Related papers: Uniform Bounds for Non-negativity of the Diffusion…
We introduce a variant of the vertex-distinguishing edge coloring problem, where each edge is assigned a subset of colors. The label of a vertex is the union of the sets of colors on edges incident to it. In this paper we investigate the…
Graph-based semi-supervised learning usually involves two separate stages, constructing an affinity graph and then propagating labels for transductive inference on the graph. It is suboptimal to solve them independently, as the correlation…
A graph is called a $k$-planar unit distance graph if it can be drawn in the plane such that every edge is a unit line segment and is involved in at most $k$ crossings. We investigate $u_k(n)$, the maximum number of edges of such graphs on…
We investigate a variation of the graph coloring game, as studied in [2]. In the original coloring game, two players, Alice and Bob, alternate coloring vertices on a graph with legal colors from a fixed color set, where a color {\alpha} is…
In the domination game studied here, Dominator and Staller alternately choose a vertex of a graph $G$ and take it into a set $D$. The number of vertices dominated by the set $D$ must increase in each single turn and the game ends when $D$…
We give lower bounds on the communication complexity of graph problems in the multi-party blackboard model. In this model, the edges of an $n$-vertex input graph are partitioned among $k$ parties, who communicate solely by writing messages…
We consider a game for a continuum of non-identical players evolving on a finite state space. Their heterogeneous interactions are represented by a graphon, which can be viewed as the limit of a dense random graph. The player's transition…
Zero forcing is a binary coloring game on a graph where a set of filled vertices can force non-filled vertices to become filled following a color change rule. In 2008, the zero forcing number of a graph was shown to be an upper bound on its…
In the eternal domination game, an attacker attacks a vertex at each turn and a team of guards must move a guard to the attacked vertex to defend it. The guards may only move to adjacent vertices and no more than one guard may occupy a…
We consider a variant of the Cops and Robber game, in which the robber has unbounded speed, i.e. can take any path from her vertex in her turn, but she is not allowed to pass through a vertex occupied by a cop. Let c_{infty}(G) denote the…
Let $\mathrm{rex}(n, F)$ denote the maximum number of edges in an $n$-vertex graph that is regular and does not contain $F$ as a subgraph. We give lower bounds on $\mathrm{rex}(n, F)$, that are best possible up to a constant factor, when…
Probabilistic zero forcing is a coloring game played on a graph where the goal is to color every vertex blue starting with an initial blue vertex set. As long as the graph is connected, if at least one vertex is blue then eventually all of…
We introduce a game on graphs. By a theorem of Zermelo, each instance of the game on a finite graph is determined. While the general decision problem on which player has a winning strategy in a given instance of the game is unsolved, we…
An algorithmic upper bound on the domination number $\gamma$ of graphs in terms of the order $n$ and the minimum degree $\delta$ is proved. It is demonstrated that the bound improves best previous bounds for any $5\le \delta \le 50$. In…
An $\epsilon$-distance-uniform graph is one in which from every vertex, all but an $\epsilon$-fraction of the remaining vertices are at some fixed distance $d$, called the critical distance. We consider the maximum possible value of $d$ in…
We prove asymptotically optimal bounds on the number of edges a graph $G$ must have in order that any $r$-colouring of $E(G)$ has a colour class which contains every $D$-degenerate graph on $n$ vertices with bounded maximum degree. We also…
The dissociation number ${\rm diss}(G)$ of a graph $G$ is the maximum order of a set of vertices of $G$ inducing a subgraph that is of maximum degree at most $1$. Computing the dissociation number of a given graph is algorithmically hard…
We study a natural process for allocating m balls into n bins that are organized as the vertices of an undirected graph G. Balls arrive one at a time. When a ball arrives, it first chooses a vertex u in G uniformly at random. Then the ball…
In the game of pegging, each vertex of a graph is considered a hole into which a peg can be placed. A pegging move is performed by jumping one peg over another peg, and then removing the peg that has been jumped over from the graph. We…
We explore labeled chip-firing on undirected $k$-ary trees, trees where every vertex has degree $k+1$. First, we extend known results for binary trees from Musiker and Nguyen, including the endgame and the locations of the smallest and…