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The QuVis Quantum Mechanics Visualization project aims to address challenges of quantum mechanics instruction through the development of interactive simulations for the learning and teaching of quantum mechanics. In this article, we…

Physics Education · Physics 2015-06-11 Antje Kohnle , Charles Baily , Anna Campbell , Natalia Korolkova , Mark J. Paetkau

There is a burgeoning trend of smartphone ownership in Africa due to the low costs of Android smartphones and the global increase in social media usage. Building upon previous works that introduced a smartphone-based coding course to…

Human-Computer Interaction · Computer Science 2021-07-27 George Boateng , Prince Steven Annor , Victor Kumbol

Software testing is an important phase in the software development life-cycle because it helps in identifying bugs in a software system before it is shipped into the hand of its end users. There are numerous studies on how developers test…

Software Engineering · Computer Science 2019-02-15 Luis Cruz , Rui Abreu , David Lo

Interactive systems are commonly prototyped as web applications. This approach enables studies with functional prototypes on a large scale. However, setting up these studies can be complex due to implementing experiment procedures,…

Human-Computer Interaction · Computer Science 2025-05-20 Florian Lehmann , Daniel Buschek

Over the last four years we have operated a public smartphone platform testbed called PHONELAB. PHONELAB consists of up to several-hundred participants who run an experimental platform image on their primary smartphone. The experimental…

Networking and Internet Architecture · Computer Science 2019-02-07 Jinghao Shi , Edwin Santos , Geoffrey Challen

Purpose - The purpose of this study is to develop a game-based mobile application to help learners practice mathematical patterns and structures. Method - The study followed a mixed-method research design and prototyping methodology to…

In this paper we promote introducing software verification and control flow graph similarity measurement in automated evaluation of students' programs. We present a new grading framework that merges results obtained by combination of these…

Artificial Intelligence · Computer Science 2012-07-02 Milena Vujosevic-Janicic , Mladen Nikolic , Dusan Tosic , Viktor Kuncak

This study, conducted among more than 250 physics and chemistry teachers in Morocco, analyzes the impact of experimentation on student learning and attention in middle and high school. The results show that the majority of teachers favor…

Physics Education · Physics 2026-01-12 Rachid El Aitouni , Ahmed Bouhlal

Practical research was conducted to cultivate students' mathematical computation ability using literature analysis, theoretical practice, and statistical analysis methods. The research involved 171 ninth-grade students from the author's…

History and Overview · Mathematics 2023-03-06 Yang Liu , Xuedan Li

Emergence of latest technologies has diverted the focus of people form Computer-Supported Collaborative Learning (CSCL) to mobile supported collaborative learning. MCL is highly demanded in educational organizations to substantiate the…

Computers and Society · Computer Science 2014-10-21 Khaled Elleithy , Abdul Razaque

While thousands of experimental physicists and chemists are currently trying to build scalable quantum computers, it appears that simulation of quantum computation will be at least as critical as circuit simulation in classical VLSI design.…

Quantum Physics · Physics 2007-05-23 George F. Viamontes , Manoj Rajagopalan , Igor L. Markov , John P. Hayes

Graphical User Interface (GUI) has become one of the most significant parts of mobile applications (apps). It is a direct bridge between mobile apps and end users, which directly affects the end user's experience. Neglecting GUI quality can…

Software Engineering · Computer Science 2025-10-21 Shengcheng Yu , Chunrong Fang , Ziyuan Tuo , Quanjun Zhang , Chunyang Chen , Zhenyu Chen , Zhendong Su

Recently, introducing computer science and educational robots in compulsory education has received increasing attention. However, the use of screens in classrooms is often met with resistance, especially in primary school. To address this…

The ubiquity of computing devices has led to an increased need to ensure not only that the applications deployed on them are correct with respect to their specifications, but also that the devices are used in an appropriate manner,…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-03-30 Luke Chircop , Christian Colombo , Gordon J. Pace

In the rapidly evolving interdisciplinary field of quantum information science and technology, a major obstacle is the need to understand advanced mathematics to solve complex problems. Current findings in educational research suggest that…

Virtual learning environments are a useful modality for engaging students in the classroom by affording them a sense of presence and immersion. The motivation of this project was to create an open-source augmented reality electrical circuit…

Human-Computer Interaction · Computer Science 2019-08-07 Dana Conard , Blake Vollmer , Corbin Shatto , Hannah Bowman , Sara Kassis

This paper presents the design and implementation of a Grid-enabled physics analysis environment for handheld and other resource-limited computing devices as one example of the use of mobile devices in eScience. Handheld devices offer great…

Distributed, Parallel, and Cluster Computing · Computer Science 2007-07-06 A. Ali , A. Anjum , T. Azim , J. Bunn , A. Ikram , R. McClatchey , H. Newman , C. Steenberg , M. Thomas , I. Willers

The study aims to develop an application that will serve as an alternative learning tool for learning Asian Studies. The delivery of lessons into a virtual reality game depends on the pace of students. The developed application comprises…

Computers and Society · Computer Science 2020-12-03 Kenn Migan Vincent C. Gumonan , Aleta C. Fabregas

Game-based technologies and mobile learning aids open up many opportunities for learners; however, evidence-based decisions on their appropriate use are necessary. This explorative study (N = 100) examines the role of game elements in…

Human-Computer Interaction · Computer Science 2018-11-27 Heinrich Söbke , Maria Reichelt

Physics simulations are widely used to improve the learning process in science and engineering education. Deployment of a computational physics simulation/model is extremely complex given the fact that both knowledge and skills for the…

Physics Education · Physics 2017-08-03 Félix J. García Clemente , Francisco Esquembre , Loo Kang Wee
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