Related papers: Multi-User Cooperative Mobile Video Streaming: Per…
Volumetric media, popularly known as holograms, need to be delivered to users using both on-demand and live streaming, for new augmented reality (AR) and virtual reality (VR) experiences. As in video streaming, hologram streaming must…
In HTTP Adaptive Streaming, video content is conventionally encoded by adapting its spatial resolution and quantization level to best match the prevailing network state and display characteristics. It is well known that the traditional…
Extended reality (XR) is one of the most important applications of beyond 5G and 6G networks. Real-time XR video transmission presents challenges in terms of data rate and delay. In particular, the frame-by-frame transmission mode of XR…
The Quality of Experience (QoE) based service management remains key for successful provisioning of multimedia services in next-generation networks such as 5G/6G, which requires proper tools for quality monitoring, prediction and resource…
In this paper, we study and analyze cooperative cognitive radio networks with arbitrary number of secondary users (SUs). Each SU is considered a prospective relay for the primary user (PU) besides having its own data transmission demand. We…
In Peer-to-Peer (P2P) multichannel live streaming, helper peers with surplus bandwidth resources act as micro-servers to compensate the server deficiencies in balancing the resources between different channel overlays. With deployment of…
This paper proposes a generative method to dynamically simulate users' short video watching journey for watch time prediction in short video recommendation. Unlike existing methods that rely on multimodal features for video content…
Collaborative uploading describes a type of crowdsourcing scenario in networked environments where a device utilizes multiple paths over neighboring devices to upload content to a centralized processing entity such as a cloud service.…
Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth operation. Hence in this paper, aiming to improve VR experience in multi-user VR wireless video streaming, a deep-learning aided scheme for…
This paper investigates adaptive streaming of one or multiple tiled 360 videos from a multi-antenna base station (BS) to one or multiple single-antenna users, respectively, in a multi-carrier wireless system. We aim to maximize the video…
In this paper, a multi-user cooperative computing framework is applied to enable mobile users to utilize available computing resources from other neighboring users via direct communication links. An incentive scheme based on Bertrand game…
HTTP-based video streaming is a key application on the Internet today, comprising the majority of Internet traffic today. Yet customers remain dissatisfied with video quality, resulting in lost revenue for content providers. Recent studies…
Streaming algorithms are generally judged by the quality of their solution, memory footprint, and computational complexity. In this paper, we study the problem of maximizing a monotone submodular function in the streaming setting with a…
In anticipatory networking, channel prediction is used to improve communication performance. This paper describes a new approach for allocating resources to video streaming traffic while accounting for quality of service. The proposed…
Pervasive applications over large-scale, distributed embedded devices and the Internet of Things (IoT) demand precise coordination with the network; for example, several such applications, like collaborative video streaming and live…
Multi-access edge computing (MEC) enables placing video content at the edge of the network aiming to improve the quality of experience (QoE) of the mobile clients. Video content caching at edge servers also reduces traffic in the backhaul…
Virtual reality (VR) is making waves around the world recently. However, traditional video streaming is not suitable for VR video because of the huge size and view switch requirements of VR videos. Since the view of each user is limited, it…
In this paper, we propose a novel social network aware approach for user association in wireless small cell networks. The proposed approach exploits social relationships between user equipments (UEs) and their physical proximity to optimize…
For $360^{\circ}$ video streaming, FoV-adaptive coding that allocates more bits for the predicted user's field of view (FoV) is an effective way to maximize the rendered video quality under the limited bandwidth. We develop a low-latency…
The proliferation of video-on-demand (VOD) services has led to a paradox of choice, overwhelming users with vast content libraries and revealing limitations in current recommender systems. This research introduces a novel approach by…