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The introductory programming sequence has been the focus of much research in computing education. The recent advent of several viable and freely-available AI-driven code generation tools present several immediate opportunities and…

Human-Computer Interaction · Computer Science 2022-12-05 Brett A. Becker , Paul Denny , James Finnie-Ansley , Andrew Luxton-Reilly , James Prather , Eddie Antonio Santos

In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique…

Artificial Intelligence · Computer Science 2019-02-19 Niels Justesen , Philip Bontrager , Julian Togelius , Sebastian Risi

This paper describes an avenue for artificial and computational intelligence techniques applied within games research to be deployed for purposes of physical therapy. We provide an overview of prototypical research focussed on the…

Artificial Intelligence · Computer Science 2018-04-26 Shabnam Sadeghi Esfahlani , Tommy Thompson

Automated story generation is the problem of automatically selecting a sequence of events, actions, or words that can be told as a story. We seek to develop a system that can generate stories by learning everything it needs to know from…

Computation and Language · Computer Science 2023-01-19 Lara J. Martin , Prithviraj Ammanabrolu , Xinyu Wang , William Hancock , Shruti Singh , Brent Harrison , Mark O. Riedl

Generative AI can be used in multi-actor environments with purposes ranging from social science modeling to interactive narrative and AI evaluation. Supporting this diversity of use cases -- which we classify as Simulationist, Dramatist,…

With more and more digital media, especially in the field of virtual reality where detailed and convincing scenes are much required, procedural scene generation is a big helping tool for artists. A problem is that defining scene…

Graphics · Computer Science 2012-02-15 Drazen Lucanin

Automatic generation of level maps is a popular form of automatic content generation. In this study, a recently developed technique employing the {\em do what's possible} representation is used to create open-ended level maps. Generation of…

Artificial Intelligence · Computer Science 2019-05-24 Daniel Ashlock , Christoph Salge

Useful social science theories predict behavior across settings. However, applying a theory to make predictions in new settings is challenging: rarely can it be done without ad hoc modifications to account for setting-specific factors. We…

General Economics · Economics 2026-03-03 Benjamin S. Manning , John J. Horton

This project proposes a methodology for the automatic generation of action models from video game dynamics descriptions, as well as its integration with a planning agent for the execution and monitoring of the plans. Planners use these…

Artificial Intelligence · Computer Science 2021-09-08 Ignacio Vellido , Carlos Núñez-Molina , Vladislav Nikolov , Juan Fdez-Olivares

Automatically generating stories is a challenging problem that requires producing causally related and logical sequences of events about a topic. Previous approaches in this domain have focused largely on one-shot generation, where a…

Computation and Language · Computer Science 2020-10-21 Faeze Brahman , Alexandru Petrusca , Snigdha Chaturvedi

This paper explores adaptive problem solving with a game designed to support the development of problem-solving skills. Using an adaptive, AI-powered puzzle game, our adaptive problem-solving system dynamically generates pathfinding-based…

Artificial Intelligence · Computer Science 2025-12-09 Matthew McConnell , Richard Zhao

This tutorial addresses the challenge of incorporating large language models (LLMs), such as ChatGPT, in a data analytics class. It details several new in-class and out-of-class teaching techniques enabled by AI. For example, instructors…

Computers and Society · Computer Science 2024-11-13 Robert L. Bray

The Instruction-Driven Game Engine (IDGE) project aims to democratize game development by enabling a large language model (LLM) to follow free-form game descriptions and generate game-play processes. The IDGE allows users to create games…

Artificial Intelligence · Computer Science 2024-10-18 Hongqiu Wu , Xingyuan Liu , Yan Wang , Hai Zhao

Excel is one of the most widely used productivity tools across domains, offering rich functionality but also overwhelming users with its complexity. This creates a persistent demand for tutorials to support effective usage. However, while…

Software Engineering · Computer Science 2026-04-22 Yuhang Xie , Jian Mu , Xiaojun Ma , Chaoyun Zhang , Lu Wang , Mengyu Zhou , Mugeng Liu , Si Qin , Qingwei Lin , Saravan Rajmohan , Shi Han , Dongmei Zhang

The growing capabilities of generative AI (GenAI) have begun to reshape how games are designed and developed, offering new tools for content creation, gameplay simulation, and design ideation. While prior research has explored traditional…

Software Engineering · Computer Science 2025-07-25 Xiang Echo Chen , Wenhan Zhu , Guoshuai Albert Shi , Michael W. Godfrey

Reinforcement learning algorithms use correlations between policies and rewards to improve agent performance. But in dynamic or sparsely rewarding environments these correlations are often too small, or rewarding events are too infrequent…

Machine Learning · Computer Science 2020-01-23 Sebastien Racaniere , Andrew K. Lampinen , Adam Santoro , David P. Reichert , Vlad Firoiu , Timothy P. Lillicrap

Continual learning refers to the ability of humans and animals to incrementally learn over time in a given environment. Trying to simulate this learning process in machines is a challenging task, also due to the inherent difficulty in…

Computer Vision and Pattern Recognition · Computer Science 2021-09-17 Enrico Meloni , Alessandro Betti , Lapo Faggi , Simone Marullo , Matteo Tiezzi , Stefano Melacci

Current large language models (LLMs) are constrained by human-derived training data and limited by a single level of abstraction that impedes definitive truth judgments. This paper introduces a novel framework in which AI models…

In general, video games not only prevail in entertainment but also have become an alternative methodology for knowledge learning, skill acquisition and assistance for medical treatment as well as health care in education,…

Artificial Intelligence · Computer Science 2019-08-28 Ke Chen

In video games, virtual characters' decision systems often use a simplified representation of the world. To increase both their autonomy and believability we want those characters to be able to learn this representation from human players.…

Artificial Intelligence · Computer Science 2010-12-30 Fabien Tencé , Cédric Buche , Pierre De Loor , Olivier Marc