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We present a simple primal-dual algorithm for computing approximate Nash-equilibria in two-person zero-sum sequential games with incomplete information and perfect recall (like Texas Hold'em Poker). Our algorithm is numerically stable,…

Computer Science and Game Theory · Computer Science 2015-12-24 Elvis Dohmatob

We formulate and study a class of two-player zero-sum stochastic dynamic games with partial and asymmetric information. Information asymmetry introduces fundamental challenges involving \emph{belief representation} and \emph{theory of mind}…

Optimization and Control · Mathematics 2026-03-20 Yuxiang Guan , Iman Shames , Tyler Summers

Imperfect-recall abstraction has emerged as the leading paradigm for practical large-scale equilibrium computation in incomplete-information games. However, imperfect-recall abstractions are poorly understood, and only weak…

Computer Science and Game Theory · Computer Science 2016-06-07 Christian Kroer , Tuomas Sandholm

In two-player zero-sum games, if both players minimize their average external regret, then the average of the strategy profiles converges to a Nash equilibrium. For n-player general-sum games, however, theoretical guarantees for regret…

Computer Science and Game Theory · Computer Science 2013-05-02 Richard Gibson

Autonomous agents should coordinate effectively without prior knowledge of others' intents. While prior work has focused on intent inference, we address the inverse problem: how agents can strategically demonstrate their intents within…

Systems and Control · Electrical Eng. & Systems 2025-11-11 Jingqi Li , Anand Siththaranjan , Somayeh Sojoudi , Claire Tomlin , Andrea Bajcsy

We study the problem of computing an Extensive-Form Perfect Equilibrium (EFPE) in 2-player games. This equilibrium concept refines the Nash equilibrium requiring resilience w.r.t. a specific vanishing perturbation (representing mistakes of…

Computer Science and Game Theory · Computer Science 2016-11-16 Gabriele Farina , Nicola Gatti

This paper investigates the evaluation of learned multiagent strategies in the incomplete information setting, which plays a critical role in ranking and training of agents. Traditionally, researchers have relied on Elo ratings for this…

Multiagent Systems · Computer Science 2020-01-13 Mark Rowland , Shayegan Omidshafiei , Karl Tuyls , Julien Perolat , Michal Valko , Georgios Piliouras , Remi Munos

State-of-the-art methods for solving 2-player zero-sum imperfect information games rely on linear programming or regret minimization, though not on dynamic programming (DP) or heuristic search (HS), while the latter are often at the core of…

Artificial Intelligence · Computer Science 2022-10-27 Aurélien Delage , Olivier Buffet , Jilles S. Dibangoye , Abdallah Saffidine

This paper aims to solve two fundamental problems on finite or infinite horizon dynamic games with perfect or almost perfect information. Under some mild conditions, we prove (1) the existence of subgame-perfect equilibria in general…

Economics · Quantitative Finance 2015-04-01 Wei He , Yeneng Sun

We study zero-sum differential games with state constraints and one-sided information, where the informed player (Player 1) has a categorical payoff type unknown to the uninformed player (Player 2). The goal of Player 1 is to minimize his…

Computer Science and Game Theory · Computer Science 2024-06-05 Mukesh Ghimire , Lei Zhang , Zhe Xu , Yi Ren

We study equilibrium finding in polymatrix games under differential privacy constraints. Prior work in this area fails to achieve both high-accuracy equilibria and a low privacy budget. To better understand the fundamental limitations of…

Computer Science and Game Theory · Computer Science 2026-03-20 Mingyang Liu , Gabriele Farina , Asuman Ozdaglar

Large Language Models (LLMs) are increasingly deployed in real-world scenarios where they may lack sufficient information to complete a given task. In such settings, the ability to actively seek out missing information becomes a critical…

Computation and Language · Computer Science 2026-02-03 Langyuan Cui , Chun Kai Ling , Hwee Tou Ng

Algorithms for equilibrium computation generally make no attempt to ensure that the computed strategies are understandable by humans. For instance the strategies for the strongest poker agents are represented as massive binary files. In…

Computer Science and Game Theory · Computer Science 2019-01-23 Sam Ganzfried , Farzana Yusuf

Real-world games, which concern imperfect information, multiple players, and simultaneous moves, are less frequently discussed in the existing literature of game theory. While reinforcement learning (RL) provides a general framework to…

Computer Science and Game Theory · Computer Science 2023-06-02 Runyu Lu , Yuanheng Zhu , Dongbin Zhao

In this paper, we present a conceptual model game to examine the dynamics of asymmetric interactions in games with imperfect information. The game involves two agents with starkly contrasting capabilities: one agent can take actions but has…

Multiagent Systems · Computer Science 2025-01-09 Fabian Farestam , Dilian Gurov

Computer games represent an ideal research domain for the next generation of personalized digital applications. This paper presents a player-centered framework of AI for game personalization, complementary to the commonly used…

Artificial Intelligence · Computer Science 2021-02-16 Jichen Zhu , Santiago Ontañón

Iterated coopetitive games capture the situation when one must efficiently balance between cooperation and competition with the other agents over time in order to win the game (e.g., to become the player with highest total utility).…

Computer Science and Game Theory · Computer Science 2022-03-11 Shivakumar Mahesh , Nicholas Bishop , Le Cong Dinh , Long Tran-Thanh

We introduce a new approach for computing optimal equilibria via learning in games. It applies to extensive-form settings with any number of players, including mechanism design, information design, and solution concepts such as correlated,…

In the past decade, motivated by the putative failure of naive self-play deep reinforcement learning (DRL) in adversarial imperfect-information games, researchers have developed numerous DRL algorithms based on fictitious play (FP), double…

We present an algorithm for computing evolutionarily stable strategies (ESSs) in symmetric perfect-recall extensive-form games of imperfect information. Our main algorithm is for two-player games, and we describe how it can be extended to…

Computer Science and Game Theory · Computer Science 2025-12-15 Sam Ganzfried
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