Related papers: A Linear-Time Approximation Algorithm for the Orth…
We present an algorithm to find an {\it Euclidean Shortest Path} from a source vertex $s$ to a sink vertex $t$ in the presence of obstacles in $\Re^2$. Our algorithm takes $O(T+m(\lg{m})(\lg{n}))$ time and $O(n)$ space. Here, $O(T)$ is the…
Building on the blueprint from Goemans and Williamson (1995) for the Max-Cut problem, we construct a polynomial-time approximation algorithm for orthogonally constrained quadratic optimization problems. First, we derive a semidefinite…
We study the 2-dimensional vector packing problem, which is a generalization of the classical bin packing problem where each item has 2 distinct weights and each bin has 2 corresponding capacities. The goal is to group items into minimum…
In the vertex cover problem, the input is a graph $G$ and an integer $k$, and the goal is to decide whether there is a set of vertices $S$ of size at most $k$ such that every edge of $G$ is incident on at least one vertex in $S$. We study…
Traditional orthogonal range problems allow queries over a static set of points, each with some value. Dynamic variants allow points to be added or removed, one at a time. To support more powerful updates, we introduce the Grid Range class…
We study the Dispersive Art Gallery Problem with vertex guards: Given a polygon $\mathcal{P}$, with pairwise geodesic Euclidean vertex distance of at least $1$, and a rational number $\ell$; decide whether there is a set of vertex guards…
We present four novel approximation algorithms for finding triangulation of minimum treewidth. Two of the algorithms improve on the running times of algorithms by Robertson and Seymour, and Becker and Geiger that approximate the optimum by…
We study the problem of Covering Orthogonal Polygons with Rectangles. For polynomial-time algorithms, the best-known approximation factor is $O(\sqrt{\log n})$ when the input polygon may have holes [Kumar and Ramesh, STOC '99, SICOMP '03],…
Given a clique-width $k$-expression of a graph $G$, we provide $2^{O(k)}\cdot n$ time algorithms for connectivity constraints on locally checkable properties such as Node-Weighted Steiner Tree, Connected Dominating Set, or Connected Vertex…
We solve the $r$-star covering problem in simple orthogonal polygons, also known as the point guard problem in simple orthogonal polygons with rectangular vision, in quadratic time.
We develop a polynomial time 3/2-approximation algorithm to solve the vertex cover problem on a class of graphs satisfying a property called ``active edge hypothesis''. The algorithm also guarantees an optimal solution on specially…
We study the minimum \emph{Monitoring Edge Geodetic Set} (\megset) problem introduced in [Foucaud et al., CALDAM'23]: given a graph $G$, we say that an edge is monitored by a pair $u,v$ of vertices if \emph{all} shortest paths between $u$…
We address recently proposed chromatic versions of the classic Art Gallery Problem. Assume a simple polygon $P$ is guarded by a finite set of point guards and each guard is assigned one of $t$ colors. Such a chromatic guarding is said to be…
In the eternal vertex cover problem, mobile guards on the vertices of a graph are used to defend it against an infinite sequence of attacks on its edges by moving to neighbor vertices. The eternal vertex cover problem consists in…
We study the problem of visibility in polyhedral terrains in the presence of multiple viewpoints. We consider a triangulated terrain with $m>1$ viewpoints (or guards) located on the terrain surface. A point on the terrain is considered…
We consider the minimum cut problem in undirected, weighted graphs. We give a simple algorithm to find a minimum cut that $2$-respects (cuts two edges of) a spanning tree $T$ of a graph $G$. This procedure can be used in place of the…
One of the earliest and most well known problems in computational geometry is the so-called art gallery problem. The goal is to compute the minimum possible number guards placed on the vertices of a simple polygon in such a way that they…
We present the first polynomial-time approximation schemes, i.e., (1 + {\epsilon})-approximation algorithm for any constant {\epsilon} > 0, for the minimum three-edge connected spanning subgraph problem and the minimum three-vertex…
We study several variations of line segment covering problem with axis-parallel unit squares in $I\!\!R^2$. A set $S$ of $n$ line segments is given. The objective is to find the minimum number of axis-parallel unit squares which cover at…
We give an algorithm that for an input n-vertex graph G and integer k>0, in time 2^[O(k)]n either outputs that the treewidth of G is larger than k, or gives a tree decomposition of G of width at most 5k+4. This is the first algorithm…