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Real-world scenes are inherently crowded. Hence, estimating 3D poses of all nearby humans, tracking their movements over time, and understanding their activities within social and environmental contexts are essential for many applications,…

Computer Vision and Pattern Recognition · Computer Science 2026-02-04 Sandika Biswas , Kian Izadpanah , Hamid Rezatofighi

We present DIPO, a novel framework for the controllable generation of articulated 3D objects from a pair of images: one depicting the object in a resting state and the other in an articulated state. Compared to the single-image approach,…

Computer Vision and Pattern Recognition · Computer Science 2025-05-29 Ruiqi Wu , Xinjie Wang , Liu Liu , Chunle Guo , Jiaxiong Qiu , Chongyi Li , Lichao Huang , Zhizhong Su , Ming-Ming Cheng

Accurate real-time tracking of dexterous hand movements and interactions has numerous applications in human-computer interaction, metaverse, robotics, and tele-health. Capturing realistic hand movements is challenging because of the large…

In this work we study the use of 3D hand poses to recognize first-person dynamic hand actions interacting with 3D objects. Towards this goal, we collected RGB-D video sequences comprised of more than 100K frames of 45 daily hand action…

Computer Vision and Pattern Recognition · Computer Science 2018-04-11 Guillermo Garcia-Hernando , Shanxin Yuan , Seungryul Baek , Tae-Kyun Kim

Understanding how humans cooperatively rearrange household objects is critical for VR/AR and human-robot interaction. However, in-depth studies on modeling these behaviors are under-researched due to the lack of relevant datasets. We fill…

Computer Vision and Pattern Recognition · Computer Science 2024-12-25 Yun Liu , Chengwen Zhang , Ruofan Xing , Bingda Tang , Bowen Yang , Li Yi

Building a robot that can understand and learn to interact by watching humans has inspired several vision problems. However, despite some successful results on static datasets, it remains unclear how current models can be used on a robot…

Robotics · Computer Science 2023-04-18 Shikhar Bahl , Russell Mendonca , Lili Chen , Unnat Jain , Deepak Pathak

Virtual and robotic agents capable of perceiving human empathy have the potential to participate in engaging and meaningful human-machine interactions that support human well-being. Prior research in computational empathy has focused on…

Robotics · Computer Science 2021-08-02 Leena Mathur , Micol Spitale , Hao Xi , Jieyun Li , Maja J Matarić

Human activity recognition in videos has been widely studied and has recently gained significant advances with deep learning approaches; however, it remains a challenging task. In this paper, we propose a novel framework that simultaneously…

Computer Vision and Pattern Recognition · Computer Science 2021-01-25 Dong-Gyu Lee , Seong-Whan Lee

Synthesizing 3D human avatars interacting realistically with a scene is an important problem with applications in AR/VR, video games and robotics. Towards this goal, we address the task of generating a virtual human -- hands and full body…

Robotics · Computer Science 2023-03-30 Purva Tendulkar , Dídac Surís , Carl Vondrick

We present Virtual Elastic Objects (VEOs): virtual objects that not only look like their real-world counterparts but also behave like them, even when subject to novel interactions. Achieving this presents multiple challenges: not only do…

Computer Vision and Pattern Recognition · Computer Science 2022-01-13 Hsiao-yu Chen , Edgar Tretschk , Tuur Stuyck , Petr Kadlecek , Ladislav Kavan , Etienne Vouga , Christoph Lassner

Object handover is a common form of interaction that is widely present in collaborative tasks. However, achieving it efficiently remains a challenge. We address the problem of ensuring resilient robotic actions that can adapt to complex…

Robotics · Computer Science 2026-04-30 Omar Faris , Sławomir Tadeja , Fulvio Forni

High-quality human reconstruction and photo-realistic rendering of a dynamic scene is a long-standing problem in computer vision and graphics. Despite considerable efforts invested in developing various capture systems and reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Xiaoyun Zheng , Liwei Liao , Xufeng Li , Jianbo Jiao , Rongjie Wang , Feng Gao , Shiqi Wang , Ronggang Wang

Collecting 3D object datasets involves a large amount of manual work and is time consuming. Getting complete models of objects either requires a 3D scanner that covers all the surfaces of an object or one needs to rotate it to completely…

Large multi-modal models (LMMs) show increasing performance in realistic visual tasks for images and, more recently, for videos. For example, given a video sequence, such models are able to describe in detail objects, the surroundings and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Daniel Harari , Michael Sidorov , Chen Shterental , Liel David , Abrham Kahsay Gebreselasie , Muhammad Haris Khan

The integration of conversational agents into our daily lives has become increasingly common, yet many of these agents cannot engage in deep interactions with humans. Despite this, there is a noticeable shortage of datasets that capture…

Human-Computer Interaction · Computer Science 2025-03-19 Mohammed Althubyani , Zhijin Meng , Shengyuan Xie , Cha Seung , Imran Razzak , Eduardo B. Sandoval , Baki Kocaballi , Francisco Cruz

Skeleton data carries valuable motion information and is widely explored in human action recognition. However, not only the motion information but also the interaction with the environment provides discriminative cues to recognize the…

Computer Vision and Pattern Recognition · Computer Science 2022-05-11 Liang Xu , Cuiling Lan , Wenjun Zeng , Cewu Lu

Accurate human activity and trajectory prediction are crucial for ensuring safe and reliable human-robot interactions in dynamic environments, such as industrial settings, with mobile robots. Datasets with fine-grained action labels for…

We address key limitations in existing datasets and models for task-oriented hand-object interaction video generation, a critical approach of generating video demonstrations for robotic imitation learning. Current datasets, such as Ego4D,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-09 Hongxiang Zhao , Xingchen Liu , Mutian Xu , Yiming Hao , Weikai Chen , Xiaoguang Han

Computer vision was long a tool used for aiding visually impaired people to move around their environment and avoid obstacles and falls. Solutions are limited to either indoor or outdoor scenes, which limits the kind of places and scenes…

Computer Vision and Pattern Recognition · Computer Science 2023-08-03 Leyla Benhamida , Khadidja Delloul , Slimane Larabi

We introduce Look and Tell, a multimodal dataset for studying referential communication across egocentric and exocentric perspectives. Using Meta Project Aria smart glasses and stationary cameras, we recorded synchronized gaze, speech, and…

Computer Vision and Pattern Recognition · Computer Science 2025-10-29 Anna Deichler , Jonas Beskow
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