Related papers: Exploring the posterior surface of the large scale…
In [L. Chen and R. Li, Journal of Scientific Computing, Vol. 68, pp. 1172--1197, (2016)], an integrated linear reconstruction was proposed for finite volume methods on unstructured grids. However, the geometric hypothesis of the mesh to…
Compressive sensing has shown significant promise in biomedical fields. It reconstructs a signal from sub-Nyquist random linear measurements. Classical methods only exploit the sparsity in one domain. A lot of biomedical signals have…
This paper addresses the problem of dynamic scene surface reconstruction using Gaussian Splatting (GS), aiming to recover temporally consistent geometry. While existing GS-based dynamic surface reconstruction methods can yield superior…
We develop a machine learning approach to reconstructing the cosmological initial conditions from late-time dark matter halo number density fields in redshift space, with the goal of improving sensitivity to cosmological parameters, and in…
We propose a data-driven algorithm for the maximum a posteriori (MAP) estimation of stochastic processes from noisy observations. The primary statistical properties of the sought signal is specified by the penalty function (i.e., negative…
We propose a multi-scale deep energy model that is strongly convex in the local neighbourhood around the data manifold to represent its probability density, with application in inverse problems. In particular, we represent the negative…
Recent 3D-based manipulation methods either directly predict the grasp pose using 3D neural networks, or solve the grasp pose using similar objects retrieved from shape databases. However, the former faces generalizability challenges when…
Existing neural implicit surface reconstruction methods have achieved impressive performance in multi-view 3D reconstruction by leveraging explicit geometry priors such as depth maps or point clouds as regularization. However, the…
We study sparse signal recovery from noisy linear observations using nonconvex log-sum regularization. The log-sum penalty reduces the shrinkage bias of $\ell_1$ regularization and more closely approximates the $\ell_0$ regularization, but…
Performance of regularized least-squares estimation in noisy compressed sensing is analyzed in the limit when the dimensions of the measurement matrix grow large. The sensing matrix is considered to be from a class of random ensembles that…
The replica method is a non-rigorous but well-known technique from statistical physics used in the asymptotic analysis of large, random, nonlinear problems. This paper applies the replica method, under the assumption of replica symmetry, to…
Non-Line-of-Sight (NLOS) imaging aims at recovering the 3D geometry of objects that are hidden from the direct line of sight. In the past, this method has suffered from the weak available multibounce signal limiting scene size, capture…
This work characterizes the effect of depth on the optimization landscape of linear regression, showing that, despite their nonconvexity, deeper models have more desirable optimization landscape. We consider a robust and over-parameterized…
NVFP4 has recently emerged as an efficient 4-bit microscaling format for large language models (LLMs), offering superior numerical fidelity with native hardware support. However, existing methods often yield suboptimal performance due to…
The growing prevalence of intelligent manufacturing and autonomous vehicles has intensified the demand for three-dimensional (3D) reconstruction under complex reflection and transmission conditions. Traditional structured light techniques…
Reconstructing the density fluctuations in the early Universe that evolved into the distribution of galaxies we see today is a challenge of modern cosmology [ref.]. An accurate reconstruction would allow us to test cosmological models by…
We study the problem of reconstructing a signal from its projection on a subspace. The proposed signal reconstruction algorithms utilize a guiding subspace that represents desired properties of reconstructed signals. We show that optimal…
Multi-view mesh reconstruction remains a core challenge in computer graphics and vision, especially for recovering high-frequency geometry from sparse observations. Recent methods such as 3D Gaussian Splatting (3DGS) and Neural Radiance…
Recently, 3D Gaussian Splatting (3DGS) has emerged as an efficient approach for accurately representing scenes. However, despite its superior novel view synthesis capabilities, extracting the geometry of the scene directly from the Gaussian…
3D reconstruction aims to recover the dense 3D structure of a scene. It plays an essential role in various applications such as Augmented/Virtual Reality (AR/VR), autonomous driving and robotics. Leveraging multiple views of a scene…