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We investigate multi-round team competitions between two teams, where each team selects one of its players simultaneously in each round and each player can play at most once. The competition defines an extensive-form game with perfect…

Computer Science and Game Theory · Computer Science 2016-02-25 Kai Jin , Pingzhong Tang , Shiteng Chen

This paper studies a language-based opacity enforcement in a two-player, zero-sum game on a graph. In this game, player 1 (P1) wins if it can achieve a secret temporal goal described by the language of a finite automaton, no matter what…

Systems and Control · Electrical Eng. & Systems 2023-04-05 Chongyang Shi , Abhishek N. Kulkarni , Hazhar Rahmani , Jie Fu

This work introduces a unified framework for analyzing games in greater depth. In the existing literature, players' strategies are typically assigned scalar values, and equilibrium concepts are used to identify compatible choices. However,…

Computer Science and Game Theory · Computer Science 2026-02-04 Melih İşeri , Erhan Bayraktar

We study pure coordination games where in every outcome, all players have identical payoffs, 'win' or 'lose'. We identify and discuss a range of 'purely rational principles' guiding the reasoning of rational players in such games and…

Multiagent Systems · Computer Science 2021-03-18 Valentin Goranko , Antti Kuusisto , Raine Rönnholm

In this paper we investigate lossy channel games under incomplete information, where two players operate on a finite set of unbounded FIFO channels and one player, representing a system component under consideration operates under…

Logic in Computer Science · Computer Science 2013-03-05 Rayna Dimitrova , Bernd Finkbeiner

We consider two-player stochastic games played on a finite state space for an infinite number of rounds. The games are concurrent: in each round, the two players (player 1 and player 2) choose their moves independently and simultaneously;…

Computer Science and Game Theory · Computer Science 2012-01-04 Krishnendu Chatterjee

We consider an extension of strategic normal form games with a phase before the actual play of the game, where players can make binding offers for transfer of utilities to other players after the play of the game, contingent on the…

Computer Science and Game Theory · Computer Science 2013-11-19 Valentin Goranko , Paolo Turrini

Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three…

Computer Science and Game Theory · Computer Science 2022-07-21 Jan Kretinsky , Emanuel Ramneantu , Alexander Slivinskiy , Maximilian Weininger

We study the complexity of solving two-player infinite duration games played on a fixed finite graph, where the control of a node is not predetermined but rather assigned randomly. In classic random-turn games, control of each node is…

Computer Science and Game Theory · Computer Science 2026-01-13 Sarvin Bahmani , Rasmus Ibsen-Jensen , Soumyajit Paul , Sven Schewe , Friedrich Slivovsky , Qiyi Tang , Dominik Wojtczak , Shufang Zhu

This paper has a twofold scope. The first one is to clarify and put in evidence the isomorphic character of two theories developed in quite different fields: on one side, threshold logic, on the other side, simple games. One of the main…

Computer Science and Game Theory · Computer Science 2017-07-10 Josep Freixas , Marc Freixas , Sascha Kurz

In the {\em Musical Chairs} game $MC(n,m)$ a team of $n$ players plays against an adversarial {\em scheduler}. The scheduler wins if the game proceeds indefinitely, while termination after a finite number of rounds is declared a win of the…

Combinatorics · Mathematics 2012-08-06 Yehuda Afek , Yakov Babichenko , Uriel Feige , Eli Gafni , Nati Linial , Benny Sudakov

In the context of two-player games over graphs, a language $L$ is called positional if, in all games using $L$ as winning objective, the protagonist can play optimally using positional strategies, that is, strategies that do not depend on…

Formal Languages and Automata Theory · Computer Science 2026-03-11 Antonio Casares , Pierre Ohlmann

We consider the following two-player game on a graph. A token is located at a vertex, and the players take turns to move it along an edge to a vertex that has not been visited before. A player who cannot move loses. We analyze outcomes with…

Probability · Mathematics 2015-05-29 Riddhipratim Basu , Alexander E. Holroyd , James B. Martin , Johan Wästlund

Reinforcement learning (RL) agents typically optimize their policies by performing expensive backward passes to update their network parameters. However, some agents can solve new tasks without updating any parameters by simply conditioning…

Machine Learning · Computer Science 2025-02-13 Amir Moeini , Jiuqi Wang , Jacob Beck , Ethan Blaser , Shimon Whiteson , Rohan Chandra , Shangtong Zhang

Obliging games have been introduced in the context of the game perspective on reactive synthesis in order to enforce a degree of cooperation between the to-be-synthesized system and the environment. Previous approaches to the analysis of…

Computer Science and Game Theory · Computer Science 2024-07-17 Daniel Hausmann , Nir Piterman

Two-player games on graphs are widely studied in formal methods as they model the interaction between a system and its environment. The game is played by moving a token throughout a graph to produce an infinite path. There are several…

Logic in Computer Science · Computer Science 2019-06-10 Guy Avni , Thomas A. Henzinger , Ventsislav Chonev

In a guessing game, players guess the value of a random real number selected using some probability density function. The winner may be determined in various ways; for example, a winner can be a player whose guess is closest in magnitude to…

Computer Science and Game Theory · Computer Science 2016-07-11 Anthony Mendes , Kent E. Morrison

Recently, text world games have been proposed to enable artificial agents to understand and reason about real-world scenarios. These text-based games are challenging for artificial agents, as it requires an understanding of and interaction…

Computation and Language · Computer Science 2021-12-24 Ishika Singh , Gargi Singh , Ashutosh Modi

In the concurrent graph sharing game, two players, called First and Second, share the vertices of a connected graph with positive vertex-weights summing up to $1$ as follows. The game begins with First taking any vertex. In each proceeding…

Combinatorics · Mathematics 2015-10-06 Steven Chaplick , Piotr Micek , Torsten Ueckerdt , Veit Wiechert

Shortest-path games are two-player zero-sum games played on a graph equipped with integer weights. One player, that we call Min, wants to reach a target set of states while minimising the total weight, and the other one has an antagonistic…

Computer Science and Game Theory · Computer Science 2021-05-04 Benjamin Monmege , Julie Parreaux , Pierre-Alain Reynier