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A fundamental challenge in wireless multicast has been how to simultaneously achieve high-throughput and low-delay for reliably serving a large number of users. In this paper, we show how to harness substantial throughput and delay gains by…
Virtual and augmented reality (VR/AR) systems are emerging technologies requiring data rates of multiple Gbps. Existing high quality VR headsets require connections through HDMI cables to a computer rendering rich graphic contents to meet…
Object recognition systems are usually trained and evaluated on high resolution images. However, in real world applications, it is common that the images have low resolutions or have small sizes. In this study, we first track the…
Despite the recent success of video object detection on Desktop GPUs, its architecture is still far too heavy for mobiles. It is also unclear whether the key principles of sparse feature propagation and multi-frame feature aggregation apply…
We present a class of efficient models called MobileNets for mobile and embedded vision applications. MobileNets are based on a streamlined architecture that uses depth-wise separable convolutions to build light weight deep neural networks.…
The increasing demand for sensing, collecting, transmitting, and processing vast amounts of data poses significant challenges for resource-constrained mobile users, thereby impacting the performance of wireless networks. In this regard,…
Augmented reality have undergone considerable improvement in past years. Many special techniques and hardware devices were developed, but the crucial breakthrough came with the spread of intelligent mobile phones. This enabled mass spread…
With the advancement of virtual reality (VR) technology, virtual displays have become integral to how museums, galleries, and other tourist destinations present their collections to the public. However, the current lack of immersion in…
Implicit neural representation has demonstrated promising results in 3D reconstruction on various scenes. However, existing approaches either struggle to model fast-moving objects or are incapable of handling large-scale camera ego-motions…
In relay-enabled cellular networks, the intertwined nature of network agents calls for complex schemes to allocate wireless resources. Resources need to be distributed among mobile users while considering how relay resources are allocated,…
Creating realistic virtual assets is a time-consuming process: it usually involves an artist designing the object, then spending a lot of effort on tweaking its appearance. Intricate details and certain effects, such as subsurface…
The rapid growth of movement data sources such as GPS traces, traffic networks and social media have provided analysts with the opportunity to explore collective patterns of geographical movements in a nearly real-time fashion. A fast and…
Intelligent machines require basic information such as moving-object detection from videos in order to deduce higher-level semantic information. In this paper, we propose a methodology that uses a texture measure to detect moving objects in…
Existing multicasting schemes for massive content delivery do not fully utilize multicasting opportunities in delay tolerant content-oriented applications. In this paper, we propose a novel temporal-spatial aggregation-based multicasting…
Wireless mesh networks play a critical role in enabling key networking scenarios in beyond-5G (B5G) and 6G networks, including integrated access and backhaul (IAB), multi-hop sidelinks, and V2X. However, it still poses a challenge to…
Woven fabrics are widely used in applications of realistic rendering, where real-time capability is also essential. However, rendering realistic woven fabrics in real time is challenging due to their complex structure and optical…
Workflow and serverless frameworks have empowered new approaches to distributed application design by abstracting compute resources. However, their typically limited or one-size-fits-all support for advanced data flow patterns leaves…
Despite the impressive progress of telepresence systems for room-scale scenes with static and dynamic scene entities, expanding their capabilities to scenarios with larger dynamic environments beyond a fixed size of a few square-meters…
Most of today's mobile devices are equipped with multiple network interfaces and one of the main bandwidth-hungry applications that would benefit from multipath communications is wireless video streaming. However, most of the current…
We study a mobile wireless sensor network (MWSN) consisting of multiple mobile sensors or robots. Three key factors in MWSNs, sensing quality, energy consumption, and connectivity, have attracted plenty of attention, but the interaction of…