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Related papers: Smoothed-Particle Hydrodynamics Models: Implementa…

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This paper presents a generalised and efficient wall boundary treatment in the smoothed particle hydrodynamics (SPH) method for 3-D complex and arbitrary geometries with single- and multi-phase flows to be executed on graphics processing…

Computational Physics · Physics 2022-09-14 Massoud Rezavand , Chi Zhang , Xiangyu Hu

We describe and demonstrate a method for increasing the resolution locally in a Smoothed Particle Hydrodynamic (SPH) simulation, by splitting particles. We show that in simulations of self-gravitating collapse (of the sort which are…

Astrophysics · Physics 2009-11-07 S. Kitsionas , A. P. Whitworth

In this paper a simple, robust, and general purpose approach to implement the Incompressible Smoothed Particle Hydrodynamics (ISPH) method is proposed. This approach is well suited for implementation on CPUs and GPUs. The method is…

Numerical Analysis · Mathematics 2021-05-06 Abhinav Muta , Prabhu Ramachandran , Pawan Negi

This report presents the development and results of an advanced SPH (Smoothed Particle Hydrodynamics) simulation framework, designed for high fidelity fluid dynamics modeling. Our framework, accessible at…

Fluid Dynamics · Physics 2024-03-19 Haofeng Huang , Li Yi

GPUSPH was the first implementation of the weakly-compressible Smoothed Particle Hydrodynamics method to run entirely on GPU using CUDA. Version 5, released in June 2018, features a radical restructuring of the code, offering a more…

Computational Physics · Physics 2023-05-18 Giuseppe Bilotta , Vito Zago , Alexis Hérault , Hendrik D. van Ettinger , Robert A. Dalrymple

The Smoothed Particles Hydrodynamics (SPH) is a particle-based, meshfree, Lagrangian method used to simulate multidimensional fluids with arbitrary geometries, most commonly employed in astrophysics, cosmology, and computational…

Computational Engineering, Finance, and Science · Computer Science 2022-12-21 Aurélien Cavelan , Rubén M. Cabezón , Michal Grabarczyk , Florina M. Ciorba

A novel parallelization paradigm has been developed for multi-GPU architectures. Classical multi-GPU parallelization for SPH rely on domain decomposition. In our approach each particle can be assigned to a GPU independently of its position…

Computational Physics · Physics 2023-10-06 Thomas Unfer , Anthony Collé , Jérôme Limido

To simulate the dynamics of fluid with polydisperse particles on macroscale level, one has to solve hydrodynamic equations with several relaxation terms, representing momentum transfer from fluid to particles and vice versa. For small…

We present results based on an implementation of the Godunov Smoothed Particle Hydrodynamics (GSPH), originally developed by Inutsuka (2002), in the GADGET-3 hydrodynamic code. We first review the derivation of the GSPH discretization of…

Instrumentation and Methods for Astrophysics · Physics 2015-05-28 Giuseppe Murante , Stefano Borgani , Riccardo Brunino , Suneg-Hoon Cha

The smoothed particle hydrodynamics (SPH) method has been increasingly used to study fluid problems in recent years; but its computational cost can be high if high resolution is required. In this study, an adaptive resolution method based…

Computational Physics · Physics 2019-01-23 Xiufeng Yang , Song-Charng Kong

Smoothed particle hydrodynamics (SPH) is omnipresent in modern engineering and scientific disciplines. SPH is a class of Lagrangian schemes that discretize fluid dynamics via finite material points that are tracked through the evolving…

We present and test a general-purpose code, called PPASPH, for evolving self-gravitating fluids in astrophysics, both with and without a collisionless component. In PPASPH, hydrodynamical properties are computed by using the SPH (Smoothed…

Astrophysics · Physics 2009-10-28 Arturo Serna , Jean-Michel Alimi , Jean-Pierre Chieze

Simulations based on particle methods, such as Smoothed Particle Hydrodynamics (SPH), are known to be computationally demanding. While such methods have for long been executed in parallel on multi-core CPUs, in recent years the increasing…

Computational Engineering, Finance, and Science · Computer Science 2026-03-18 Xiangyu Hu , Alberto Guarnieri

We present a hydrodynamic simulation system using the GPU compute shaders of DirectX for simulating virtual agent behaviors and navigation inside a smoothed particle hydrodynamical (SPH) fluid environment with real-time water mesh surface…

Computational Physics · Physics 2023-12-22 Xi Liu , Gizem Kayar , Ken Perlin

We seek to accelerate and increase the size of simulations for fluid-structure interactions (FSI) by using multiple resolutions in the spatial discretization of the equations governing the time evolution of systems displaying two-way…

Fluid Dynamics · Physics 2017-08-02 Wei Hu , Wenxiao Pan , Milad Rakhsha , Qiang Tian , Haiyan Hu , Dan Negrut

Smoothed particle hydrodynamics (SPH) method has been increasingly used for simulating fluid flows, however its ability to simulate evaporating flow requires significant improvements. This paper proposes an SPH method for evaporating…

Computational Physics · Physics 2017-09-20 Xiufeng Yang , Song-Charng Kong

Simulations of gas-solid mixtures are used in many scientific and industrial applications. Two-Fluid Smoothed Particle Hydrodynamics (TFSPH) is an approach when gas and solids are simulated with different sets of particles interacting via…

Computational Physics · Physics 2019-08-07 Olga Stoyanovskaya , Tatiana Glushko , Valery Snytnikov , Nicolay Snytnikov

We present the results from a two-day study in which we discussed various implementations of Smooth Particle Hydrodynamics (SPH), one of the leading methods used across a variety of areas of large-scale astrophysical simulations. In…

Astrophysics · Physics 2007-05-23 Piet Hut , Lars Hernquist , George Lake , Jun Makino , Steve McMillan , Thomas Sterling

In the paper we discuss the main features of the software package for numerical simulations of the surface water dynamics. We consider an approximation of the shallow water equations together with the parallel technologies for NVIDIA CUDA…

Computational Engineering, Finance, and Science · Computer Science 2017-05-03 Tatyana Dyakonova , Alexander Khoperskov , Sergey Khrapov

We present an implementation of Smoothed Particle Hydrodynamics (SPH) in an adaptive-mesh PPPM algorithm. The code evolves a mixture of purely gravitational particles and gas particles. The code retains the desirable properties of previous…

Astrophysics · Physics 2009-10-22 H. M. P. Couchman , P. A. Thomas , F. R. Pearce