Related papers: Optimal Streaming Erasure Codes over the Three-Nod…
This paper investigates adaptive streaming codes over a three-node relayed network. In this setting, a source node transmits a sequence of message packets to a destination through a relay. The source-to-relay and relay-to-destination links…
This paper studies low-latency streaming codes for the multi-hop network. The source is transmitting a sequence of messages (streaming messages) to a destination through a chain of relays where each hop is subject to packet erasures. Every…
In this paper, we study the three-node Decode-and-Forward (D&F) relay network subject to random and burst packet erasures. The source wishes to transmit an infinite stream of packets to the destination via the relay. The three-node D&F…
This paper investigates streaming codes over three-node relay networks under burst packet erasures with a delay constraint $T$. In any sliding window of $T+1$ consecutive packets, the source-to-relay and relay-to-destination channels may…
Many emerging multimedia streaming applications involve multiple users communicating under strict latency constraints. In this paper we study streaming codes for a network involving two source nodes, one relay node and a destination node.…
This paper investigates adaptive streaming codes over a three-node relayed network. In this setting, a source transmits a sequence of message packets through a relay under a delay constraint of $T$ time slots per packet. The source-to-relay…
This paper investigates streaming codes for three-node relay networks under burst packet erasures with a delay constraint $T$. In any sliding window of $T+1$ consecutive packets, the source-to-relay and relay-to-destination channels may…
This paper considers multiplexing two sequences of messages with two different decoding delays over a packet erasure channel. In each time slot, the source constructs a packet based on the current and previous messages and transmits the…
This paper investigates the performance of streaming codes in low-latency applications over a multi-link three-node relayed network. The source wishes to transmit a sequence of messages to the destination through a relay. Each message must…
This paper considers transmitting a sequence of messages (a streaming source) over a packet erasure channel. In each time slot, the source constructs a packet based on the current and the previous messages and transmits the packet, which…
We study near optimal error correction codes for real-time communication. In our setup the encoder must operate on an incoming source stream in a sequential manner, and the decoder must reconstruct each source packet within a fixed playback…
This paper considers the transmission of an infinite sequence of messages (a streaming source) over a packet erasure channel, where every source message must be recovered perfectly at the destination subject to a fixed decoding delay. While…
We consider a real-time streaming system where messages are created sequentially at the source, and are encoded for transmission to the receiver over a packet erasure link. Each message must subsequently be decoded at the receiver within a…
For a packet erasure broadcast channel with three receivers, we propose a new coding algorithm that makes use of feedback to dynamically adapt the code. Our algorithm is throughput optimal, and we conjecture that it also achieves an…
In this paper, we aim to explore the stochastic performance limit of large-field-size Random Linear Streaming Codes (RLSCs) in multi-hop relay networks. In our model, a source transmits a sequence of streaming messages to a destination…
In a real-time transmission scenario, messages are transmitted through a channel that is subject to packet loss. The destination must recover the messages within the required deadline. In this paper, we consider a setup where two different…
This paper considers the multiple-access relay channel in a setting where two source nodes transmit packets to a destination node, both directly and via a relay node, over packet erasure channels. Intra-session network coding is used at the…
We study the effects of introducing a feedback channel in the erasure source-broadcast problem for the case of three receivers. In our problem formulation, we wish to transmit a binary source to three users over the erasure broadcast…
A characterization of systematic network coding over multi-hop wireless networks is key towards understanding the trade-off between complexity and delay performance of networks that preserve the systematic structure. This paper studies the…
Streaming erasure codes encode a source stream to guarantee that each source packet is recovered within a fixed delay at the receiver over a burst-erasure channel. This paper introduces diversity embedded streaming erasure codes (DE-SCo),…