Related papers: VisemeNet: Audio-Driven Animator-Centric Speech An…
Audio-driven one-shot talking face generation methods are usually trained on video resources of various persons. However, their created videos often suffer unnatural mouth shapes and asynchronous lips because those methods struggle to learn…
Audio-driven 3D facial animation aims to map input audio to realistic facial motion. Despite significant progress, limitations arise from inconsistent 3D annotations, restricting previous models to training on specific annotations and…
Sustaining long-term interactions remains a bottleneck for Large Language Models (LLMs), as their limited context windows struggle to manage dialogue histories that extend over time. Existing memory systems often treat interactions as…
Impressive progress has been made in audio-driven 3D facial animation recently, but synthesizing 3D talking-head with rich emotion is still unsolved. This is due to the lack of 3D generative models and available 3D emotional dataset with…
Lip reading is a challenging task that has many potential applications in speech recognition, human-computer interaction, and security systems. However, existing lip reading systems often suffer from low accuracy due to the limitations of…
Animation elevates digital documents into immersive experiences, yet creating custom motion paths remains cumbersome, requiring designers to manually select presets, plot B\'ezier points, and configure timing properties. We introduce…
Realistic speech-driven 3D facial animation is a challenging problem due to the complex relationship between speech and face. In this paper, we propose a deep architecture, called Geometry-guided Dense Perspective Network (GDPnet), to…
In this work, we present LLM Gesticulator, an LLM-based audio-driven co-speech gesture generation framework that synthesizes full-body animations that are rhythmically aligned with the input audio while exhibiting natural movements and…
Realistic lip synchronization is essential for the natural human-robot non-verbal interaction of humanoid robots. Motivated by this need, this paper presents a lip motion generation framework based on 3D dynamic viseme and coarticulation…
Speaker diarization in real-world videos presents significant challenges due to varying acoustic conditions, diverse scenes, the presence of off-screen speakers, etc. This paper builds upon a previous study (AVR-Net) and introduces a novel…
Multimodal generative models require a unified approach to handle both discrete data (e.g., text and code) and continuous data (e.g., image, audio, video). In this work, we propose Latent Language Modeling (LatentLM), which seamlessly…
Audio-visual automatic speech recognition (AV-ASR) is an extension of ASR that incorporates visual cues, often from the movements of a speaker's mouth. Unlike works that simply focus on the lip motion, we investigate the contribution of…
Despite the remarkable success of Vision-Language Models (VLMs), their performance on a range of complex visual tasks is often hindered by a "visual processing bottleneck": a propensity to lose grounding in visual evidence and exhibit a…
Visual Speech Recognition (VSR) differs from the common perception tasks as it requires deeper reasoning over the video sequence, even by human experts. Despite the recent advances in VSR, current approaches rely on labeled data to fully…
Decoding text, speech, or images from human neural signals holds promising potential both as neuroprosthesis for patients and as innovative communication tools for general users. Although neural signals contain various information on speech…
Emotionally talking head video generation aims to generate expressive portrait videos with accurate lip synchronization and emotional facial expressions. Current methods rely on simple emotional labels, leading to insufficient semantic…
We present LlamaSeg, a visual autoregressive framework that unifies multiple image segmentation tasks via natural language instructions. We reformulate image segmentation as a visual generation problem, representing masks as "visual" tokens…
Although automatically animating audio-driven talking heads has recently received growing interest, previous efforts have mainly concentrated on achieving lip synchronization with the audio, neglecting two crucial elements for generating…
Creating a realistic animatable avatar from a single static portrait remains challenging. Existing approaches often struggle to capture subtle facial expressions, the associated global body movements, and the dynamic background. To address…
We introduce FaceTalk, a novel generative approach designed for synthesizing high-fidelity 3D motion sequences of talking human heads from input audio signal. To capture the expressive, detailed nature of human heads, including hair, ears,…