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We present a highly parallel implementation of the cross-correlation of time-series data using graphics processing units (GPUs), which is scalable to hundreds of independent inputs and suitable for the processing of signals from "Large-N"…

Instrumentation and Methods for Astrophysics · Physics 2011-08-02 M. A. Clark , P. C. La Plante , L. J. Greenhill

Computing centres, including those used to process High-Energy Physics data and simulations, are increasingly providing significant fractions of their computing resources through hardware architectures other than x86 CPUs, with GPUs being a…

Instrumentation and Detectors · Physics 2021-11-23 Xiaocong Ai , Georgiana Mania , Heather M. Gray , Michael Kuhn , Nicholas Styles

We present a fast, differentiable, GPU-accelerated optimization method for ray path tracing in environments containing planar reflectors and straight diffraction edges. Based on Fermat's principle, our approach reformulates the path-finding…

Signal Processing · Electrical Eng. & Systems 2026-01-01 Jérome Eertmans , Sophie Lequeu , Benoît Legat , Laurent Jacques , Claude Oestges

The Graphics Processing Unit (GPU) is a powerful tool for parallel computing. In the past years the performance and capabilities of GPUs have increased, and the Compute Unified Device Architecture (CUDA) - a parallel computing architecture…

Computational Physics · Physics 2009-12-17 Ferenc Molnar , Tamas Szakaly , Robert Meszaros , Istvan Lagzi

Structured Adaptive Mesh Refinement (SAMR) is a popular numerical technique to study processes with high spatial and temporal dynamic range. It reduces computational requirements by adapting the lattice on which the underlying differential…

Instrumentation and Methods for Astrophysics · Physics 2015-06-12 Ralf Kaehler , Tom Abel

The Random Phase Approximation (RPA) for correlation energy in the grid-based projector augmented wave (gpaw) code is accelerated by porting to the Graphics Processing Unit (GPU) architecture. The acceleration is achieved by grouping…

Computational Physics · Physics 2013-07-31 Jun Yan , Lin Li , Christopher O'Grady

Real-time global illumination is key to enabling more dynamic and physically realistic worlds in performance-critical applications such as games or any other applications with real-time constraints.Hardware-accelerated ray tracing in modern…

We compare the predictions of four different algorithms for the distribution of ionized gas during the Epoch of Reionization. These algorithms are all used to run a 100 Mpc/h simulation of reionization with the same initial conditions. Two…

Cosmology and Nongalactic Astrophysics · Physics 2015-05-18 Oliver Zahn , Andrei Mesinger , Matthew McQuinn , Hy Trac , Renyue Cen , Lars E. Hernquist

Solving the shallow water equations efficiently is critical to the study of natural hazards induced by tsunami and storm surge, since it provides more response time in an early warning system and allows more runs to be done for…

Computational Physics · Physics 2019-01-23 Xinsheng Qin , Randall LeVeque , Michael Motley

Particle-based representations of radiance fields such as 3D Gaussian Splatting have found great success for reconstructing and re-rendering of complex scenes. Most existing methods render particles via rasterization, projecting them to…

We present a real-time neural radiance caching method for path-traced global illumination. Our system is designed to handle fully dynamic scenes, and makes no assumptions about the lighting, geometry, and materials. The data-driven nature…

Graphics · Computer Science 2021-06-28 Thomas Müller , Fabrice Rousselle , Jan Novák , Alexander Keller

The complex structure of interplanetary magnetic fields and their variability, due to solar activity, make it necessary to compute the Cosmic Ray (CR) modulation with numerical simulations. COde for a Speedy Monte Carlo (MC) Involving Cuda…

Computational Physics · Physics 2025-02-11 Giovanni Cavallotto , Stefano Della Torre , Giuseppe La Vacca , Massimo Gervasi

A technique is presented for producing synthetic images from numerical simulations whereby the image resolution is adapted around prominent features. In so doing, adaptive image ray-tracing (AIR) improves the efficiency of a calculation by…

Instrumentation and Methods for Astrophysics · Physics 2015-05-20 E. R. Parkin

Ray tracing has been typically known as a graphics rendering method capable of producing highly realistic imagery and visual effects generated by computers. More recently the performance improvements in Graphics Processing Units (GPUs) have…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-05-15 Vinh Pham Van , Juan Fumero , Athanasios Stratikopoulos , Florin Blanaru , Christos Kotselidis

Numerical solution of reaction-diffusion equations in three dimensions is one of the most challenging applied mathematical problems. Since these simulations are very time consuming, any ideas and strategies aiming at the reduction of CPU…

Computational Physics · Physics 2011-08-17 Ferenc Molnar , Ferenc Izsak , Robert Meszaros , Istvan Lagzi

The share of the top 500 supercomputers with NVIDIA GPUs is now over 25% and continues to grow. While fault tolerance is a critical issue for supercomputing, there does not currently exist an efficient, scalable solution for CUDA…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-08-25 Twinkle Jain , Gene Cooperman

We present data structures and algorithms for native implementations of discrete convolution operators over Adaptive Particle Representations (APR) of images on parallel computer architectures. The APR is a content-adaptive image…

Computer Vision and Pattern Recognition · Computer Science 2022-07-13 Joel Jonsson , Bevan L. Cheeseman , Suryanarayana Maddu , Krzysztof Gonciarz , Ivo F. Sbalzarini

We present the new parallel version (pCRASH2) of the cosmological radiative transfer code CRASH2 for distributed memory supercomputing facilities. The code is based on a static domain decomposition strategy inspired by geometric dilution of…

Cosmology and Nongalactic Astrophysics · Physics 2015-05-27 Adrian M. Partl , Antonella Maselli , Benedetta Ciardi , Andrea Ferrara , Volker Müller

For the problem whether Graphic Processing Unit(GPU),the stream processor with high performance of floating-point computing is applicable to neural networks, this paper proposes the parallel recognition algorithm of Convolutional Neural…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-08-28 Yi-bin Huang , Kang Li , Ge Wang , Min Cao , Pin Li , Yu-jia Zhang

These notes accompany the open-source code published in GitHub which implements a GPU-based line-segment, surface-triangle intersection algorithm in CUDA. It mentions some relevant works and discusses issues specific to this implementation.…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-09-08 Raymond Leung