Related papers: Creating e-learning means of free software
Computer programming is undergoing a true transformation driven by powerful new tools for automatic source code generation based on large language models. This transformation is also manifesting in introductory programming courses at…
Embedded computing systems are pervasive in our everyday lives, imparting digital intelligence to a variety of electronic platforms used in our vehicles, smart appliances, wearables, mobile devices, and computers. The need to train the next…
This article has as its main objective to emphasize the importance that physical spaces and architecture should have for a correct pedagogical integration of the ICT, including in this concept all the current means of communication and, in…
The importance of innovation in the world's economy, now undeniable, draws great attention to the need to improve organizations' creative potential. In the last 60 years, hundreds of books have been written on the subject and hundreds of…
Technological innovation is an important aspect of teaching and learning in the 21st century. This article examines faculty attitudes toward technology use in the classroom at one regional public university in the United States. Building on…
Developing students as well-rounded professionals is increasingly important for our modern society. Although there is a great consensus that technical and professional ("soft") skills should be developed and intertwined in the core of…
This paper reviews the history of mobile learning, provides a definition of mobile learning. The properties, advantages and disadvantages of mobile learning, areas of its implementation at the Technical University and mobile learning tools…
Online educational platforms are playing a primary role in mediating the success of individuals' careers. Therefore, while building overlying content recommendation services, it becomes essential to guarantee that learners are provided with…
The rapid development of cloud services and their implementation in secondary education require an increase in the IC-competence of teachers during non-formal education. The implementation of cloud services will make it possible to create…
In an effort to foster learning by teaching, we propose the development of a canvas system that makes composing e-learning modules intuitive. We try to empower and liberate non-technical module users by lowering the bar for turning them…
The greatness of any nation depends largely on the system of education that is used to nurture its talent from within. With the digital era taking the spotlight, and the world rapidly reforming into a global village, it is now…
Software engineering educators are continually challenged by rapidly evolving concepts, technologies, and industry demands. Due to the omnipresence of software in a digitalized society, higher education institutions (HEIs) have to educate…
Technology applied in education can provide great benefits and overcome challenges by facilitating access to learning objects anywhere and anytime. However, technology alone is not enough, since it requires suitable planning and learning…
E-learning can be loosely defined as a wide set of applications and processes, which uses available electronic media (and tools) to deliver vocational education and training. With its increasing recognition as an ubiquitous mode of…
Over the last few years electronic learning has been in use mostly by corporate institutes in the form of computer aided instructions and computer based training. The scope of such use has not only been limited to introductory courses for…
Educational media mining is the process of converting raw media data from educational systems to useful information that can be used to design learning systems, answer research questions and allow personalized learning experiences.…
Teaching Robotics is about empowering students to create and configure robotics devices and program computers to nurture in students the skill sets necessary to play an active role in society. The robot in Figure 1 focuses on the design of…
A common assumption in machine learning is that training data are i.i.d. samples from some distribution. Processes that generate i.i.d. samples are, in a sense, uninformative---they produce data without regard to how good this data is for…
The formation and development of the human person is most influenced by the environment in which it lives, studies, works. Therefore, the problem of the creation of such a high-tech information and communication educational and scientific…
The e-learning systems are designed to provide an easy and constant access to educational resources online. Indeed, E-learning systems have capacity to adapt content and learning process according to the learner profile. Adaptation…