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Educational games are commonly used to motivate students and provide enhanced learning opportunities. Apps and mobile games play an increasingly important role in education and smartphones are part of the daily lives of most female…

Computers and Society · Computer Science 2020-06-15 Bernadette Spieler , Naomi Pfaff , Stefania Makrygiannaki , Wolfgang Slany

A hybrid teaching approach that relied on combining Project Based Learning with Team Based Learning was trialled in an engineering module during the past five years. Our motivation was to expose students to real-world authentic engineering…

Systems and Control · Electrical Eng. & Systems 2021-11-29 Rami Ghannam , Cecilia Chan

We present a DSP simulation environment that will enable students to perform laboratory exercises using Android mobile devices and tablets. Due to the pervasive nature of the mobile technology, education applications designed for mobile…

Computers and Society · Computer Science 2015-02-26 Suhas Ranganath , JJ Thiagarajan , KN Ramamurthy , Shuang Hu , Mahesh Banavar , Andreas Spanias

The use of new technologies in higher education has surprisingly emphasized students' tendency to adopt a passive behavior in class. Participation and interaction of students are essential to improve academic results. This paper describes…

This paper presents an overview of mobile application projects conducted at the RMIT University as a part of the Learning and Teaching activities within Bachelor and Master programs, in collaboration with industrial partners. We discuss the…

Software Engineering · Computer Science 2024-04-04 Maria Spichkova

Mobile devices such as smartphones and tablets have become ubiquitous in today's modern computing landscape. The applications that run on these mobile devices (often referred to as "apps") have become a primary means of computing for…

Software Engineering · Computer Science 2018-07-20 Kevin Moran

Context. Multiple automated techniques have been proposed and developed for mobile application GUI testing aiming to improve effectiveness, efficiency, and practicality. The effectiveness, efficiency, and practicality are 3 fundamental…

Software Engineering · Computer Science 2019-01-01 Yauhen Leanidavich Arnatovich , Lipo Wang

Agile methods in undergraduate courses have been explored by various authors looking to close the gap between industry and professional profiles. We have structured an Android application development course based on a tailored agile process…

Software Engineering · Computer Science 2023-08-16 Manuel Ignacio Castillo López , Ana Libia Eslava Cervantes , Gustavo de la Cruz Martínez

As the landscape of devices that interact with the electrical grid expands, also the complexity of the scenarios that arise from these interactions increases. Validation methods and tools are typically domain specific and are designed to…

Software Engineering · Computer Science 2023-09-15 Catalin Gavriluta , Georg Lauss , Thomas I. Strasser , Juan Montoya , Ron Brandl , Panos Kotsampopoulos

The aim of this study was to see whether student participation increased when mobile devices were used in the classroom. We measured the amount of student participative actions when the Socrative tool was used and when it was not used. Our…

Computers and Society · Computer Science 2024-07-08 Carlos Guerrero , Antoni Jaume-i-Capó , Carlos Juiz , Isaac Lera

The class of memory circuit elements which comprises memristive, memcapacitive, and meminductive systems, is gaining considerable attention in a broad range of disciplines. This is due to the enormous flexibility these elements provide in…

Instrumentation and Detectors · Physics 2012-07-04 Y. V. Pershin , M. Di Ventra

We asked ChatGPT to participate in an undergraduate computer science exam on ''Algorithms and Data Structures''. The program was evaluated on the entire exam as posed to the students. We hand-copied its answers onto an exam sheet, which was…

Computation and Language · Computer Science 2023-03-23 Sebastian Bordt , Ulrike von Luxburg

While many students now interact with web apps across a variety of smart devices, the vast majority of our Nifty Assignments still present traditional user interfaces such as console input/output and desktop GUI. In this tutorial session,…

Computers and Society · Computer Science 2020-11-16 Kevin Lin , Sumant Guha , Joe Spaniac , Andy Zheng

In this work, we introduce AXolotl, a self-study aid designed to guide students through the basics of formal reasoning and term manipulation. Unlike most of the existing study aids for formal reasoning, AXolotl is an Android-based…

Logic in Computer Science · Computer Science 2020-03-02 David M. Cerna , Rafael P. D. Kiesel , Alexandra Dzhiganskaya

Technological advances offer the possibility of using mobile devices to enrich learning environments with multimedia content. Although physical experiments play a key role in science learning, little is known about integrating multimedia…

Physics Education · Physics 2019-08-30 Sebastian Becker , Pascal Klein , Alexander Gößling , Jochen Kuhn

Mobile applications, often simply called "apps", are increasingly widespread, and we use them daily to perform a number of activities. Like all software, apps must be adequately tested to gain confidence that they behave correctly.…

Software Engineering · Computer Science 2015-04-01 Shauvik Roy Choudhary , Alessandra Gorla , Alessandro Orso

Computer-based testing is an expanding use of technology offering advantages to teachers and students. We studied Calculus II classes for STEM majors using different testing modes. Three sections with 324 students employed: Paper-and-pencil…

History and Overview · Mathematics 2020-05-13 Lawrence Smolinsky , Brian D. Marx , Gestur Olafsson , Yanxia A. Ma

Static analysis tools are frequently used to scan the source code and detect deviations from the project coding guidelines. Given their importance, linters are often introduced to classrooms to educate students on how to detect and…

Software Engineering · Computer Science 2023-07-20 Eman Abdullah AlOmar , Salma Abdullah AlOmar , Mohamed Wiem Mkaouer

The study aimed to develop an Android-Based Class Attendance Monitoring Application using Face Recognition to make attendance checking and monitoring easier and faster. The researcher used incremental model as the software development…

Computers and Society · Computer Science 2020-12-04 Djoanna Marie V. Salac

This paper describes a blended learning implementation and experience supported with intelligent learning environments included in a learning management system (LMS) called @KU-UZEM. The blended learning model is realized as a combination…

Computers and Society · Computer Science 2012-05-14 Utku Kose , Omer Deperlioglu