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Animating virtual characters has always been a fundamental research problem in virtual reality (VR). Facial animations play a crucial role as they effectively convey emotions and attitudes of virtual humans. However, creating such facial…

Human-Computer Interaction · Computer Science 2024-02-22 Zechen Bai , Peng Chen , Xiaolan Peng , Lu Liu , Hui Chen , Mike Zheng Shou , Feng Tian

Deep neural networks have been successfully applied to solving the video-based person re-identification problem with impressive results reported. The existing networks for person re-id are designed to extract discriminative features that…

Computer Vision and Pattern Recognition · Computer Science 2020-03-24 Yang Feng , Yu Wang , Jiebo Luo

The paper proposes a novel generative adversarial network for one-shot face reenactment, which can animate a single face image to a different pose-and-expression (provided by a driving image) while keeping its original appearance. The core…

Computer Vision and Pattern Recognition · Computer Science 2021-04-27 Guangming Yao , Yi Yuan , Tianjia Shao , Shuang Li , Shanqi Liu , Yong Liu , Mengmeng Wang , Kun Zhou

High-fidelity reconstruction of 3D human avatars has a wild application in visual reality. In this paper, we introduce FAGhead, a method that enables fully controllable human portraits from monocular videos. We explicit the traditional 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-07-01 Yixin Xuan , Xinyang Li , Gongxin Yao , Shiwei Zhou , Donghui Sun , Xiaoxin Chen , Yu Pan

Manually re-drawing an image in a certain artistic style takes a professional artist a long time. Doing this for a video sequence single-handedly is beyond imagination. We present two computational approaches that transfer the style from…

Computer Vision and Pattern Recognition · Computer Science 2018-08-07 Manuel Ruder , Alexey Dosovitskiy , Thomas Brox

Performing facial expression transfer under one-shot setting has been increasing in popularity among research community with a focus on precise control of expressions. Existing techniques showcase compelling results in perceiving…

Computer Vision and Pattern Recognition · Computer Science 2024-04-24 Siddharth Nijhawan , Takuya Yashima , Tamaki Kojima

Recent methods for audio-driven talking head synthesis often optimize neural radiance fields (NeRF) on a monocular talking portrait video, leveraging its capability to render high-fidelity and 3D-consistent novel-view frames. However, they…

Computer Vision and Pattern Recognition · Computer Science 2024-04-01 Jaehoon Ko , Kyusun Cho , Joungbin Lee , Heeji Yoon , Sangmin Lee , Sangjun Ahn , Seungryong Kim

This paper is on face/head reenactment where the goal is to transfer the facial pose (3D head orientation and expression) of a target face to a source face. Previous methods focus on learning embedding networks for identity and pose…

Computer Vision and Pattern Recognition · Computer Science 2022-10-07 Stella Bounareli , Vasileios Argyriou , Georgios Tzimiropoulos

There is a growing demand for the accessible creation of high-quality 3D avatars that are animatable and customizable. Although 3D morphable models provide intuitive control for editing and animation, and robustness for single-view face…

Computer Vision and Pattern Recognition · Computer Science 2023-05-05 Connor Z. Lin , Koki Nagano , Jan Kautz , Eric R. Chan , Umar Iqbal , Leonidas Guibas , Gordon Wetzstein , Sameh Khamis

Face animation has received a lot of attention from researchers in recent years due to its wide range of promising applications. Many face animation models based on optical flow or deep neural networks have achieved great success. However,…

Computer Vision and Pattern Recognition · Computer Science 2023-04-13 Zhaoying Pan , Jinge Ma

In this paper, we propose a novel diffusion-based multi-condition controllable framework for video head swapping, which seamlessly transplant a human head from a static image into a dynamic video, while preserving the original body and…

Computer Vision and Pattern Recognition · Computer Science 2025-06-23 Chaonan Ji , Jinwei Qi , Peng Zhang , Bang Zhang , Liefeng Bo

In this paper we are concerned with the challenging problem of producing a full image sequence of a deformable face given only an image and generic facial motions encoded by a set of sparse landmarks. To this end we build upon recent…

Computer Vision and Pattern Recognition · Computer Science 2019-04-29 Kritaphat Songsri-in , Stefanos Zafeiriou

We propose a method for synthesizing edited photo-realistic digital avatars with text instructions. Given a short monocular RGB video and text instructions, our method uses an image-conditioned diffusion model to edit one head image and…

Computer Vision and Pattern Recognition · Computer Science 2023-06-06 Shaoxu Li

The creation of 3D human face avatars from a single unconstrained image is a fundamental task that underlies numerous real-world vision and graphics applications. Despite the significant progress made in generative models, existing methods…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Wenqing Wang , Haosen Yang , Josef Kittler , Xiatian Zhu

To enable realistic shape (e.g. pose and expression) transfer, existing face reenactment methods rely on a set of target faces for learning subject-specific traits. However, in real-world scenario end-users often only have one target face…

Computer Vision and Pattern Recognition · Computer Science 2019-08-12 Yunxuan Zhang , Siwei Zhang , Yue He , Cheng Li , Chen Change Loy , Ziwei Liu

Although neural radiance fields (NeRF) have shown impressive advances for novel view synthesis, most methods typically require multiple input images of the same scene with accurate camera poses. In this work, we seek to substantially reduce…

Computer Vision and Pattern Recognition · Computer Science 2022-10-17 Kai-En Lin , Lin Yen-Chen , Wei-Sheng Lai , Tsung-Yi Lin , Yi-Chang Shih , Ravi Ramamoorthi

Video retargeting for digital face animation is used in virtual reality, social media, gaming, movies, and video conference, aiming to animate avatars' facial expressions based on videos of human faces. The standard method to represent…

Graphics · Computer Science 2023-06-22 Ariel Larey , Omri Asraf , Adam Kelder , Itzik Wilf , Ofer Kruzel , Nati Daniel

One compelling application of artificial intelligence is to generate a video of a target person performing arbitrary desired motion (from a source person). While the state-of-the-art methods are able to synthesize a video demonstrating…

Computer Vision and Pattern Recognition · Computer Science 2022-12-26 Zhenguang Liu , Sifan Wu , Chejian Xu , Xiang Wang , Lei Zhu , Shuang Wu , Fuli Feng

We propose a deep videorealistic 3D human character model displaying highly realistic shape, motion, and dynamic appearance learned in a new weakly supervised way from multi-view imagery. In contrast to previous work, our controllable 3D…

Computer Vision and Pattern Recognition · Computer Science 2021-09-01 Marc Habermann , Lingjie Liu , Weipeng Xu , Michael Zollhoefer , Gerard Pons-Moll , Christian Theobalt

We present a novel online unsupervised method for face identity learning from video streams. The method exploits deep face descriptors together with a memory based learning mechanism that takes advantage of the temporal coherence of visual…

Computer Vision and Pattern Recognition · Computer Science 2020-10-19 Federico Pernici , Federico Bartoli , Matteo Bruni , Alberto Del Bimbo
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