Related papers: Dynamic Adaptive Point Cloud Streaming
The increasing consumption of video streams and the demand for higher-quality content drive the evolution of telecommunication networks and the development of new network accelerators to boost media delivery while optimizing network usage.…
The recent development of dynamic point clouds has introduced the possibility of mimicking natural reality, and greatly assisting quality of life. However, to broadcast successfully, the dynamic point clouds require higher compression due…
We provide a unified framework using which we design scalable dynamic adaptive video streaming algorithms based on index based policies (dubbed DAS-IP) to maximize the Quality of Experience (QoE) provided to clients using video streaming…
Multiview applications endow final users with the possibility to freely navigate within 3D scenes with minimum-delay. A real feeling of scene navigation is enabled by transmitting multiple high-quality camera views, which can be used to…
MPEG has recently proposed Server and Network Assisted Dynamic Adaptive Streaming over HTTP (SAND-DASH) for video streaming over the Internet. In contrast to the purely client-based video streaming in which each client makes its own…
Point clouds are a promising video representation for virtual and augmented reality. Their high-bitrate, however, has so far limited the practicality of live streaming systems. In this work, we leverage the delivery timeout feature within…
We demonstrate an adaptive bandwidth-efficient 360 VR video streaming system based on MPEG-DASH SRD. We extend MPEG-DASH SRD to the 3D space of 360 VR videos, and showcase a dynamic view-aware adaptation technique to tackle the high…
Thanks to the abundance of Web platforms and broadband connections, HTTP Adaptive Streaming has become the de facto choice for multimedia delivery nowadays. However, the visual quality of adaptive video streaming may fluctuate strongly…
3D Gaussian Splatting (3DGS) excels at producing highly detailed 3D reconstructions, but these scenes often require specialised renderers for effective visualisation. In contrast, point clouds are a widely used 3D representation and are…
In conventional HTTP-based adaptive streaming (HAS), a video source is encoded at multiple levels of constant bitrate representations, and a client makes its representation selections according to the measured network bandwidth. While…
Recently, HTTP Adaptive Streaming HAS has received significant attention from both industry and academia based on its ability to enhancing media streaming services over the Internet. Recent research solutions that have tried to improve HAS…
This paper introduces a novel dynamic optimization framework for video streaming that leverages Network Digital Twin (NDT) technology to address the challenges posed by fluctuating wireless network conditions. Traditional adaptive streaming…
In this paper, we present a novel proxy-based method of the adaptive haptic rendering of a variable density 3D point cloud data at different levels of detail without pre-computing the mesh structure. We also incorporate features like…
Three-dimensional (3D) object recognition is crucial for intelligent autonomous agents such as autonomous vehicles and robots alike to operate effectively in unstructured environments. Most state-of-art approaches rely on relatively dense…
Local features and contextual dependencies are crucial for 3D point cloud analysis. Many works have been devoted to designing better local convolutional kernels that exploit the contextual dependencies. However, current point convolutions…
Dynamic Adaptive Streaming over HTTP (DASH) is a video streaming technique largely used. One key point is the adaptation mechanism which resides at the client's side. This mechanism impacts greatly on the overall Quality of Experience (QoE)…
We propose an approach to instance segmentation from 3D point clouds based on dynamic convolution. This enables it to adapt, at inference, to varying feature and object scales. Doing so avoids some pitfalls of bottom up approaches,…
Rate adaptation is one of the most important issues in dynamic adaptive streaming over HTTP (DASH). Due to the frequent fluctuations of the network bandwidth and complex variations of video content, it is difficult to deal with the varying…
While traditional multimedia applications such as games and videos are still popular, there has been a significant interest in the recent years towards new 3D media such as 3D immersion and Virtual Reality (VR) applications, especially 360…
Field-of-View (FoV) adaptive streaming significantly reduces bandwidth requirement of immersive point cloud video (PCV) by only transmitting visible points in a viewer's FoV. The traditional approaches often focus on trajectory-based 6…