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Visualizations that adopt a first-person point of view allow observation and, in the case of interactive simulations, experimentation with relativistic scenes. This paper gives examples of three types of first-person visualizations:…

Physics Education · Physics 2007-08-28 U. Kraus

Physics instructors often rely on demonstrations when teaching, using real-time examples to appeal to student intuition or tinkering with a physical system to develop a deeper and more natural understanding of a topic. However, some…

Physics Education · Physics 2025-08-20 Brian DiGiorgio Zanger

Mode-switching supports multilevel operations using a limited number of input methods. In Virtual Reality (VR) head-mounted displays (HMD), common approaches for mode-switching use buttons, controllers, and users' hands. However, they are…

Human-Computer Interaction · Computer Science 2022-12-16 Rongkai Shi , Nan Zhu , Hai-Ning Liang , Shengdong Zhao

We describe a mobile manipulation hardware and software system capable of autonomously performing complex human-level tasks in real homes, after being taught the task with a single demonstration from a person in virtual reality. This is…

In aerospace and defense, training is being carried out on the web by viewing PowerPoint presentations, manuals and videos that are limited in their ability to convey information to the technician. Interactive training in the form of 3D is…

Computers and Society · Computer Science 2009-09-24 S Santhosh Baboo , Nikhil Lobo

With introduction of new technologies in the operating room like the da Vinci Surgical System, training surgeons to use them effectively and efficiently is crucial in the delivery of better patient care. Coaching by an expert surgeon is…

Robotics · Computer Science 2020-04-08 Anand Malpani , S. Swaroop Vedula , Henry C. Lin , Gregory D. Hager , Russell H. Taylor

Virtual, Augmented, and eXtended Reality (VR/AR/XR) technologies are increasingly recognized for their applications in training, diagnostics, and psychological research, particularly in high-risk and highly regulated environments. In this…

This work proposes, implements and tests an immersive framework upon Virtual Reality (VR) for comprehension, knowledge development and learning process assisting an improved perception of complex spatial arrangements in AEC in comparison to…

Human-Computer Interaction · Computer Science 2022-09-23 Michael Kraus , Romana Rust , Maximilian Rietschel , Daniel Hall

Virtual Reality has become an important educational tool, due to the pandemic and increasing globalization of education. This paper presents a framework for teaching Virtual Anatomy at the university level. Virtual classes have become a…

Human-Computer Interaction · Computer Science 2022-03-07 Joaquim Jorge , Pedro Belchior , Abel Gomes , Maurício Sousa , João Pereira , Jean-François Uhl

Mixed Reality (MR) is gaining prominence in manual task skill learning due to its in-situ, embodied, and immersive experience. To teach manual tasks, current methodologies break the task into hierarchies (tasks into subtasks) and visualize…

Human-Computer Interaction · Computer Science 2025-03-04 Rahul Jain , Jingyu Shi , Andrew Benton , Moiz Rasheed , Hyungjun Doh , Subramanian Chidambaram , Karthik Ramani

Physics Playground is an immersive Virtual Reality (VR) application designed for educational purposes, featuring a virtual laboratory where users interact with various physics phenomena through guided experiments. This study aims to…

We contribute MolecuSense, a virtual version of a physical molecule construction kit, based on visualization in Virtual Reality (VR) and interaction with force-feedback gloves. Targeting at chemistry education, our goal is to make virtual…

Human-Computer Interaction · Computer Science 2022-11-14 Patrick Gebhardt , Xingyao Yu , Andreas Köhn , Michael Sedlmair

On-orbit manual attitude control of manned spacecraft is accomplished using external visual references and some method of three axis attitude control. All past, present, and developmental spacecraft feature the capability to manually…

Human-Computer Interaction · Computer Science 2024-04-23 Ajit Krishnan , Himanshu Vishwakarma , Maharudra Kharsade , Pradipta Biswas

Motor skills, especially fine motor skills like handwriting, play an essential role in academic pursuits and everyday life. Traditional methods to teach these skills, although effective, can be time-consuming and inconsistent. With the rise…

Machine Learning · Computer Science 2024-08-13 Hadar Mulian , Segev Shlomov , Lior Limonad , Alessia Noccaro , Silvia Buscaglione

In the present article the necessity of introducing the teaching of time from the first educative stages is defended through a didactic process in which a feedback is produced between its chronological dimension (perception and measuring of…

Physics Education · Physics 2018-03-06 Jose Gomez-Galan

A main step for world progress is to keep sharing ever-present Ideals for science and education within today Virtual Realities. On-line education is transforming human society to new levels in the way people teach and learn during the…

Physics Education · Physics 2021-09-03 E. Canessa , L. Tenze

This is the preprint version of our paper on ICWL2015. A virtual reality based enhanced technology for learning primary geography is proposed, which synthesizes several latest information technologies including virtual reality(VR), 3D…

Human-Computer Interaction · Computer Science 2015-09-08 Zhihan Lv , Xiaoming Li

Virtual reality is expected to play a significant role in the transformation of education and psychological studies. The possibilities for its application as a visual research method can be enhanced as established frameworks and toolkits…

Human-Computer Interaction · Computer Science 2023-10-24 Corrie Green , Chloë Farr , Yang Jiang

Background/Context: Currently, the usual interface for visualizing data is based on 2-D screens. Recently, devices capable of visualizing data while immersed in VR scenes are becoming common. However, it has not been studied in detail to…

Software Engineering · Computer Science 2021-09-29 David Moreno-Lumbreras , Gregorio Robles , Daniel Izquierdo-Cortázar , Jesus M. Gonzalez-Barahona

Real Time Relativity is a computer program that allows the user to fly through a virtual world governed by relativistic physics. The user controls a 'rocket' carrying a 'camera'. The rocket may be accelerated and steered, and the camera may…

Physics Education · Physics 2007-05-23 C. M. Savage , A. C. Searle , L. McCalman
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