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Unambiguous non-deterministic finite automata have intermediate expressive power and succinctness between deterministic and non-deterministic automata. It has been conjectured that every unambiguous non-deterministic one-way finite…
In this work we study a non-linear generalization based on affine transformations of probabilistic and quantum automata proposed recently by D\'iaz-Caro and Yakary{\i}lmaz \cite{DCY16A} referred as affine automata. First, we present…
We prove that two-way probabilistic and quantum finite automata (2PFA's and 2QFA's) can be considerably more concise than both their one-way versions (1PFA's and 1QFA's), and two-way nondeterministic finite automata (2NFA's). For this…
We examine deterministic and nondeterministic state complexities of regular operations on prefix-free languages. We strengthen several results by providing witness languages over smaller alphabets, usually as small as possible. We next…
Parametric timed automata (PTA) extend timed automata with unknown constants ("parameters"), at the price of undecidability of most interesting problems. The (untimed) language preservation problem ("given a parameter valuation, can we find…
This paper studies the problem of model-checking of probabilistic automaton and probabilistic one-counter automata against probabilistic branching-time temporal logics (PCTL and PCTL$^*$). We show that it is undecidable for these problems.…
A word automaton recognizing a language $L$ is good for games (GFG) if its composition with any game with winning condition $L$ preserves the game's winner. While all deterministic automata are GFG, some nondeterministic automata are not.…
In various models of one-way pushdown automata, the explicit use of two designated endmarkers on a read-once input tape has proven to be extremely useful for making a conscious, final decision on the acceptance/rejection of each input word…
We investigate the nondeterministic state complexity of basic operations for suffix-free regular languages. The nondeterministic state complexity of an operation is the number of states that are necessary and sufficient in the worst-case…
We introduce a new class of automata on infinite trees called \emph{alternating nonzero automata}, which extends the class of non-deterministic nonzero automata. We reduce the emptiness problem for alternating nonzero automata to the same…
When dealing with process calculi and automata which express both nondeterministic and probabilistic behavior, it is customary to introduce the notion of scheduler to solve the nondeterminism. It has been observed that for certain…
We consider forkable regular expressions, which enrich regular expressions with a fork operator, to establish a formal basis for static and dynamic analysis of the communication behavior of concurrent programs. We define a novel…
Probabilistic B\"uchi Automata (PBA) are randomized, finite state automata that process input strings of infinite length. Based on the threshold chosen for the acceptance probability, different classes of languages can be defined. In this…
Grammatical inference consists in learning a language or a grammar from data. In this paper, we consider a number of models for inferring a non-deterministic finite automaton (NFA) with 3 sorts of states, that must accept some words, and…
We introduce a weight assignment logic for reasoning about quantitative languages of infinite words. This logic is an extension of the classical MSO logic and permits to describe quantitative properties of systems with multiple weight…
In 1978 Sakoda and Sipser raised the question of the cost, in terms of size of representations, of the transformation of two-way and one-way nondeterministic automata into equivalent two-way deterministic automata. Despite all the attempts,…
Complexity classes such as $\#\mathbf{P}$, $\oplus\mathbf{P}$, $\mathbf{GapP}$, $\mathbf{OptP}$, $\mathbf{NPMV}$, or the class of fuzzy languages realised by polynomial-time fuzzy nondeterministic Turing machines, can all be described in…
The deterministic membership problem for timed automata asks whether the timed language given by a nondeterministic timed automaton can be recognised by a deterministic timed automaton. An analogous problem can be stated in the setting of…
We introduce a measure called width, quantifying the amount of nondeterminism in automata. Width generalises the notion of good-for-games (GFG) automata, that correspond to NFAs of width 1, and where an accepting run can be built on-the-fly…
The value 1 problem is a decision problem for probabilistic automata over finite words: given a probabilistic automaton, are there words accepted with probability arbitrarily close to 1? This problem was proved undecidable recently; to…