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In the last few years, the deep learning technique in particular Convolutional Neural Networks (CNNs) is using massively in the field of computer vision and machine learning. This deep learning technique provides state-of-the-art accuracy…

Computer Vision and Pattern Recognition · Computer Science 2018-09-05 M M Shaifur Rahman , Mst Shamima Nasrin , Moin Mostakim , Md Zahangir Alom

In recent years, there has been increased interest in video summarization and automatic sports highlights generation. In this work, we introduce a new dataset, called SNOW, for umpire pose detection in the game of cricket. The proposed…

Computer Vision and Pattern Recognition · Computer Science 2018-09-18 Aravind Ravi , Harshwin Venugopal , Sruthy Paul , Hamid R. Tizhoosh

Images of handwritten digits are different from natural images as the orientation of a digit, as well as similarity of features of different digits, makes confusion. On the other hand, deep convolutional neural networks are achieving huge…

Computer Vision and Pattern Recognition · Computer Science 2020-07-14 A. Sufian , Anirudha Ghosh , Avijit Naskar , Farhana Sultana , Jaya Sil , M M Hafizur Rahman

Automatic digitization of chess games using computer vision is a significant technological challenge. This problem is of much interest for tournament organizers and amateur or professional players to broadcast their over-the-board (OTB)…

Computer Vision and Pattern Recognition · Computer Science 2020-12-15 David Mallasén Quintana , Alberto Antonio del Barrio García , Manuel Prieto Matías

This research project investigates the application of several computer vision techniques for playing card detection and recognition in the context of the popular casino game, blackjack. The primary objective is to develop a robust system…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Krishnanshu Gupta , Devon Bolt , Ben Hinchliff

Deep learning models, specifically convolutional neural networks, have transformed the landscape of image classification by autonomously extracting features directly from raw pixel data. This article introduces an innovative image…

Image and Video Processing · Electrical Eng. & Systems 2024-12-19 Fatemeh Froughirad , Reza Bakhoda Eshtivani , Hamed Khajavi , Amir Rastgoo

Annually the gaming industry spends approximately $15 billion in marketing reinvestment. However, this amount is spent without any consideration for the skill and luck of the player. For a casino, an unskilled player could fetch ~4 times…

Computer Vision and Pattern Recognition · Computer Science 2020-12-16 Danish Syed , Naman Gandhi , Arushi Arora , Nilesh Kadam

Action recognition has attracted increasing attention from RGB input in computer vision partially due to potential applications on somatic simulation and statistics of sport such as virtual tennis game and tennis techniques and tactics…

Computer Vision and Pattern Recognition · Computer Science 2018-09-26 Jiaxin Cai , Xin Tang

To classify images based on their content is one of the most studied topics in the field of computer vision. Nowadays, this problem can be addressed using modern techniques such as Convolutional Neural Networks (CNN), but over the years…

Computer Vision and Pattern Recognition · Computer Science 2021-05-12 Òscar Lorente , Ian Riera , Aditya Rana

Recent advances of deep learning makes it possible to identify specific events in videos with greater precision. This has great relevance in sports like tennis in order to e.g., automatically collect game statistics, or replay actions of…

Computer Vision and Pattern Recognition · Computer Science 2024-02-06 Emil Hovad , Therese Hougaard-Jensen , Line Katrine Harder Clemmensen

This paper addresses the challenge of automated sports video analysis, which has traditionally been limited by computationally intensive models requiring server-side processing and lacking fine-grained understanding of athletic movements.…

Computer Vision and Pattern Recognition · Computer Science 2025-08-26 Sai Varun Kodathala , Yashwanth Reddy Vutukoori , Rakesh Vunnam

This paper explores the use of machine learning approaches, or more specifically, four supervised learning Methods, namely Decision Tree(C 4.5), K-Nearest Neighbour (KNN), Na\"ive Bays (NB), and Support Vector Machine (SVM) for…

Computation and Language · Computer Science 2014-10-09 Ashis Kumar Mandal , Rikta Sen

To date, machine learning for human action recognition in video has been widely implemented in sports activities. Although some studies have been successful in the past, precision is still the most significant concern. In this study, we…

Computer Vision and Pattern Recognition · Computer Science 2020-12-02 Cheng Yan , Xin Li , Guoqiang Li

With the rapid development of electronic science and technology, the research on wearable devices is constantly updated, but for now, it is not comprehensive for wearable devices to recognize and analyze the movement of specific sports.…

Signal Processing · Electrical Eng. & Systems 2023-09-15 Zhuo-yong Shi , Ye-tao Jia , Ke-xin Zhang , Ding-han Wang , Long-meng Ji , Yong Wu

Calisthenics skill classification is the computer vision task of inferring the skill performed by an athlete from images, enabling automatic performance assessment and personalized analytics. Traditional methods for calisthenics skill…

Computer Vision and Pattern Recognition · Computer Science 2025-07-17 Antonio Finocchiaro , Giovanni Maria Farinella , Antonino Furnari

Intent classification is a fundamental task in natural language understanding, aiming to categorize user queries or sentences into predefined classes to understand user intent. The most challenging aspect of this particular task lies in…

Computation and Language · Computer Science 2023-12-19 Mehedi Hasan , Mohammad Jahid Ibna Basher , Md. Tanvir Rouf Shawon

The goal of this work is to replace objects in an RGB-D scene with corresponding 3D models from a library. We approach this problem by first detecting and segmenting object instances in the scene using the approach from Gupta et al. [13].…

Computer Vision and Pattern Recognition · Computer Science 2015-02-17 Saurabh Gupta , Pablo Arbeláez , Ross Girshick , Jitendra Malik

There has been a significant increase in the adoption of technology in cricket recently. This trend has created the problem of duplicate work being done in similar computer vision-based research works. Our research tries to solve one of…

Computer Vision and Pattern Recognition · Computer Science 2022-11-23 Kumail Abbas , Muhammad Saeed , M. Imad Khan , Khandakar Ahmed , Hua Wang

Sports action classification representing complex body postures and player-object interactions is an emerging area in image-based sports analysis. Some works have contributed to automated sports action recognition using machine learning…

Computer Vision and Pattern Recognition · Computer Science 2025-07-16 Palash Ray , Mahuya Sasmal , Asish Bera

The recent growth of sophisticated digital gaming technologies has spawned an \$8.1B industry around using these games for pedagogical purposes. Though Digital Game-Based Learning Systems have been adopted by industries ranging from…

Human-Computer Interaction · Computer Science 2018-11-05 Brian An , Inki Kim , Erfan Pakdamanian , Donald E. Brown