Related papers: A Study of Material Sonification in Touchscreen De…
We introduce Audio Personas, enabling users to "decorate" themselves with body-anchored sounds in audio augmented reality. Like outfits, makeup, and fragrances, audio personas offer an alternative yet dynamic channel to augment face-to-face…
Perceptual processes are frequently multi-modal. This is the case of haptic perception. Data sets of visual and haptic sensory signals have been compiled in the past, especially when it comes to the exploration of textured surfaces. These…
The exponential growth of popularity of multimedia has led to needs for user-centric adaptive applications that manage multimedia content more effectively. Implicit analysis, which examines users' perceptual experience of multimedia by…
In this work, we propose a method for the controllable synthesis of real-time contact sounds using neural resonators. Previous works have used physically inspired statistical methods and physical modelling for object materials and…
During the performance of sound source localization which uses both visual and aural information, it presently remains unclear how much either image or sound modalities contribute to the result, i.e. do we need both image and sound for…
In our daily life, we often encounter objects that are fragile and can be damaged by excessive grasping force, such as fruits. For these objects, it is paramount to grasp gently -- not using the maximum amount of force possible, but rather…
Accurately digitizing physical objects is central to many applications, including virtual/augmented reality, industrial design, and e-commerce. Prior research has demonstrated efficient and faithful reconstruction of objects' geometric…
Soft grippers are gaining significant attention in the manipulation of elastic objects, where it is required to handle soft and unstructured objects which are vulnerable to deformations. A crucial problem is to estimate the physical…
Natural user interfaces are on the rise. Manufacturers for Augmented, Virtual, and Mixed Reality head mounted displays are increasingly integrating new sensors into their consumer grade products, allowing gesture recognition without…
The growing adoption of extended reality (XR) has increased demand for wearable technologies that provide naturalistic tactile sensations while allowing users to interact freely with their environments using bare fingers. However, most…
We present RealPen, an augmented stylus for capacitive tablet screens that recreates the physical sensation of writing on paper with a pencil, ball-point pen or marker pen. The aim is to create a more engaging experience when writing on…
A major limitation of current acoustic metamaterials is that their acoustic properties are either locked into place once fabricated or only modestly tunable, tying them to the particular application for which they are designed. We present…
Based on a bibliometric analysis of literature from 2005 to 2024, this study reveals that material experience is undergoing a profound transformation characterized by evolving material definitions, methodological advances, and increasing…
One of the key challenges in the field of haptic research is designing plausible stimuli using haptic interfaces with limited degrees of freedom. Although the plausible approach, which simplifies and/or exaggerates stimuli to enhance…
This paper discusses {\ae}sthetic issues of sonifications and the relationships between sonification (ars informatica) and music & sound art (ars musica). It is posited that many sonifications have suffered from poor internal ecological…
We address how to robustly interpret natural language refinements (or critiques) in recommender systems. In particular, in human-human recommendation settings people frequently use soft attributes to express preferences about items,…
Sonification is the transformation of data into acoustic signals, achievable through different techniques. Sonification can be defined as a way to represent data values and relations as perceivable sounds, aiming at facilitating their…
Historically, astronomy has prioritized visuals to present information, with scientists and communicators overlooking the critical need to communicate astrophysics with blind or low-vision audiences and provide novel channels for sighted…
Intelligent soft matter stands at the intersection of materials science, physics, and cognitive science, promising to change how we design and interact with materials. This transformative field seeks to create materials that possess…
It is human to want to touch artworks, to feel their surface curvature and texture, their shapes and structures, and to feel the hand of the artist. Museum guards need to be constantly vigilant to protect art objects from adoring and…