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We propose a low-cost classroom response system requiring a single mobile device for the teacher and cards with printed codes for the students. We aim at broadening the adoption of active learning techniques in developing countries,…

Computers and Society · Computer Science 2017-10-10 Eduardo Oliveira , Jomara Bindá , Renato Lopes , Eduardo Valle

This study protocol outlines the design and methodology of a research study investigating collaborative game elements to promote physical activity within digital health interventions. The study aims to examine how social relatedness…

Human-Computer Interaction · Computer Science 2025-03-18 Faith Young , Dmitry Alexandrovsky , Daniela Wurhofer , Eva-Maria Krah , Jan Smeddinck

Due to the prevalence of online services in modern society, such as internet banking and social media, it is important for users to have an understanding of basic security measures in order to keep themselves safe online. However, users…

Human-Computer Interaction · Computer Science 2019-07-24 Sam Scholefield , Lynsay A. Shepherd

Gamification represents an effective way to incentivize user behavior across a number of computing applications. However, despite the fact that physical activity is essential for a healthy lifestyle, surprisingly little is known about how…

Computers and Society · Computer Science 2017-02-27 Ali Shameli , Tim Althoff , Amin Saberi , Jure Leskovec

In this small scale study we demonstrate how a gamified teaching setup can be used effectively to support student learning in a quantum mechanics course. The quantum mechanics games were research games, which were played during lectures and…

Physics Education · Physics 2015-06-29 Ole Eggers Bjælde , Mads Kock Pedersen , Jacob Sherson

Computing students increasingly rely on generative AI tools for programming assistance, often without formal instruction or guidance. This highlights a need to teach students how to effectively interact with AI models, particularly through…

Computers and Society · Computer Science 2025-09-15 Victor-Alexandru Pădurean , Paul Denny , Alkis Gotovos , Adish Singla

Mobile phones have been closed environments until recent years. The change brought by open platform technologies such as the Symbian operating system and Java technologies has opened up a significant business opportunity for anyone to…

Most scientists are aware that, in addition to the traditional and subscription-based publication model, there is also the possibility of publishing their research in open access. Various surveys show that scientists are in favour of this…

Human-Computer Interaction · Computer Science 2020-02-11 Athanasios Mazarakis , Paula Bräuer

Recently coded caching has emerged as a promising means to handle continuously increasing wireless traffic. However, coded caching requires users to cooperate in order to minimize the overall transmission rate. How users with heterogeneous…

Information Theory · Computer Science 2019-12-02 Yawei Lu , Wei Chen , H. Vincent Poor

Open-ended learning frames intelligence as emerging from continual interaction with an ever-expanding space of environments. While recent advances have utilized foundation models to programmatically generate diverse environments, these…

Machine Learning · Computer Science 2026-02-10 Konstantinos Mitsides , Maxence Faldor , Antoine Cully

The Internet has become a critical communication infrastructure for citizens to organize protests and express dissatisfaction with their governments. This fact has not gone unnoticed, with governments clamping down on this medium via…

Cryptography and Security · Computer Science 2015-05-21 Bridger Hahn , Rishab Nithyanand , Phillipa Gill , Rob Johnson

Creating games together is both a playful and effective way to develop skills in computational thinking, collaboration, and more. However, game development can be challenging for younger developers who lack formal training. While teenage…

Human-Computer Interaction · Computer Science 2025-02-26 Yubin Choi , Jeanne Choi , Joseph Seering

A preparation game is a task whereby a player sequentially sends a number of quantum states to a referee, who probes each of them and announces the measurement result. The measurement setting in each round, as well as the final score of the…

Quantum Physics · Physics 2021-08-19 Mirjam Weilenmann , Edgar A. Aguilar , Miguel Navascues

Code generation aims to automatically generate source code from high-level task specifications, which can significantly increase productivity of software engineering. Recently, approaches based on large language models (LLMs) have shown…

Artificial Intelligence · Computer Science 2023-05-19 Xin-Ye Li , Jiang-Tian Xue , Zheng Xie , Ming Li

Due to their characteristics, millennials prefer learning-by-doing and social learning, such as project-based learning. However, software development projects require not only technical skills but also creativity; Design Thinking can serve…

Computers and Society · Computer Science 2018-03-29 Yen Dieu Pham , Davide Fucci , Walid Maalej

The use of team for teaching programming can be effective in the classroom because it helps students to generate and acquire new knowledge in less time, but these groups to be formed without taking into account some respects, may cause an…

Software Engineering · Computer Science 2012-05-30 Davis Arosemena-Trejos , Sergio Crespo , Clifton Clunie

Get 'em Moles! is a single-player educational game inspired by the classic arcade game Whac-A-Mole. Primarily designed for touchscreen devices, Get 'em Moles! aims to teach English spelling and pronunciation through engaging game play. This…

Human-Computer Interaction · Computer Science 2015-09-01 Dhruv Chand , Karthik Gopalakrishnan , Nisha KK , Mudit Sinha , Shreya Sriram

Imaginative play is an area of creativity that could allow robots to engage with the world around them in a much more personified way. Imaginary play can be seen as taking real objects and locations and using them as imaginary objects and…

Computation and Language · Computer Science 2023-08-04 Zexin Chen , Eric Zhou , Kenneth Eaton , Xiangyu Peng , Mark Riedl

While programming is one of the most broadly applicable skills in modern society, modern machine learning models still cannot code solutions to basic problems. Despite its importance, there has been surprisingly little work on evaluating…

The aim of the current work is to assess the challenges that gamification in education are facing nowadays. Benefits and disadvantages of using gamification in classroom are both discussed to offer a clearer view on the impact of using…

Computers and Society · Computer Science 2017-08-31 Iulian Furdu , Cosmin Tomozei , Utku Kose