Related papers: Beyond Heuristics: Learning Visualization Design
This paper presents an analytical taxonomy that can suitably describe, rather than simply classify, techniques for data presentation. Unlike previous works, we do not consider particular aspects of visualization techniques, but their…
Creativity, i.e., the process of generating and developing fresh and original ideas or products that are useful or effective, is a valuable skill in a variety of domains. Creativity is called an essential 21st-century skill that should be…
Real-world data is often times associated with irregular structures that can analytically be represented as graphs. Having access to this graph, which is sometimes trivially evident from domain knowledge, provides a better representation of…
Rapidly creating effective visualizations using expressive grammars is challenging for users who have limited time and limited skills in statistics and data visualization. Even high-level, dedicated visualization tools often require users…
Visualizations themselves have become a data format. Akin to other data formats such as text and images, visualizations are increasingly created, stored, shared, and (re-)used with artificial intelligence (AI) techniques. In this survey, we…
Annotation is a central mechanism in visualization design that enables people to communicate key insights. Prior research has provided essential accounts of the visual forms annotations take, but less attention has been paid to the…
Visualizations have a potentially enormous influence on how data are used to make decisions across all areas of human endeavor. However, it is not clear how this power connects to ethical duties: what obligations do we have when it comes to…
Imitation learning is widely used for learning to act in complex environments. While pure neural-based methods handle high dimensional data effectively, they suffer from the requirement of large number of samples and are prone to…
Learning robust and effective representations of visual data is a fundamental task in computer vision. Traditionally, this is achieved by training models with labeled data which can be expensive to obtain. Self-supervised learning attempts…
The traditional user-centered design process can hardly keep up with the ever faster technical development and increasingly diverse user preferences. As a solution, we propose to augment the tried-and-tested approach of conducting user…
Machine learning is a promising approach to visualization recommendation due to its high scalability and representational power. Researchers can create a neural network to predict visualizations from input data by training it over a corpus…
This paper presents a theoretical model for interactive visualization literacy to describe how people use interactive data visualizations and systems. Literacies have become an important concept in describing modern life skills, with…
Physical representations of data offer physical and spatial ways of looking at, navigating, and interacting with data. While digital fabrication has facilitated the creation of objects with data-driven geometry, rendering data as a…
Generative models are now capable of producing highly realistic images that look nearly indistinguishable from the data on which they are trained. This raises the question: if we have good enough generative models, do we still need…
Generative models are typically trained on grid-like data such as images. As a result, the size of these models usually scales directly with the underlying grid resolution. In this paper, we abandon discretized grids and instead…
Owing to the prohibitive costs of generating large amounts of labeled data, programmatic weak supervision is a growing paradigm within machine learning. In this setting, users design heuristics that provide noisy labels for subsets of the…
Data-driven conceptual design methods and tools aim to inspire human ideation for new design concepts by providing external inspirational stimuli. In prior studies, the stimuli have been limited in terms of coverage, granularity, and…
This paper sustains the position that the time has come for thinking of learning machines that conquer visual skills in a truly human-like context, where a few human-like object supervisions are given by vocal interactions and pointing aids…
Computer vision (CV) techniques try to mimic human capabilities of visual perception to support labor-intensive and time-consuming tasks like the recognition and localization of critical objects. Nowadays, CV increasingly relies on…
Autonomous agents embedded in a physical environment need the ability to recognize objects and their properties from sensory data. Such a perceptual ability is often implemented by supervised machine learning models, which are pre-trained…