Related papers: Quantum proof systems for iterated exponential tim…
In two-prover one-round interactive proof systems, no-signaling provers are those who are allowed to use arbitrary strategies, not limited to local operations, as long as their strategies cannot be used for communication between them. Study…
The class $\mathsf{MIP}^*$ is the set of languages decidable by multiprover interactive proofs with quantum entangled provers. It was recently shown by Ji, Natarajan, Vidick, Wright and Yuen that $\mathsf{MIP}^*$ is equal to $\mathsf{RE}$,…
We consider one-round games between a classical verifier and two provers who share entanglement. We show that when the constraints enforced by the verifier are `unique' constraints (i.e., permutations), the value of the game can be well…
In this note, we observe that quantum logspace computations are verifiable by classical logspace algorithms, with unconditional security. More precisely, every language in BQL has an (information-theoretically secure) streaming proof with a…
Achieving quantum computational advantage requires solving a classically intractable problem on a quantum device. Natural proposals rely upon the intrinsic hardness of classically simulating quantum mechanics; however, verifying the output…
This paper proves one of the open problem posed by Beigi et al. in arXiv:1004.0411v2. We consider quantum interactive proof systems where in the beginning the verifier and prover send messages to each other with the combined length of all…
The widely held belief that BQP strictly contains BPP raises fundamental questions: Upcoming generations of quantum computers might already be too large to be simulated classically. Is it possible to experimentally test that these systems…
This is the full version of a paper submitted to the Computability in Europe (CiE 2023) conference, with all proofs omitted there. In 2012 P. D. Azar and S. Micali introduced a new model of interactive proofs, called "Rational Interactive…
In this thesis we introduce quantum refereed games, which are quantum interactive proof systems with two competing provers. We focus on a restriction of this model that we call "short quantum games" and we prove an upper bound and a lower…
We study the problem of approximating the commuting-operator value of a two-player non-local game. It is well-known that it is $\mathrm{NP}$-complete to decide whether the classical value of a non-local game is 1 or $1- \epsilon$.…
Advanced test-time computing strategies are essential for scaling reasoning models, but their effectiveness is capped by the models' poor self-evaluation. We propose a pairwise Explanatory Verifier, trained via reinforcement learning…
We identify a formal connection between physical problems related to the detection of separable (unentangled) quantum states and complexity classes in theoretical computer science. In particular, we show that to nearly every quantum…
Constraint satisfaction problems (CSPs) are a natural class of decision problems where one must decide whether there is an assignment to variables that satisfies a given formula. Schaefer's dichotomy theorem, and its extension to all…
Using the measurement-based quantum computation model, we construct interactive proofs with non-communicating quantum provers and a classical verifier. Our construction gives interactive proofs for all languages in BQP with a polynomial…
Formal verification of software and compilers has been used to rule out large classes of security-critical issues, but risk of unintentional information leakage has received much less consideration. It is a key requirement for formal…
We initiate the study of quantum Interactive Oracle Proofs (qIOPs), a generalization of both quantum Probabilistically Checkable Proofs and quantum Interactive Proofs, as well as a quantum analogue of classical Interactive Oracle Proofs. In…
We consider the problem of testing and learning from data in the presence of resource constraints, such as limited memory or weak data access, which place limitations on the efficiency and feasibility of testing or learning. In particular,…
A reliable technique for deductive program verification should be proven sound with respect to the semantics of the programming language. For each different language, the construction of a separate soundness proof is often a laborious…
We propose a synthesis of the two proof styles of interactive theorem proving: the procedural style (where proofs are scripts of commands, like in Coq) and the declarative style (where proofs are texts in a controlled natural language, like…
We establish the first hardness results for the problem of computing the value of one-round games played by a verifier and a team of provers who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within…