Related papers: Triangle Inscribed-Triangle Picking
This paper is on Bayesian inference for parametric statistical models that are defined by a stochastic simulator which specifies how data is generated. Exact sampling is then possible but evaluating the likelihood function is typically…
Trisecting an angle has been proved to be impossible by Euclidean Geometry, using only straight edge and compass. However, there is a method using Origami (paper folding) procedure to trisect an angle. The algebraic analysis of the same…
Finite frames can be viewed as mass points distributed in $N$-dimensional Euclidean space. As such they form a subclass of a larger and rich class of probability measures that we call probabilistic frames. We derive the basic properties of…
The incircle of a triangle touches the sides of the triangle in three points. It is well known that the lines from these points to the opposite vertices meet at a point known as the Gergonne point of the triangle. We use a computer to…
We use the ``map of elections'' approach of Szufa et al. (AAMAS-2020) to analyze several well-known vote distributions. For each of them, we give an explicit formula or an efficient algorithm for computing its frequency matrix, which…
Motivated by Elementary Problem B-1172 in the Fibonacci Quarterly (vol. 53, no. 3, pg. 273), formulas for the areas of triangles and other polygons having vertices with coordinates taken from various sequences of integers are obtained. The…
We compute the number of triangulations of a convex $k$-gon each of whose sides is subdivided by $r-1$ points. We find explicit formulas and generating functions, and we determine the asymptotic behaviour of these numbers as $k$ and/or $r$…
We consider an urn model with multiple drawing and random time-dependent addition matrix. The model is very general with respect to previous literature: the number of sampled balls at each time-step is random, the addition matrix has…
This article gives the construction and complete classification of all three-dimensional spherical manifolds, and orders them by decreasing volume, in the context of multiconnected universe models with positive spatial curvature. It…
The analysis of extensive numerical data for the percolation probabilities of incipient spanning clusters in two dimensional percolation at criticality are presented. We developed an effective code for the single-scan version of the…
Approximate Bayesian Computation (ABC) is a popular method for approximate inference in generative models with intractable but easy-to-sample likelihood. It constructs an approximate posterior distribution by finding parameters for which…
Two closely related discrete probability distributions are introduced. In each case the support is a set of vectors in $\mathbb{R}^n$ obtained from the partitions of the fixed positive integer $n$. These distributions arise naturally when…
A special type of binomial splitting process is studied. Such a process can be used to model a high-dimensional corner parking problem, as well as the depth of random PATRICIA tries (a special class of digital tree data structures). The…
Classical problem of random triangle in square is solved by simple and transparent geometrical method.
Stratified sampling is a fast and simple method to generate point sets with uniform distribution in hypercubes. However, for the most common paraxial stratfication it has the prominent drawback that the number of sampled points in n…
Let T be a random triangle in a disk D of radius R (meaning that vertices are independent and uniform in D). We determine the bivariate density for two arbitrary sides a,b of T. In particular, we compute that E(a*b)=(0.837...)*R^2, which…
In this note, we construct a $3$-dimensional generalisation of the Pascal's triangle that we named Pascal's cube, as it has the construction of a cube with entries given by extended binomial coefficients ${}^cC^{a}_{b}$. The Pascal's cube…
In the Monte Carlo (MC) method statistical noise is usually present. Statistical noise may become dominant in the calculation of a distribution, usually by iteration, but is less Important in calculating integrals. The subject of the…
We suggest a method of solving the problem of existence of a triangle with prescribed two bisectors and one third element which can be taken as one of the angles, the sides, the heights or the medians, or the third bisector.
In this paper, we derive the distribution of a two-dimensional (complex) random walk in which the angle of each step is restricted to a subset of the circle. This setting appears in various domains, such as in over-the-air computation in…