English
Related papers

Related papers: Learning a Latent Space of Multitrack Measures

200 papers

In the domain of algorithmic music composition, machine learning-driven systems eliminate the need for carefully hand-crafting rules for composition. In particular, the capability of recurrent neural networks to learn complex temporal…

Sound · Computer Science 2019-03-05 Harish Kumar , Balaraman Ravindran

Spurred by the potential of deep learning, computational music generation has gained renewed academic interest. A crucial issue in music generation is that of user control, especially in scenarios where the music generation process is…

Sound · Computer Science 2019-08-05 Stefan Lattner , Maarten Grachten

Audio-based generative models for music have seen great strides recently, but so far have not managed to produce full-length music tracks with coherent musical structure from text prompts. We show that by training a generative model on long…

Sound · Computer Science 2024-07-30 Zach Evans , Julian D. Parker , CJ Carr , Zack Zukowski , Josiah Taylor , Jordi Pons

At present, neural network-based models, including transformers, struggle to generate memorable and readily comprehensible music from unified and repetitive musical material due to a lack of understanding of musical structure. Consequently,…

Sound · Computer Science 2026-01-21 Shangxuan Luo , Joshua Reiss

The ultimate purpose of generative music AI is music production. The studio-lab, a social form within the art-science branch of cross-disciplinarity, is a way to advance music production with AI music models. During a studio-lab experiment…

Sound · Computer Science 2026-05-18 Emmanuel Deruty , Maarten Grachten

How does audio describe the world around us? In this work, we propose a method for generating images of visual scenes from diverse in-the-wild sounds. This cross-modal generation task is challenging due to the significant information gap…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Kim Sung-Bin , Arda Senocak , Hyunwoo Ha , Tae-Hyun Oh

The recent success of the generative model shows that leveraging the multi-modal embedding space can manipulate an image using text information. However, manipulating an image with other sources rather than text, such as sound, is not easy…

Graphics · Computer Science 2021-12-02 Seung Hyun Lee , Wonseok Roh , Wonmin Byeon , Sang Ho Yoon , Chan Young Kim , Jinkyu Kim , Sangpil Kim

Sound source tracking is commonly performed using classical array-processing algorithms, while machine-learning approaches typically rely on precise source position labels that are expensive or impractical to obtain. This paper introduces a…

Audio and Speech Processing · Electrical Eng. & Systems 2026-02-12 Luan Vinícius Fiorio , Ivana Nikoloska , Bruno Defraene , Alex Young , Johan David , Ronald M. Aarts

Some generative models for sequences such as music and text allow us to edit only subsequences, given surrounding context sequences, which plays an important part in steering generation interactively. However, editing subsequences mainly…

Machine Learning · Computer Science 2021-11-24 Taketo Akama

The research in Deep Learning applications in sound and music computing have gathered an interest in the recent years; however, there is still a missing link between these new technologies and on how they can be incorporated into real-world…

Sound · Computer Science 2023-06-21 Kıvanç Tatar , Kelsey Cotton , Daniel Bisig

This paper presents the first step in a research project situated within the field of musical agents. The objective is to achieve, through training, the tuning of the desired musical relationship between a live musical input and a real-time…

Sound · Computer Science 2025-10-01 Balthazar Bujard , Jérôme Nika , Fédéric Bevilacqua , Nicolas Obin

We introduce Jukebox, a model that generates music with singing in the raw audio domain. We tackle the long context of raw audio using a multi-scale VQ-VAE to compress it to discrete codes, and modeling those using autoregressive…

Audio and Speech Processing · Electrical Eng. & Systems 2020-05-04 Prafulla Dhariwal , Heewoo Jun , Christine Payne , Jong Wook Kim , Alec Radford , Ilya Sutskever

We use Google's MusicVAE, a Variational Auto-Encoder with a 512-dimensional latent space to represent a few bars of music, and organize the latent dimensions according to their relevance in describing music. We find that, on average, most…

Sound · Computer Science 2023-08-02 Gabriela Barenboim , Luigi Del Debbio , Johannes Hirn , Veronica Sanz

Generating music with emotion is an important task in automatic music generation, in which emotion is evoked through a variety of musical elements (such as pitch and duration) that change over time and collaborate with each other. However,…

Sound · Computer Science 2024-01-03 Shulei Ji , Xinyu Yang

We introduce the notion of multi-patterns, a combinatorial abstraction of polyphonic musical phrases. The interest of this approach in encoding musical phrases lies in the fact that it becomes possible to compose multi-patterns in order to…

Sound · Computer Science 2024-04-30 Samuele Giraudo

Multi-label classification is the challenging task of predicting the presence and absence of multiple targets, involving representation learning and label correlation modeling. We propose a novel framework for multi-label classification,…

Machine Learning · Computer Science 2020-07-14 Junwen Bai , Shufeng Kong , Carla Gomes

We introduce the Latent Fourier Transform (LatentFT), a framework that provides novel frequency-domain controls for generative music models. LatentFT combines a diffusion autoencoder with a latent-space Fourier transform to separate musical…

Sound · Computer Science 2026-04-21 Mason Wang , Cheng-Zhi Anna Huang

This paper proposes a new self-attention based model for music score infilling, i.e., to generate a polyphonic music sequence that fills in the gap between given past and future contexts. While existing approaches can only fill in a short…

Sound · Computer Science 2021-08-12 Chin-Jui Chang , Chun-Yi Lee , Yi-Hsuan Yang

Music is a repetition of patterns and rhythms. It can be composed by repeating a certain number of bars in a structured way. In this paper, the objective is to generate a loop of 8 bars that can be used as a building block of music. Even…

Sound · Computer Science 2021-11-16 Sangjun Han , Hyeongrae Ihm , Woohyung Lim

The use of deep learning to solve problems in literary arts has been a recent trend that has gained a lot of attention and automated generation of music has been an active area. This project deals with the generation of music using raw…

Sound · Computer Science 2016-12-16 Vasanth Kalingeri , Srikanth Grandhe
‹ Prev 1 4 5 6 7 8 10 Next ›