websites, and mobile applications. In this paper, we show that…

Machine Learning · Computer Science 2017-09-20 Tony Beltramelli

We introduce $\textit{InteractiveVideo}$, a user-centric framework for video generation. Different from traditional generative approaches that operate based on user-provided images or text, our framework is designed for dynamic interaction,…

Computer Vision and Pattern Recognition · Computer Science 2024-02-06 Yiyuan Zhang , Yuhao Kang , Zhixin Zhang , Xiaohan Ding , Sanyuan Zhao , Xiangyu Yue