Related papers: How Bad is the Freedom to Flood-It?
While the ground-state problem for the random-field Ising model is polynomial, and can be solved using a number of well-known algorithms for maximum flow or graph cut, the analogue random-field Potts model corresponds to a multi-terminal…
We consider a variation of the prototype combinatorial-optimisation problem known as graph-colouring. Our optimisation goal is to colour the vertices of a graph with a fixed number of colours, in a way to maximise the number of different…
The boundary conditions prescribing the constant traction or the so-called do-nothing conditions are frequently taken on artificial boundaries in the numerical simulations of steady flow of incompressible fluids, despite the fact that they…
For a fixed integer, the $k$-Colouring problem is to decide if the vertices of a graph can be coloured with at most $k$ colours for an integer $k$, such that no two adjacent vertices are coloured alike. A graph $G$ is $H$-free if $G$ does…
We define new graph parameters, called flip-width, that generalize treewidth, degeneracy, and generalized coloring numbers for sparse graphs, and clique-width and twin-width for dense graphs. The flip-width parameters are defined using…
Path cover is a well-known intractable problem that finds a minimum number of vertex disjoint paths in a given graph to cover all the vertices. We show that a variant, where the objective function is not the number of paths but the number…
Transformers have revolutionized the field of machine learning. In particular, they can be used to solve complex algorithmic problems, including graph-based tasks. In such algorithmic tasks a key question is what is the minimal size of a…
Zero forcing can be described as a combinatorial game on a graph that uses a color change rule in which vertices change white vertices to blue. The throttling number of a graph minimizes the sum of the number of vertices initially colored…
A $k$-coloring of a graph is an assignment of integers between $1$ and $k$ to vertices in the graph such that the endpoints of each edge receive different numbers. We study a local variation of the coloring problem, which imposes further…
We analyze the computational complexity of optimally playing the two-player board game Push Fight, generalized to an arbitrary board and number of pieces. We prove that the game is PSPACE-hard to decide who will win from a given position,…
We study a general class of online learning problems where the feedback is specified by a graph. This class includes online prediction with expert advice and the multi-armed bandit problem, but also several learning problems where the…
Ordered matchings, defined as graphs with linearly ordered vertices, where each vertex is connected to exactly one edge, play a crucial role in the area of ordered graphs and their homomorphisms. Therefore, we consider related problems from…
In the Coloured Clustering problem, we wish to colour vertices of an edge coloured graph to produce as many stable edges as possible, i.e., edges with the same colour as their ends. In this paper, we reveal that the problem is in fact a…
Zero forcing is a combinatorial game played on a graph where the goal is to start with all vertices unfilled and to change them to filled at minimal cost. In the original variation of the game there were two options. Namely, to fill any one…
This paper investigates the semi-streaming complexity of \textit{$k$-partial coloring}, a generalization of proper graph coloring. For $k \geq 1$, a $k$-partial coloring requires that each vertex $v$ in an $n$-node graph is assigned a color…
We introduce a model involving two adversaries Buster and Fixer taking turns modifying a connected graph, where each round consists of Buster deleting a subset of edges and Fixer responding by adding edges from a finite reserve set of…
A proper coloring of vertices of a graph is equitable if the sizes of any two color classes differ by at most 1. Such colorings have many applications and are interesting by themselves. In this paper, we discuss the state of art and…
Coloring games are combinatorial games where the players alternate painting uncolored vertices of a graph one of $k > 0$ colors. Each different ruleset specifies that game's coloring constraints. This paper investigates six impartial…
Geometrically frustrated assemblies where building blocks misfit have been shown to generate intriguing phenomena from self-limited growth, fiber formation, to structural complexity. We introduce a graph theory formulation of geometrically…
In an undirected graph, a conflict-free coloring (with respect to open neighborhoods) is an assignment of colors to the vertices of the graph $G$ such that every vertex in $G$ has a uniquely colored vertex in its open neighborhood. The…