Related papers: A Greedy Heuristic for Crossing-Angle Maximization
Randomized greedy algorithms form one of the simplest yet most effective approaches for computing approximate matchings in graphs. In this paper, we focus on the class of vertex-iterative (VI) randomized greedy matching algorithms, which…
Vizing's celebrated theorem asserts that any graph of maximum degree $\Delta$ admits an edge coloring using at most $\Delta+1$ colors. In contrast, Bar-Noy, Naor and Motwani showed over a quarter century that the trivial greedy algorithm,…
In graph theory, the longest path problem is the problem of finding a simple path of maximum length in a given graph. For some small classes of graphs, the problem can be solved in polynomial time [2, 4], but it remains NP-hard on general…
Spectral graph bisections are a popular heuristic aimed at approximating the solution of the NP-complete graph bisection problem. This technique, however, does not always provide a robust tool for graph partitioning. Using a special class…
A drawing of a graph is fan-planar if the edges intersecting a common edge $a$ share a vertex $A$ on the same side of $a$. More precisely, orienting $e$ arbitrarily and the other edges towards $A$ results in a consistent orientation of the…
We investigate straight-line drawings of topological graphs that consist of a planar graph plus one edge, also called almost-planar graphs. We present a characterization of such graphs that admit a straight-line drawing. The…
The classical Crossing Lemma by Ajtai et al.~and Leighton from 1982 gave an important lower bound of $c \frac{m^3}{n^2}$ for the number of crossings in any drawing of a given graph of $n$ vertices and $m$ edges. The original value was $c=…
Graph matching, also known as network alignment, refers to finding a bijection between the vertex sets of two given graphs so as to maximally align their edges. This fundamental computational problem arises frequently in multiple fields…
Simple heuristics often show a remarkable performance in practice for optimization problems. Worst-case analysis often falls short of explaining this performance. Because of this, "beyond worst-case analysis" of algorithms has recently…
We propose a heuristic method that generates a graph for order/degree problem. Target graphs of our heuristics have large order (> 4000) and diameter 3. We describe the ob- servation of smaller graphs and basic structure of our heuristics.…
Motivated by the fact that in several cases a matching in a graph is stable if and only if it is produced by a greedy algorithm, we study the problem of computing a maximum weight greedy matching on weighted graphs, termed GreedyMatching.…
We investigate the statistical properties of cut sizes generated by heuristic algorithms which solve approximately the graph bisection problem. On an ensemble of sparse random graphs, we find empirically that the distribution of the cut…
A common way of partitioning graphs is through minimum cuts. One drawback of classical minimum cut methods is that they tend to produce small groups, which is why more balanced variants such as normalized and ratio cuts have seen more…
Crossing minimization is one of the central problems in graph drawing. Recently, there has been an increased interest in the problem of minimizing crossings between paths in drawings of graphs. This is the metro-line crossing minimization…
Readability criteria, such as distance or neighborhood preservation, are often used to optimize node-link representations of graphs to enable the comprehension of the underlying data. With few exceptions, graph drawing algorithms typically…
$\newcommand{\eps}{\varepsilon}$ In this paper, we consider two important problems defined on finite metric spaces, and provide efficient new algorithms and approximation schemes for these problems on inputs given as graph shortest path…
Being motivated by John Tantalo's Planarity Game, we consider straight line plane drawings of a planar graph $G$ with edge crossings and wonder how obfuscated such drawings can be. We define $obf(G)$, the obfuscation complexity of $G$, to…
By a poly-line drawing of a graph G on n vertices we understand a drawing of G in the plane such that each edge is represented by a polygonal arc joining its two respective vertices. We call a turning point of a polygonal arc the bend. We…
The crossing number of a graph $G$ is the minimum number of crossings in a drawing of $G$ in the plane. A rectilinear drawing of a graph $G$ represents vertices of $G$ by a set of points in the plane and represents each edge of $G$ by a…
The currently most efficient algorithm for inference with a probabilistic network builds upon a triangulation of a network's graph. In this paper, we show that pre-processing can help in finding good triangulations forprobabilistic…