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This paper presents the selective use of eye-gaze information in learning human actions in Atari games. Vast evidence suggests that our eye movement convey a wealth of information about the direction of our attention and mental states and…

Machine Learning · Computer Science 2020-12-08 Chaitanya Thammineni , Hemanth Manjunatha , Ehsan T. Esfahani

Approaches for teaching learning agents via human demonstrations have been widely studied and successfully applied to multiple domains. However, the majority of imitation learning work utilizes only behavioral information from the…

Human gaze is known to be an intention-revealing signal in human demonstrations of tasks. In this work, we use gaze cues from human demonstrators to enhance the performance of agents trained via three popular imitation learning methods --…

Machine Learning · Computer Science 2021-04-23 Akanksha Saran , Ruohan Zhang , Elaine Schaertl Short , Scott Niekum

Humans utilize their gaze to concentrate on essential information while perceiving and interpreting intentions in videos. Incorporating human gaze into computational algorithms can significantly enhance model performance in video…

Computer Vision and Pattern Recognition · Computer Science 2024-04-15 Suleyman Ozdel , Yao Rong , Berat Mert Albaba , Yen-Ling Kuo , Xi Wang , Enkelejda Kasneci

Vision-based autonomous driving through imitation learning mimics the behaviors of human drivers by training on pairs of data of raw driver-view images and actions. However, there are other cues, e.g. gaze behavior, available from human…

Computer Vision and Pattern Recognition · Computer Science 2019-08-28 Congcong Liu , Yuying Chen , Lei Tai , Ming Liu , Bertram Shi

Understanding an agent's goals from its behavior is fundamental to aligning AI systems with human intentions. Existing goal recognition methods typically rely on an optimal goal-oriented policy representation, which may differ from the…

Artificial Intelligence · Computer Science 2026-02-17 Osher Elhadad , Felipe Meneguzzi , Reuth Mirsky

Interactive Imitation Learning (IIL) allows agents to acquire desired behaviors through human interventions, but current methods impose high cognitive demands on human supervisors. We propose the Adaptive Intervention Mechanism (AIM), a…

Artificial Intelligence · Computer Science 2025-06-12 Haoyuan Cai , Zhenghao Peng , Bolei Zhou

Improving decision-making capabilities in Autonomous Intelligent Vehicles (AIVs) has been a heated topic in recent years. Despite advancements, training machines to capture regions of interest for comprehensive scene understanding, like…

Artificial Intelligence · Computer Science 2025-04-09 Zhuoli Zhuang , Cheng-You Lu , Yu-Cheng Fred Chang , Yu-Kai Wang , Thomas Do , Chin-Teng Lin

Predicting human motion is critical for assistive robots and AR/VR applications, where the interaction with humans needs to be safe and comfortable. Meanwhile, an accurate prediction depends on understanding both the scene context and human…

Computer Vision and Pattern Recognition · Computer Science 2022-07-20 Yang Zheng , Yanchao Yang , Kaichun Mo , Jiaman Li , Tao Yu , Yebin Liu , C. Karen Liu , Leonidas J. Guibas

Imitation Learning (IL) is a widely adopted approach which enables agents to learn from human expert demonstrations by framing the task as a supervised learning problem. However, IL often suffers from causal confusion, where agents…

Robotics · Computer Science 2025-07-31 Amin Banayeeanzade , Fatemeh Bahrani , Yutai Zhou , Erdem Bıyık

We study how different visual information sources contribute to human decision making in dynamic visual environments. Using Atari-HEAD, a large-scale Atari gameplay dataset with synchronized eye-tracking, we introduce a controlled ablation…

Machine Learning · Computer Science 2026-04-07 Henrik Krauss , Takehisa Yairi

GAIL is a recent successful imitation learning architecture that exploits the adversarial training procedure introduced in GANs. Albeit successful at generating behaviours similar to those demonstrated to the agent, GAIL suffers from a high…

Machine Learning · Computer Science 2019-03-11 Lionel Blondé , Alexandros Kalousis

When humans perform a task, such as playing a game, they selectively pay attention to certain parts of the visual input, gathering relevant information and sequentially combining it to build a representation from the sensory data. In this…

Artificial Intelligence · Computer Science 2018-07-26 Khimya Khetarpal , Doina Precup

Generative Adversarial Imitation Learning (GAIL) can learn policies without explicitly defining the reward function from demonstrations. GAIL has the potential to learn policies with high-dimensional observations as input, e.g., images. By…

Robotics · Computer Science 2022-09-22 Yoshihisa Tsurumine , Takamitsu Matsubara

Imitation learning targets deriving a mapping from states to actions, a.k.a. policy, from expert demonstrations. Existing methods for imitation learning typically require any actions in the demonstrations to be fully available, which is…

Machine Learning · Computer Science 2019-06-25 Mingfei Sun , Xiaojuan Ma

The active inference framework (AIF) is a promising new computational framework grounded in contemporary neuroscience that can produce human-like behavior through reward-based learning. In this study, we test the ability for the AIF to…

Neurons and Cognition · Quantitative Biology 2022-11-21 Zhizhuo Yang , Gabriel J. Diaz , Brett R. Fajen , Reynold Bailey , Alexander Ororbia

Although current large Vision-Language Models (VLMs) have advanced in multimodal understanding and reasoning, their fundamental perceptual and reasoning abilities remain limited. Specifically, even on simple jigsaw tasks, existing VLMs…

Artificial Intelligence · Computer Science 2026-02-12 Yu Zeng , Wenxuan Huang , Shiting Huang , Xikun Bao , Yukun Qi , Yiming Zhao , Qiuchen Wang , Lin Chen , Zehui Chen , Huaian Chen , Wanli Ouyang , Feng Zhao

Imitation learning for acquiring generalizable policies often requires a large volume of demonstration data, making the process significantly costly. One promising strategy to address this challenge is to leverage the cognitive and…

Robotics · Computer Science 2025-06-09 Yutaro Ishida , Takamitsu Matsubara , Takayuki Kanai , Kazuhiro Shintani , Hiroshi Bito

In this work, we investigate Active Vision Reinforcement Learning (ActiveVision-RL), where an embodied agent simultaneously learns action policy for the task while also controlling its visual observations in partially observable…

Machine Learning · Computer Science 2023-11-07 Jinghuan Shang , Michael S. Ryoo

Understanding human motion behaviour is a critical task for several possible applications like self-driving cars or social robots, and in general for all those settings where an autonomous agent has to navigate inside a human-centric…

Computer Vision and Pattern Recognition · Computer Science 2020-10-26 Alessio Monti , Alessia Bertugli , Simone Calderara , Rita Cucchiara
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