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An acceptable response time of a server is an important aspect in many client-server applications; this is evident in situations in which the server is overloaded by many computationally intensive requests. In this work, we consider that…
We revisit the well-known online traveling salesman problem (OLTSP) and its extension, the online dial-a-ride problem (OLDARP). A server starting at a designated origin in a metric space, is required to serve online requests, and return to…
In this paper, we propose a cross-layer scheduling algorithm that achieves a throughput "epsilon-close" to the optimal throughput in multi-hop wireless networks with a tradeoff of O(1/epsilon) in delay guarantees. The algorithm aims to…
A two-sided matching system is considered, where servers are assumed to arrive at a fixed rate, while the arrival rate of customers is modulated via a price-control mechanism. We analyse a loss model, wherein customers who are not served…
We study the problem of vertex-weighted online bipartite matching with stochastic rewards where matches may fail with some known probability and the decision maker has to adapt to the sequential realization of these outcomes. Recent works…
A speed scaling problem is considered, where time is divided into slots, and jobs with payoff $v$ arrive at the beginning of the slot with associated deadlines $d$. Each job takes one slot to be processed, and multiple jobs can be processed…
We explore the machine-minimizing job scheduling problem, which has a rich history in the line of research, under an online setting. We consider systems with arbitrary job arrival times, arbitrary job deadlines, and unit job execution time.…
In this paper, we investigate the online allocation problem of maximizing the overall revenue subject to both lower and upper bound constraints. Compared to the extensively studied online problems with only resource upper bounds, the…
We consider the classic problem of scheduling jobs with precedence constraints on identical machines to minimize makespan, in the presence of communication delays. In this setting, denoted by $\mathsf{P} \mid \mathsf{prec}, c \mid…
This paper studies an online cost optimization problem for distributed storage and access. The goal is to dynamically create and delete copies of data objects over time at geo-distributed servers to serve access requests and minimize the…
Makespan minimization on identical machines is a fundamental problem in online scheduling. The goal is to assign a sequence of jobs to $m$ identical parallel machines so as to minimize the maximum completion time of any job. Already in the…
Content caching at the edge of network is a promising technique to alleviate the burden of backhaul networks. In this paper, we consider content caching along time in a base station with limited cache capacity. As the popularity of contents…
Stochastic dominance is a technique for evaluating the performance of online algorithms that provides an intuitive, yet powerful stochastic order between the compared algorithms. Accordingly this holds for bijective analysis, which can be…
For the online transportation problem with $m$ server sites, it has long been known that the competitive ratio of any deterministic algorithm is at least $2m-1$. Kalyanasundaram and Pruhs conjectured in 1998 that a deterministic…
We study the online bin packing problem under two stochastic settings. In the bin packing problem, we are given n items with sizes in (0,1] and the goal is to pack them into the minimum number of unit-sized bins. First, we study bin packing…
We consider the problem of designing a fair scheduling algorithm for discrete-time constrained queuing networks. Each queue has dedicated exogenous packet arrivals. There are constraints on which queues can be served simultaneously. This…
We study a fundamental online scheduling problem where jobs with processing times, weights, and deadlines arrive online over time at their release dates. The task is to preemptively schedule these jobs on a single or multiple (possibly…
The timely delivery of resource-intensive and latency-sensitive services (e.g., industrial automation, augmented reality) over distributed computing networks (e.g., mobile edge computing) is drawing increasing attention. Motivated by the…
In the past decade, many parameterized algorithms were developed for packing problems. Our goal is to obtain tradeoffs that improve the running times of these algorithms at the cost of computing approximate solutions. Consider a packing…
We consider a distributed computing network consisting of a master and multiple workers processing tasks of different types. The master is running multiple applications. Each application stochastically generates real-time jobs with a strict…