Related papers: Strategy Logic with Imperfect Information
In this work, we present a logic based on first-order CTL, namely Game Analysis Logic (GAL), in order to reason about games. We relate models and solution concepts of Game Theory as models and formulas of GAL, respectively. Precisely, we…
The Probabilistic Computational Tree Logic (PCTL) is the main specification formalism for discrete probabilistic systems modeled by Markov chains. Despite serious research attempts, the decidability of PCTL satisfiability and validity…
In this paper, we investigate the problem of synthesizing strategies for linear temporal logic (LTL) specifications that are interpreted over finite traces -- a problem that is central to the automated construction of controllers, robot…
Temporal logics for hyperproperties like HyperLTL use trace quantifiers to express properties that relate multiple system runs. In practice, the verification of such specifications is mostly limited to formulas without quantifier…
Temporal reasoning with conditionals is more complex than both classical temporal reasoning and reasoning with timeless conditionals, and can lead to some rather counter-intuitive conclusions. For instance, Aristotle's famous "Sea Battle…
Linear Temporal Logic (LTL) is widely used for defining conditions on the execution paths of dynamic systems. In the case of dynamic systems that allow for nondeterministic evolutions, one has to specify, along with an LTL formula f, which…
Since the introduction of Alternating-time Temporal Logic (ATL), many logics have been proposed to reason about different strategic capabilities of the agents of a system. In particular, some logics have been designed to reason about the…
This paper examines games with strategic complements or substitutes and incomplete information, where players are uncertain about the opponents' parameters. We assume that the players' beliefs about the opponent's parameters are selected…
Real-world games, which concern imperfect information, multiple players, and simultaneous moves, are less frequently discussed in the existing literature of game theory. While reinforcement learning (RL) provides a general framework to…
We characterize three interrelated concepts in epistemic game theory: permissibility, proper rationalizability, and iterated admissibility. We define the lexicographic epistemic model for a game with incomplete information. Based on it, we…
We prove undecidability and pinpoint the place in the arithmetical hierarchy for commutative action logic, that is, the equational theory of commutative residuated Kleene lattices (action lattices), and infinitary commutative action logic,…
We settle the complexity of satisfiability and model-checking for generalized HyperLTL with stuttering and contexts, an expressive logic for the specification of asynchronous hyperproperties. Such properties cannot be specified in HyperLTL,…
Recently, we have shown that satisfiability for $\mathsf{ECTL}^*$ with constraints over $\mathbb{Z}$ is decidable using a new technique. This approach reduces the satisfiability problem of $\mathsf{ECTL}^*$ with constraints over some…
Computation Tree Logic (CTL) and its extensions CTL* and CTL+ are widely used in automated verification as a basis for common model checking tools. But while they can express many properties of interest like reachability, even simple…
Quantified CTL (QCTL) extends the temporal logic CTL with quantifications over atomic propositions. This extension is known to be very expressive: QCTL allows us to express complex properties over Kripke structures (it is as expressive as…
We introduce and investigate a powerful hyper logical framework in the linear-time setting, we call generalized HyperLTL with stuttering and contexts (GHyperLTL_SC for short). GHyperLTL_SC unifies known asynchronous extensions of HyperLTL…
Monte Carlo Tree Search (MCTS) has been extended to many imperfect information games. However, due to the added complexity that uncertainty introduces, these adaptations have not reached the same level of practical success as their perfect…
We present a formulation of the problem of probabilistic model checking as one of query evaluation over probabilistic logic programs. To the best of our knowledge, our formulation is the first of its kind, and it covers a rich class of…
We introduce the logic $\sf ITL^e$, an intuitionistic temporal logic based on structures $(W,\preccurlyeq,S)$, where $\preccurlyeq$ is used to interpret intuitionistic implication and $S$ is a $\preccurlyeq$-monotone function used to…
In-context learning (ICL) enables large language models (LLMs) to perform downstream tasks through advanced prompting and high-quality demonstrations. However, traditional ICL paradigms encounter significant limitations in complex reasoning…