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Active learning comprises many varied techniques that engage students actively in the construction of their understanding. Because of this variation, different active learning techniques may be best suited to achieving different learning…

General Economics · Economics 2025-08-11 Sarah A. Jacobson , Luyao Zhang , Jiasheng Zhu

Unlike traditional educational chatbots that rely on pre-programmed responses, large-language model-driven chatbots, such as ChatGPT, demonstrate remarkable versatility to serve as a dynamic resource for addressing student needs from…

Human-Computer Interaction · Computer Science 2024-08-20 Nam Wook Kim , Hyung-Kwon Ko , Grace Myers , Benjamin Bach

Case study research has become an important research methodology for exploring phenomena in their natural contexts. Case studies have earned a distinct role in the empirical analysis of software engineering phenomena which are difficult to…

Software Engineering · Computer Science 2016-11-29 D. Méndez Fernández , S. Wagner

The design and development of complex products invariably involves many actors who have different points of view on the problem they are addressing, the product being developed, and the process by which it is being developed. The actors'…

Other Computer Science · Computer Science 2007-06-11 Hichem Geryville , Abdelaziz Bouras , Yacine Ouzrout , Nikolaos Sapidis

We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…

Computers and Society · Computer Science 2023-05-29 Ying Tang , Ryan Hare

What if we take a broader view of what it means to run an education experiment? In this paper, we explore opportunities that arise when we think beyond the commonly-held notion that the purpose of an experiment is to either accept or reject…

Human-Computer Interaction · Computer Science 2022-08-11 Mohi Reza , Akmar Chowdhury , Aidan Li , Mahathi Gandhamaneni , Joseph Jay Williams

Given the importance of integrating of explainability into machine learning, at present, there are a lack of pedagogical resources exploring this. Specifically, we have found a need for resources in explaining how one can teach the…

Human-Computer Interaction · Computer Science 2022-02-22 Andreas Bueff , Ioannis Papantonis , Auste Simkute , Vaishak Belle

This Innovative Practice Full Paper presents our learnings of the process to perform a Master of Science class with eduScrum integrating real world problems as projects. We prepared, performed, and evaluated an agile educational concept for…

Software Engineering · Computer Science 2021-06-24 Michael Neumann , Lars Baumann

In Computer-Supported learning, monitoring and engaging a group of learners is a complex task for teachers, especially when learners are working collaboratively: Are my students motivated? What kind of progress are they making? Should I…

Computers and Society · Computer Science 2016-05-25 Eliana Scheihing , Matthieu Vernier , Javiera Born , Julio Guerra , Luis Carcamo

As generative AI becomes increasingly integrated into higher education, understanding how students engage with these technologies is essential for responsible adoption. This study evaluates the Educational AI Hub, an AI-powered learning…

Computers and Society · Computer Science 2025-10-29 Ramteja Sajja , Yusuf Sermet , Brian Fodale , Ibrahim Demir

Many prominent lines of research on student's reasoning and conceptual change within learning sciences and physics education research have not attended to the role of learners' affect or emotions in the dynamics of their conceptual…

Physics Education · Physics 2013-07-05 Ayush Gupta , Brian A. Danielak , Andrew Elby

Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design…

Human-Computer Interaction · Computer Science 2022-10-19 Luke Swanson , David Gagnon , Jennifer Scianna

This paper describes the iterative use of service learning to develop, review, and improve computing-based artifacts. It is well-known that computing students benefit from service-learning experiences as do the community partners. It is…

Social and Information Networks · Computer Science 2025-03-27 Sherri WeitlHarms

Many early career educators, such as teaching assistants (TAs) in college courses, as well as pre-college educators, need help both with content and pedagogical knowledge to effectively help their students learn. One pedagogical approach…

Physics Education · Physics 2025-10-17 Apekshya Ghimire , Chandralekha Singh

Online remote learning has certain advantages, such as higher flexibility and greater inclusiveness. However, a caveat is the teachers' limited ability to monitor student interaction during an online class, especially while teachers are…

Human-Computer Interaction · Computer Science 2022-10-17 Arnab Sen Sharma , Mohammad Ruhul Amin , Muztaba Fuad

Professional development workshops are commonly used to promote the adoption of research-based instructional strategies among physics and astronomy faculty. After learning about such strategies, faculty are often motivated to modify and…

Physics Education · Physics 2015-12-02 Alice Olmstead , Chandra Turpen

The growing interest in accessible software reflects in computing educators' and education researchers' efforts to include accessibility in core computing education. We integrated accessibility in a junior/senior-level Android app…

Computers and Society · Computer Science 2023-03-07 Jaskaran Singh Bhatia , Parthasarathy P D , Snigdha Tiwari , Dhruv Nagpal , Swaroop Joshi

This exploratory study investigates the intersection of Generative AI tools and experiential learning in business education. Through a case study of an innovative undergraduate course, we examine how students interact with and adapt to…

Artificial Intelligence · Computer Science 2025-06-09 Nicole C. Wang

Soft and future skills are in high demand in the modern job market. These skills are required for both technical and non-technical people. It is difficult to teach these competencies in a classical academic environment. The paper presents a…

This paper explores the needs and expectations of educational stakeholders for AI (Artificial Intelligence)-enhanced learning environments. Data was collected following two-phased participatory workshops. The first workshop outlined…