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We consider two-player stochastic games played on a finite graph for infinitely many rounds. Stochastic games generalize both Markov decision processes (MDP) by adding an adversary player, and two-player deterministic games by adding…

Computer Science and Game Theory · Computer Science 2022-02-28 Laurent Doyen

The field of Game Theory provides a useful mechanism for modeling many decision-making scenarios. In participating in these scenarios individuals and groups adopt particular strategies, which generally perform with varying levels of…

Multiagent Systems · Computer Science 2018-07-24 Francis Lawlor , Rem Collier , Vivek Nallur

Evolutionary game theory is a mathematical toolkit to analyse the interactions that an individual agent has in a population and how the composition of strategies in this population evolves over time. While it can provide neat solutions to…

Computer Science and Game Theory · Computer Science 2021-09-07 Jacobus Smit , Ed Plumb

The consensus control with optimal cost remains major challenging although consensus control problems have been well studied in recent years. In this paper, we study the consensus control of multi-agent system associated with a given cost…

Optimization and Control · Mathematics 2018-03-28 Juanjuan Xu , Huanshui Zhang

Mean-Field Games are games with a continuum of players that incorporate the time-dimension through a control-theoretic approach. Recently, simpler approaches relying on the Best Reply Strategy have been proposed. They assume that the agents…

Optimization and Control · Mathematics 2014-12-24 Pierre Degond , Michael Herty , Jian-Guo Liu

We consider the problem of steering a multi-agent system to multi-consensus, namely a regime where groups of agents agree on a given value which may be different from group to group. We first address the problem by using distributed…

Systems and Control · Electrical Eng. & Systems 2021-02-19 Lucia Valentina Gambuzza , Mattia Frasca

In this paper we model the role of a government of a large population as a mean field optimal control problem. Such control problems are constrainted by a PDE of continuity-type, governing the dynamics of the probability distribution of the…

Optimization and Control · Mathematics 2016-08-08 Giacomo Albi , Young-Pil Choi , Massimo Fornasier , Dante Kalise

We study a complementarity game as a systematic tool for the investigation of the interplay between individual optimization and population effects and for the comparison of different strategy and learning schemes. The game randomly pairs…

Populations and Evolution · Quantitative Biology 2010-11-17 Juergen Jost , Wei Li

A population protocol describes a set of state change rules for a population of $n$ indistinguishable finite-state agents (automata), undergoing random pairwise interactions. Within this very basic framework, it is possible to resolve a…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-04-19 Adrian Kosowski , Przemysław Uznański

Evolutionary game dynamics are often studied in the context of different population structures. Here we propose a new population structure that is inspired by simple multicellular life forms. In our model, cells reproduce but can stay…

Populations and Evolution · Quantitative Biology 2016-05-26 Kamran Kaveh , Carl Veller , Martin A. Nowak

The naming game (NG) describes the agreement dynamics of a population of agents that interact locally in a pairwise fashion, and in recent years statistical physics tools and techniques have greatly contributed to shed light on its rich…

Physics and Society · Physics 2011-04-13 Andrea Baronchelli

Evolution of agents' dynamics of multiagent systems under consensus protocol in the face of jamming attacks is discussed, where centralized parties are able to influence the control signals of the agents. In this paper we focus on a…

Systems and Control · Electrical Eng. & Systems 2023-03-14 Yurid Nugraha , Tomohisa Hayakawa , Hideaki Ishii , Ahmet Cetinkaya , Quanyan Zhu

In this work, our goal is to train agents that can coordinate with seen, unseen as well as human partners in a multi-agent communication environment involving natural language. Previous work using a single set of agents has shown great…

Machine Learning · Computer Science 2022-10-25 Abhinav Gupta , Marc Lanctot , Angeliki Lazaridou

In this paper, we consider a mean field game model inspired by crowd motion where agents aim to reach a closed set, called target set, in minimal time. Congestion phenomena are modeled through a constraint on the velocity of an agent that…

Optimization and Control · Mathematics 2022-12-23 Saeed Sadeghi Arjmand , Guilherme Mazanti

This paper presents a new use case for continuous crowdsourcing, where multiple players collectively control a single character in a video game. Similar approaches have already been proposed, but they suffer from certain limitations: (1)…

Human-Computer Interaction · Computer Science 2022-12-06 Kacper Kenji Lesniak , Maria Maistro

Extensive work has been conducted both in game theory and logic to model strategic interaction. An important question is whether we can use these theories to design agents for interacting with people? On the one hand, they provide a formal…

Artificial Intelligence · Computer Science 2016-06-27 Sarit Kraus

We analyze the dynamics of multi-agent collective behavior models and their control theoretical properties. We first derive a large population limit to parabolic diffusive equations. We also show that the non-local transport equations…

Analysis of PDEs · Mathematics 2019-02-12 Umberto Biccari , Dongnam Ko , Enrique Zuazua

Developing autonomous agents that can strategize and cooperate with humans under information asymmetry is challenging without effective communication in natural language. We introduce a shared-control game, where two players collectively…

Artificial Intelligence · Computer Science 2024-06-04 Shenghui Chen , Daniel Fried , Ufuk Topcu

Strategic diversity is often essential in games: in multi-player games, for example, evaluating a player against a diverse set of strategies will yield a more accurate estimate of its performance. Furthermore, in games with…

Artificial Intelligence · Computer Science 2021-10-11 Marta Garnelo , Wojciech Marian Czarnecki , Siqi Liu , Dhruva Tirumala , Junhyuk Oh , Gauthier Gidel , Hado van Hasselt , David Balduzzi

There have been two major lines of research aimed at capturing resource-bounded players in game theory. The first, initiated by Rubinstein, charges an agent for doing costly computation; the second, initiated by Neyman, does not charge for…

Computer Science and Game Theory · Computer Science 2013-08-20 Joseph Y. Halpern , Rafael Pass , Lior Seeman