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The intuitive collaboration of humans and intelligent robots (embodied AI) in the real-world is an essential objective for many desirable applications of robotics. Whilst there is much research regarding explicit communication, we focus on…

Robotics · Computer Science 2020-08-04 Ali Shafti , Jonas Tjomsland , William Dudley , A. Aldo Faisal

Many relevant tasks require an agent to reach a certain state, or to manipulate objects into a desired configuration. For example, we might want a robot to align and assemble a gear onto an axle or insert and turn a key in a lock. These…

Artificial Intelligence · Computer Science 2018-07-24 Carlos Florensa , David Held , Markus Wulfmeier , Michael Zhang , Pieter Abbeel

We design a new approach that allows robot learning of new activities from unlabeled human example videos. Given videos of humans executing the same activity from a human's viewpoint (i.e., first-person videos), our objective is to make the…

Robotics · Computer Science 2017-07-25 Jangwon Lee , Michael S. Ryoo

Reinforcement learning is a general methodology of adaptive optimal control that has attracted much attention in various fields ranging from video game industry to robot manipulators. Despite its remarkable performance demonstrations, plain…

Dynamical Systems · Mathematics 2022-06-14 Pavel Osinenko , Grigory Yaremenko , Ilya Osokin

Reinforcement learning and probabilistic reasoning algorithms aim at learning from interaction experiences and reasoning with probabilistic contextual knowledge respectively. In this research, we develop algorithms for robot task…

Artificial Intelligence · Computer Science 2020-09-02 Keting Lu , Shiqi Zhang , Peter Stone , Xiaoping Chen

Current schemes to detect cheating in online games often build on the assumption that the applied cheat takes actions that are drastically different from normal behavior. For instance, an Aimbot for a first-person shooter is used by an…

Cryptography and Security · Computer Science 2020-04-28 Tim Witschel , Christian Wressnegger

This paper describes an architecture for controlling non-player characters (NPC) in the First Person Shooter (FPS) game Unreal Tournament 2004. Specifically, the DRE-Bot architecture is made up of three reinforcement learners, Danger,…

Artificial Intelligence · Computer Science 2018-06-14 Frank G. Glavin , Michael G. Madden

Pointing is a key mode of interaction with robots, yet most prior work has focused on recognition rather than generation. We present a motion capture dataset of human pointing gestures covering diverse styles, handedness, and spatial…

Robotics · Computer Science 2025-09-17 Anna Deichler , Siyang Wang , Simon Alexanderson , Jonas Beskow

While Artificial Intelligence has successfully outperformed humans in complex combinatorial games (such as chess and checkers), humans have retained their supremacy in social interactions that require intuition and adaptation, such as…

Computers and Society · Computer Science 2014-04-22 Fatimah Ishowo-Oloko , Jacob Crandall , Manuel Cebrian , Sherief Abdallah , Iyad Rahwan

Costly punishment has been suggested as a key mechanism for stabilizing cooperation in one-shot games. However, recent studies have revealed that the effectiveness of costly punishment can be diminished by second-order free riders (i.e.,…

Physics and Society · Physics 2024-03-19 Chen Shen , Zhixue He , Lei Shi , Zhen Wang , Jun Tanimoto

For robotic vehicles to navigate safely and efficiently in pedestrian-rich environments, it is important to model subtle human behaviors and navigation rules (e.g., passing on the right). However, while instinctive to humans, socially…

Robotics · Computer Science 2018-05-08 Yu Fan Chen , Michael Everett , Miao Liu , Jonathan P. How

Preference-based learning of reward functions, where the reward function is learned using comparison data, has been well studied for complex robotic tasks such as autonomous driving. Existing algorithms have focused on learning reward…

Robotics · Computer Science 2021-03-05 Sydney M. Katz , Amir Maleki , Erdem Bıyık , Mykel J. Kochenderfer

For effective human-robot collaboration, a robot must align its actions with human goals, even as they change mid-task. Prior approaches often assume fixed goals, reducing goal prediction to a one-time inference. However, in real-world…

Robotics · Computer Science 2025-11-21 Debasmita Ghose , Oz Gitelson , Ryan Jin , Grace Abawe , Marynel Vazquez , Brian Scassellati

Explainable artificial intelligence is a research field that tries to provide more transparency for autonomous intelligent systems. Explainability has been used, particularly in reinforcement learning and robotic scenarios, to better…

Artificial Intelligence · Computer Science 2022-07-08 Francisco Cruz , Charlotte Young , Richard Dazeley , Peter Vamplew

Assistance games (also known as cooperative inverse reinforcement learning games) have been proposed as a model for beneficial AI, wherein a robotic agent must act on behalf of a human principal but is initially uncertain about the humans…

Artificial Intelligence · Computer Science 2020-07-21 Arnaud Fickinger , Simon Zhuang , Dylan Hadfield-Menell , Stuart Russell

Reinforcement Learning (RL) in games has gained significant momentum in recent years, enabling the creation of different agent behaviors that can transform a player's gaming experience. However, deploying RL agents in production…

Artificial Intelligence · Computer Science 2025-07-01 António Afonso , Iolanda Leite , Alessandro Sestini , Florian Fuchs , Konrad Tollmar , Linus Gisslén

Despite the impressive recent advances in learning-based robot control, ensuring robustness to out-of-distribution conditions remains an open challenge. Safety filters can, in principle, keep arbitrary control policies from incurring…

Robotics · Computer Science 2025-01-17 Duy P. Nguyen , Kai-Chieh Hsu , Wenhao Yu , Jie Tan , Jaime F. Fisac

Behavioural cloning, where a computer is taught to perform a task based on demonstrations, has been successfully applied to various video games and robotics tasks, with and without reinforcement learning. This also includes end-to-end…

Artificial Intelligence · Computer Science 2020-05-19 Anssi Kanervisto , Joonas Pussinen , Ville Hautamäki

To perform robot manipulation tasks, a low-dimensional state of the environment typically needs to be estimated. However, designing a state estimator can sometimes be difficult, especially in environments with deformable objects. An…

Robotics · Computer Science 2019-07-16 Xingyu Lin , Harjatin Singh Baweja , David Held

In order to engage in complex social interaction, humans learn at a young age to infer what others see and cannot see from a different point-of-view, and learn to predict others' plans and behaviors. These abilities have been mostly lacking…

Robotics · Computer Science 2021-05-12 Boyuan Chen , Yuhang Hu , Robert Kwiatkowski , Shuran Song , Hod Lipson
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