Related papers: Visual spatial learning of complex object morpholo…
Structure learning for 3D shapes is vital for 3D computer vision. State-of-the-art methods show promising results by representing shapes using implicit functions in 3D that are learned using discriminative neural networks. However, learning…
Planning for robotic manipulation requires reasoning about the changes a robot can affect on objects. When such interactions can be modelled analytically, as in domains with rigid objects, efficient planning algorithms exist. However, in…
Tailoring the design of robot bodies for control purposes is implicitly performed by engineers, however, a methodology or set of tools is largely absent and optimization of morphology (shape, material properties of robot bodies, etc.) is…
We show how to convert models of complex systems such as 2D cellular automata into a 3D printed object. Our method takes into account the limitations inherent to 3D printing processes and materials. Our approach automates the greater part…
We present a novel approach to object classification and detection which requires minimal supervision and which combines visual texture cues and shape information learned from freely available unlabeled web search results. The explosion of…
For designing a wide range of everyday objects, the design process should be aware of both the human body and the underlying semantics of the design specification. However, these two objectives present significant challenges to the current…
Taking an image of an object is at its core a lossy process. The rich information about the three-dimensional structure of the world is flattened to an image plane and decisions such as viewpoint and camera parameters are final and not…
Real-life man-made objects often exhibit strong and easily-identifiable structure, as a direct result of their design or their intended functionality. Structure typically appears in the form of individual parts and their arrangement.…
Semantic Abstraction's key observation is that 2D VLMs' relevancy activations roughly correspond to their confidence of whether and where an object is in the scene. Thus, relevancy maps are treated as "abstract object" representations. We…
Neural implicit surface representations have recently emerged as popular alternative to explicit 3D object encodings, such as polygonal meshes, tabulated points, or voxels. While significant work has improved the geometric fidelity of these…
Robots which interact with the physical world will benefit from a fine-grained tactile understanding of objects and surfaces. Additionally, for certain tasks, robots may need to know the haptic properties of an object before touching it. To…
Binary image based classification and retrieval of documents of an intellectual nature is a very challenging problem. Variations in the binary image generation mechanisms which are subject to the document artisan designer including drawing…
If a robot is supposed to roam an environment and interact with objects, it is often necessary to know all possible objects in advance, so that a database with models of all objects can be generated for visual identification. However, this…
A scheme to a complex-valued acquisition of the Fourier transform imaging was proposed. The main idea is to project the real and the imaginary parts of a diffraction field to intensity distributions respectively. The whole procedure was…
People can produce drawings of specific entities (e.g., Garfield), as well as general categories (e.g., "cat"). What explains this ability to produce such varied drawings of even highly familiar object concepts? We hypothesized that drawing…
Computational models are quantitative representations of systems. By analyzing and comparing the outputs of such models, it is possible to gain a better understanding of the system itself. Though as the complexity of model outputs…
Recent progress in deep generative models has led to tremendous breakthroughs in image generation. However, while existing models can synthesize photorealistic images, they lack an understanding of our underlying 3D world. We present a new…
All that structure from motion algorithms "see" are sets of 2D points. We show that these impoverished views of the world can be faked for the purpose of reconstructing objects in challenging settings, such as from a single image, or from a…
Learning effective multi-modal 3D representations of objects is essential for numerous applications, such as augmented reality and robotics. Existing methods often rely on task-specific embeddings that are tailored either for semantic…
For visual manipulation tasks, we aim to represent image content with semantically meaningful features. However, learning implicit representations from images often lacks interpretability, especially when attributes are intertwined. We…