Related papers: Maker-Breaker domination game
We study the following Maker/Breaker game. Maker and Breaker take turns in choosing vertices from a given n-uniform hypergraph F, with Maker going first. Maker's goal is to completely occupy a hyperedge and Breaker tries to avoid this. Beck…
We propose a degree-preserving variant of the Builder--Chooser clique game of Pettie, Tardos, and Walczak. In each round, Builder chooses a matching, performs a degree-preserving growth (DPG) step by replacing the chosen edges with edges…
Dominance is a fundamental concept in game theory. In normal-form games dominated strategies can be identified in polynomial time. As a consequence, iterative removal of dominated strategies can be performed efficiently as a preprocessing…
An upper dominating set in a graph is a minimal (with respect to set inclusion) dominating set of maximum cardinality. The problem of finding an upper dominating set is generally NP-hard. We study the complexity of this problem in classes…
We combine the ideas of edge coloring games and asymmetric graph coloring games and define the \emph{$(m,1)$-edge coloring game}, which is alternatively played by two players Maker and Breaker on a finite simple graph $G$ with a set of…
A pebbling move refers to the act of removing two pebbles from one vertex and placing one pebble on an adjacent vertex. The goal of graph pebbling is: Given an initial distribution of pebbles, use pebbling moves to reach a specified goal…
We consider three variants of a partisan combinatorial game between two players, Left and Right, played on an undirected simple graph. Left is able to delete vertices (and incident edges) while Right is able to delete edges. This natural…
We introduce the game of Surrounding Cops and Robbers on a graph, as a variant of the original game of Cops and Robbers. In contrast to the original game in which the cops win by occupying the same vertex as the robber, they now win by…
Prefetching constitutes a valuable tool toward efficient Web surfing. As a result, estimating the amount of resources that need to be preloaded during a surfer's browsing becomes an important task. In this regard, prefetching can be modeled…
We consider two-player stochastic games played on a finite graph for infinitely many rounds. Stochastic games generalize both Markov decision processes (MDP) by adding an adversary player, and two-player deterministic games by adding…
We consider combinatorial avoidance and achievement games based on graph Ramsey theory: The players take turns in coloring still uncolored edges of a graph G, each player being assigned a distinct color, choosing one edge per move. In…
A set $S\subseteq V$ is a dominating set of $G$ if every vertex in $V - S$ is adjacent to at least one vertex in $S$. The domination number $\gamma(G)$ of $G$ equals the minimum cardinality of a dominating set $S$ in $G$; we say that such a…
Two-player zero-sum "graph games" are a central model, which proceeds as follows. A token is placed on a vertex of a graph, and the two players move it to produce an infinite "play", which determines the winner or payoff of the game.…
We propose the ``Competing Salesmen Problem'' (CSP), a 2-player competitive version of the classical Traveling Salesman Problem. This problem arises when considering two competing salesmen instead of just one. The concern for a shortest…
Graph Pebbling is a well-studied single-player game on graphs. We introduce the game of Blocking Pebbles which adapts Graph Pebbling into a two-player strategy game in order to examine it within the context of Combinatorial Game Theory.…
We study the Maker-Breaker game on the hypergraph of chains of fixed size in a poset. In a product of chains, the maximum size of a chain that Maker can guarantee building is $k-\lfloor r/2\rfloor$, where $k$ is the maximum size of a chain…
We study two-player positional games where Maker and Breaker take turns to select a previously unoccupied number in $\{1,2,\ldots,n\}$. Maker wins if the numbers selected by Maker contain a solution to the equation \[…
Muller games are played by two players moving a token along a graph; the winner is determined by the set of vertices that occur infinitely often. The central algorithmic problem is to compute the winning regions for the players. Different…
We consider zero-sum games in which players move between adjacent states, where in each pair of adjacent states one state dominates the other. The states in our game can represent positional advantages in physical conflict such as high…
We study a two-player game played on undirected graphs called {\sc Trail Trap}, which is a variant of a game known as {\sc Partizan Edge Geography}. One player starts by choosing any edge and moving a token from one endpoint to the other;…