Related papers: Fast Approximate Counting and Leader Election in P…
In the classical leader election procedure all players toss coins independently and those who get tails leave the game, while those who get heads move to the next round where the procedure is repeated. We investigate a generalizion of this…
We study the effect of finite size population in Galam's model [Eur. Phys. J. B 25 (2002) 403] of minority opinion spreading and introduce neighborhood models that account for local spatial effects. For systems of different sizes N, the…
We consider an asexual biological population of constant size $N$ evolving in discrete time under the influence of selection and mutation. Beneficial mutations appear at rate $U$ and their selective effects $s$ are drawn from a distribution…
We consider a scenario in which leaders are required to recruit teams of followers. Each leader cannot recruit all followers, but interaction is constrained according to a bipartite network. The objective for each leader is to reach a state…
In content-oblivious computation, n nodes wish to compute a given task over an asynchronous network that suffers from an extremely harsh type of noise, which corrupts the content of all messages across all channels. In a recent work,…
In light of the classic impossibility results of Arrow and Gibbard and Satterthwaite regarding voting with ordinal rules, there has been recent interest in characterizing how well common voting rules approximate the social optimum. In order…
Population protocols are a model of distributed computation intended for the study of networks of independent computing agents with dynamic communication structure. Each agent has a finite number of states, and communication opportunities…
In an election in which each voter ranks all of the candidates, we consider the head-to-head results between each pair of candidates and form a labeled directed graph, called the margin graph, which contains the margin of victory of each…
In the population protocol model, many problems cannot be solved in a self-stabilizing way. However, global knowledge, such as the number of nodes in a network, sometimes allows us to design a self-stabilizing protocol for such problems. In…
We consider metrical task systems on general metric spaces with $n$ points, and show that any fully randomized algorithm can be turned into a randomized algorithm that uses only $2\log n$ random bits, and achieves the same competitive ratio…
Topology recognition and leader election are fundamental tasks in distributed computing in networks. The first of them requires each node to find a labeled isomorphic copy of the network, while the result of the second one consists in a…
We present three voting protocols with unconditional privacy and information-theoretic correctness, without assuming any bound on the number of corrupt voters or voting authorities. All protocols have polynomial complexity and require…
Censor-Hillel, Cohen, Gelles, and Sela (PODC 2022 & Distributed Computing 2023) studied fully-defective asynchronous networks, where communication channels may suffer an extreme form of alteration errors, rendering messages completely…
Many streaming algorithms provide only a high-probability relative approximation. These two relaxations, of allowing approximation and randomization, seem necessary -- for many streaming problems, both relaxations must be employed…
We analyze a class of distributed quantized consen- sus algorithms for arbitrary networks. In the initial setting, each node in the network has an integer value. Nodes exchange their current estimate of the mean value in the network, and…
This article is concerned with the bottom-up hierarchical system and public debate model proposed by Galam, as well as a spatial version of the public debate model. In all three models, there is a population of individuals who are…
We consider \emph{plurality consensus} in a network of $n$ nodes. Initially, each node has one of $k$ opinions. The nodes execute a (randomized) distributed protocol to agree on the plurality opinion (the opinion initially supported by the…
A variety of problems in distributed control involve a networked system of autonomous agents cooperating to carry out some complex task in a decentralized fashion, e.g., orienting a flock of drones, or aggregating data from a network of…
This paper describes Census, a protocol for data aggregation and statistical counting in MANETs. Census operates by circulating a set of tokens in the network using biased random walks such that each node is visited by at least one token.…
Consider a complete communication network of $n$ nodes, where the nodes receive a common clock pulse. We study the synchronous $c$-counting problem: given any starting state and up to $f$ faulty nodes with arbitrary behaviour, the task is…