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We consider a model of a random media with fixed and finite memory time with abrupt losses of memory (renovation model). Within the memory intervals we can observe either amplification or oscillation of the vector field in a given particle.…
This article adopts game theory to build a model for explaining the predation behavior of animals.We assume that both the prey and the preydator have two stratigies in this game,the active one and the passive one.By calculating the outcome…
Generative models in molecular design tend to be richly parameterized, data-hungry neural models, as they must create complex structured objects as outputs. Estimating such models from data may be challenging due to the lack of sufficient…
Deep reinforcement learning has achieved great strides in solving challenging motion control tasks. Recently, there has been significant work on methods for exploiting the data gathered during training, but there has been less work on how…
Conditioning on variables affected by treatment can induce post-treatment bias when estimating causal effects. Although this suggests that researchers should measure potential moderators before administering the treatment in an experiment,…
In the real world, agents often have to operate in situations with incomplete information, limited sensing capabilities, and inherently stochastic environments, making individual observations incomplete and unreliable. Moreover, in many…
The time-global unique solvability on the reaction diffusion equations for prey-predator models with density-dependent inhibitor and dormancy on predators is established. The crucial step of the proof is to construct time-local non-negative…
Adversarial examples are perturbed inputs which can cause a serious threat for machine learning models. Finding these perturbations is such a hard task that we can only use the iterative methods to traverse. For computational efficiency,…
Large language models are classically trained in stages: pretraining on raw text followed by post-training for instruction following and reasoning. However, this separation creates a fundamental limitation: many desirable behaviors such as…
Behavior of systems that are functions of anticipated behavior of other systems, whose own behavior is also anticipatory but homeostatic and determined by hierarchical ordering, which changes over time, of sets of possible environments that…
Self-exciting spatio-temporal point process models predict the rate of events as a function of space, time, and the previous history of events. These models naturally capture triggering and clustering behavior, and have been widely used in…
Protecting against adversarial attacks is a common multiagent problem. Attackers in the real world are predominantly human actors, and the protection methods often incorporate opponent models to improve the performance when facing humans.…
Collective dynamics of many interacting particles have been widely studied because of a wealth of their behavioral patterns quite different from the individual traits. A selective way of birds that reacts to their neighbors is one of the…
In Formula 1, race strategies are adapted according to evolving race conditions and competitors' actions. This paper proposes a reinforcement learning approach for multi-agent race strategy optimization. Agents learn to balance energy…
We present studies for an individual based model of three interacting populations whose individuals are mobile in a 2D-lattice. We focus on the pattern formation in the spatial distributions of the populations. Also relevant is the…
Discrete adversarial attacks are symbolic perturbations to a language input that preserve the output label but lead to a prediction error. While such attacks have been extensively explored for the purpose of evaluating model robustness,…
The rapid-chase theory of response priming defines a set of behavioral criteria that indicate feedforward processing of visual stimulus features rather than recurrent processing. These feedforward criteria are strong predictions from a…
The primary visual cortex processes a large amount of visual information, however, due to its large receptive fields, when multiple stimuli fall within one receptive field, there are computational problems. To solve this problem, the visual…
Adults vary greatly in how effectively they learn a new language, but the signals driving the learning processes and individual differences remain unclear. Over seven days, we tracked behavioral learning and collected fMRI data from 102…
Reinforcement learning methods require careful design involving a reward function to obtain the desired action policy for a given task. In the absence of hand-crafted reward functions, prior work on the topic has proposed several methods…