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Thailand has entered into an aging society since the year 2000. Using the 2017 Survey of the Older Persons in Thailand collected by Thailand National Statistical Office, this study uses cross tabulation, random forest with variable…

Applications · Statistics 2025-12-24 Krittiya Kantachote , Nathakhun Wiroonsri

Navigating spaces is an embodied experience. Examples can vary from rescue workers trying to save people from natural disasters; a tourist finding their way to the nearest coffee shop, or a gamer solving a maze. Virtual reality allows these…

Human-Computer Interaction · Computer Science 2018-09-24 Aryabrata Basu , Kyle Johnsen

We investigate the perception of visual variables on wall-sized tiled displays within an immersive environment. We designed and conducted two formal user studies focusing on elementary visualization reading tasks in VR. The first study…

Human-Computer Interaction · Computer Science 2025-01-20 Dongyun Han , Anastasia Bezerianos , Petra Isenberg , Isaac Cho

In virtual reality games, players dive into fictional environments and can experience a compelling and immersive world. State-of-the-art VR systems allow for natural and intuitive navigation through physical walking. However, the tracking…

Human-Computer Interaction · Computer Science 2024-03-08 Sebastian Cmentowski , Andrey Krekhov , Jens Krüger

In the past twenty years the number of elderly drivers has increased for two reasons. one is the higher proportion of elderly in the population, and the other is the rise in the share of the elderly who drive. This paper examines the…

Computers and Society · Computer Science 2018-06-11 Idit Sohlberg

Mitigating cybersickness can improve the usability of virtual reality (VR) and increase its adoption. The most widely used technique, dynamic field-of-view (FOV) restriction, mitigates cybersickness by blacking out the peripheral region of…

Presence is an important and widely used metric to measure the quality of virtual reality (VR) applications. Given the multifaceted and subjective nature of presence, the most common measures for presence are questionnaires. But there is…

Human-Computer Interaction · Computer Science 2025-04-15 Annalisa Degenhard , Ali Askari , Michael Rietzler , Enrico Rukzio

As virtual reality (VR) becomes more popular for intergenerational collaboration, there is still a significant gap in research regarding understanding the potential for reducing ageism. Our study aims to address this gap by analyzing ageism…

Human-Computer Interaction · Computer Science 2024-03-07 Ruotong Zou , Shuyu Yin , Tianqi Song , Peinuan Qin , Yi-Chieh Lee

Automatic emotion recognition has become increasingly important with the rise of AI, especially in fields like healthcare, education, and automotive systems. However, there is a lack of multimodal datasets, particularly involving body…

Artificial Intelligence · Computer Science 2025-09-09 Seyed Muhammad Hossein Mousavi , Atiye Ilanloo

Ensuring safe and inclusive mobility for vulnerable older adults is an emerging priority in urban planning. However, existing data sources such as surveys or GIS-based audits provide limited insight into how micro-scale built environment…

Human-Computer Interaction · Computer Science 2026-01-21 Houhao Liang , Azrin Jamaluddin , Kresimir Friganovic , Kirstie Neo , Raphael Han , Navrag Singh , Panos Mavros

The growth in the aging population requires caregivers to improve both efficiency and quality of healthcare. In this study, we develop an automatic, vision-based system for monitoring and analyzing the physical and mental well-being of…

Multimedia · Computer Science 2021-12-21 Xijie Huang , Jeffry Wicaksana , Shichao Li , Kwang-Ting Cheng

We consider the problem of localizing visitors in a cultural site from egocentric (first person) images. Localization information can be useful both to assist the user during his visit (e.g., by suggesting where to go and what to see next)…

Computer Vision and Pattern Recognition · Computer Science 2019-04-11 Francesco Ragusa , Antonino Furnari , Sebastiano Battiato , Giovanni Signorello , Giovanni Maria Farinella

In recent years there has been a strong development of the concept of virtual reality (VR) which from the first video games developed in the 60s has reached the current immersive systems. VR and the consequent deception of perception pose…

Human-Computer Interaction · Computer Science 2023-02-22 Francesco Sisini , Valentina Sisini , Laura Sisini

We develop a system which generates summaries from seniors' indoor-activity videos captured by a social robot to help remote family members know their seniors' daily activities at home. Unlike the traditional video summarization datasets,…

Computer Vision and Pattern Recognition · Computer Science 2019-07-24 Chih-Yuan Yang , Heeseung Yun , Srenavis Varadaraj , Jane Yung-jen Hsu

Pedestrian safety is a critical public health priority, with pedestrian fatalities accounting for 18% of all U.S. traffic deaths in 2022. The rising prevalence of distracted walking, exacerbated by mobile device use, poses significant risks…

Human-Computer Interaction · Computer Science 2025-03-24 Methusela Sulle , Judith Mwakalonge , Gurcan Comert , Saidi Siuhi , Nana Kankam Gyimah , Jaylen Roberts , Denis Ruganuza

360{\deg} videos have emerged as a promising medium to represent our dynamic visual world. Compared to the "tunnel vision" of standard cameras, their borderless field of view offers a more complete perspective of our surroundings. While…

Computer Vision and Pattern Recognition · Computer Science 2026-04-24 Rundong Luo , Matthew Wallingford , Ali Farhadi , Noah Snavely , Wei-Chiu Ma

Commercial Virtual Reality (VR) transforms people's virtual experiences but introduces deceptive design opportunities that threaten user privacy. Although privacy deceptive patterns on 2D platforms are well-documented, their impacts in VR…

Human-Computer Interaction · Computer Science 2026-05-12 Hilda Hadan , Michaela Valiquette , Lennart E. Nacke , Leah Zhang-Kennedy

The aim of this project is the development of Virtual Reality Application in order to document one kind of Balinese cultural heritages which are Temples. The Bali Temple VR application will allow users to do the virtual tour and experience…

Virtual Reality (VR) is seeing increased adoption across many fields. The field of experimental cognitive science is also testing utilization of the technology combined with physiological measures such as electroencephalography (EEG) and…

Human-Computer Interaction · Computer Science 2023-06-06 Taeho Kang , Christian Wallraven

As more people work from home or during travel, new opportunities and challenges arise around mobile office work. On one hand, people may work at flexible hours, independent of traffic limitations, but on the other hand, they may need to…

Human-Computer Interaction · Computer Science 2020-09-08 Eyal Ofek , Jens Grubert , Michel Pahud , Mark Phillips , Per Ola Kristensson
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