Related papers: Graph Edge Convolutional Neural Networks for Skele…
Graph Convolutional Networks (GCNs) have attracted increasing interests for the task of skeleton-based action recognition. The key lies in the design of the graph structure, which encodes skeleton topology information. In this paper, we…
Human skeleton, as a compact representation of human action, has received increasing attention in recent years. Many skeleton-based action recognition methods adopt graph convolutional networks (GCN) to extract features on top of human…
A collection of approaches based on graph convolutional networks have proven success in skeleton-based action recognition by exploring neighborhood information and dense dependencies between intra-frame joints. However, these approaches…
In this paper, we proposed a effective but extensible residual one-dimensional convolution neural network as base network, based on the this network, we proposed four subnets to explore the features of skeleton sequences from each aspect.…
Skeleton-based human action recognition has attracted great interest thanks to the easy accessibility of the human skeleton data. Recently, there is a trend of using very deep feedforward neural networks to model the 3D coordinates of…
Skeleton-based action recognition aims to recognize human actions given human joint coordinates with skeletal interconnections. By defining a graph with joints as vertices and their natural connections as edges, previous works successfully…
Graph convolutional network based methods that model the body-joints' relations, have recently shown great promise in 3D skeleton-based human motion prediction. However, these methods have two critical issues: first, deep graph convolutions…
In this paper, we present Fusion-GCN, an approach for multimodal action recognition using Graph Convolutional Networks (GCNs). Action recognition methods based around GCNs recently yielded state-of-the-art performance for skeleton-based…
Convolutional Neural Networks (ConvNets) have recently shown promising performance in many computer vision tasks, especially image-based recognition. How to effectively apply ConvNets to sequence-based data is still an open problem. This…
Online continuous action recognition has emerged as a critical research area due to its practical implications in real-world applications, such as human-computer interaction, healthcare, and robotics. Among various modalities,…
In this paper, we propose a new hand gesture recognition method based on skeletal data by learning SPD matrices with neural networks. We model the hand skeleton as a graph and introduce a neural network for SPD matrix learning, taking as…
Skeleton-based action recognition receives increasing attention because the skeleton representations reduce the amount of training data by eliminating visual information irrelevant to actions. To further improve the sample efficiency,…
Graph convolutional networks (GCNs) aim at extending deep learning to arbitrary irregular domains, namely graphs. Their success is highly dependent on how the topology of input graphs is defined and most of the existing GCN architectures…
Human action recognition as an important application of computer vision has been studied for decades. Among various approaches, skeleton-based methods recently attract increasing attention due to their robust and superior performance.…
Skeleton-based action recognition has attracted considerable attention in computer vision since skeleton data is more robust to the dynamic circumstance and complicated background than other modalities. Recently, many researchers have used…
Contemporary approaches to solving various problems that require analyzing three-dimensional (3D) meshes and point clouds have adopted the use of deep learning algorithms that directly process 3D data such as point coordinates, normal…
Action recognition with 3D skeleton sequences is becoming popular due to its speed and robustness. The recently proposed Convolutional Neural Networks (CNN) based methods have shown good performance in learning spatio-temporal…
Due to the availability of large-scale skeleton datasets, 3D human action recognition has recently called the attention of computer vision community. Many works have focused on encoding skeleton data as skeleton image representations based…
Skeleton-based action recognition is a hotspot in image processing. A key challenge of this task lies in its dependence on large, manually labeled datasets whose acquisition is costly and time-consuming. This paper devises a novel,…
For pursuing accurate skeleton-based action recognition, most prior methods use the strategy of combining Graph Convolution Networks (GCNs) with attention-based methods in a serial way. However, they regard the human skeleton as a complete…