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Path planning plays an important role in autonomous robot systems. Effective understanding of the surrounding environment and efficient generation of optimal collision-free path are both critical parts for solving path planning problem.…
Extensive research demonstrates that Deep Reinforcement Learning (DRL) models are susceptible to adversarially constructed inputs (i.e., adversarial examples), which can mislead the agent to take suboptimal or unsafe actions. Recent methods…
Generative adversarial networks (GANs) are a recently proposed class of generative models in which a generator is trained to optimize a cost function that is being simultaneously learned by a discriminator. While the idea of learning cost…
Making changes to a program to optimize its performance is an unscalable task that relies entirely upon human intuition and experience. In addition, companies operating at large scale are at a stage where no single individual understands…
Deep learning models have achieved state-of-the-art performances in various domains, while they are vulnerable to the inputs with well-crafted but small perturbations, which are named after adversarial examples (AEs). Among many strategies…
Leveraging the autonomous decision-making capabilities of large language models (LLMs) has demonstrated superior performance in reasoning tasks. However, despite the success of iterative or agentic retrieval-augmented generation (RAG)…
Online planning in continuous state, action, and observation spaces remains challenging for autonomous systems. While Monte Carlo Tree Search (MCTS) scales effectively via sampling, most continuous (PO)MDP solvers do not exploit…
We consider task and motion planning in complex dynamic environments for problems expressed in terms of a set of Linear Temporal Logic (LTL) constraints, and a reward function. We propose a methodology based on reinforcement learning that…
We propose methods for density estimation and data synthesis using a novel form of unsupervised random forests. Inspired by generative adversarial networks, we implement a recursive procedure in which trees gradually learn structural…
Reinforcement learning has seen great advancements in the past five years. The successful introduction of deep learning in place of more traditional methods allowed reinforcement learning to scale to very complex domains achieving…
Evolutionary algorithms (EAs) have been successfully applied to optimize the policies for Reinforcement Learning (RL) tasks due to their exploration ability. The recently proposed Negatively Correlated Search (NCS) provides a distinct…
Generative adversarial networks (GANs) has gained tremendous popularity lately due to an ability to reinforce quality of its predictive model with generated objects and the quality of the generative model with and supervised feedback. GANs…
In this paper, we propose a new approach to train deep learning models using game theory concepts including Generative Adversarial Networks (GANs) and Adversarial Training (AT) where we deploy a double-oracle framework using best response…
End-to-end, autoregressive model-based TTS has shown significant performance improvements over the conventional one. However, the autoregressive module training is affected by the exposure bias, or the mismatch between the different…
Zero-shot learning (ZSL) aims to recognize the novel classes which cannot be collected for training a prediction model. Accordingly, generative models (e.g., generative adversarial network (GAN)) are typically used to synthesize the visual…
Interpretability of AI models allows for user safety checks to build trust in such AIs. In particular, Decision Trees (DTs) provide a global look at the learned model and transparently reveal which features of the input are critical for…
Deep Neural Networks (DNN) have been shown to be vulnerable to adversarial examples. Adversarial training (AT) is a popular and effective strategy to defend against adversarial attacks. Recent works (Benz et al., 2020; Xu et al., 2021; Tian…
In this paper we propose a novel reinforcement learning based model for sequence tagging, referred to as MM-Tag. Inspired by the success and methodology of the AlphaGo Zero, MM-Tag formalizes the problem of sequence tagging with a Monte…
Monte Carlo Tree Search (MCTS) has profoundly influenced reinforcement learning (RL) by integrating planning and learning in tasks requiring long-horizon reasoning, exemplified by the AlphaZero family of algorithms. Central to MCTS is the…
Differentiable neural architecture search (DNAS) is known for its capacity in the automatic generation of superior neural networks. However, DNAS based methods suffer from memory usage explosion when the search space expands, which may…