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We describe a task and motion planning architecture for highly dynamic systems that combines a domain-independent sampling-based deliberative planning algorithm with a global reactive planner. We leverage the recent development of a…

Integrating large language models (LLMs) into closed-loop robotic task planning has become increasingly popular within embodied artificial intelligence. Previous efforts mainly focused on leveraging the strong reasoning abilities of LLMs to…

Robotics · Computer Science 2025-02-17 Chaoyuan Zhang , Zhaowei Li , Wentao Yuan

One explanation for how people can plan efficiently despite limited cognitive resources is that we possess a set of adaptive planning strategies and know when and how to use them. But how are these strategies acquired? While previous…

Artificial Intelligence · Computer Science 2024-12-05 Ruiqi He , Falk Lieder

Humans, in comparison to robots, are remarkably adept at reaching for objects in cluttered environments. The best existing robot planners are based on random sampling of configuration space -- which becomes excessively high-dimensional with…

Human-in-the-loop reinforcement learning allows the training of agents through various interfaces, even for non-expert humans. Recently, preference-based methods (PbRL), where the human has to give his preference over two trajectories,…

Artificial Intelligence · Computer Science 2024-08-06 Jakob Karalus

Effective learning of user preferences is critical to easing user burden in various types of matching problems. Equally important is active query selection to further reduce the amount of preference information users must provide. We…

Machine Learning · Computer Science 2012-06-22 Laurent Charlin , Rich Zemel , Craig Boutilier

One popular technique to solve temporal planning problems consists in decoupling the causal decisions, demanding them to heuristic search, from temporal decisions, demanding them to a simple temporal network (STN) solver. In this…

Artificial Intelligence · Computer Science 2023-08-14 Andrea Micheli

In scenarios involving the grasping of multiple targets, the learning of stacking relationships between objects is fundamental for robots to execute safely and efficiently. However, current methods lack subdivision for the hierarchy of…

Robotics · Computer Science 2023-06-27 Zewen Wu , Jian Tang , Xingyu Chen , Chengzhong Ma , Xuguang Lan , Nanning Zheng

In order to engender trust in AI, humans must understand what an AI system is trying to achieve, and why. To overcome this problem, the underlying AI process must produce justifications and explanations that are both transparent and…

Artificial Intelligence · Computer Science 2018-10-16 Rita Borgo , Michael Cashmore , Daniele Magazzeni

In recent years, learning-based approaches have revolutionized motion planning. The data generation process for these methods involves caching a large number of high quality paths for different queries (start, goal pairs) in various…

Robotics · Computer Science 2023-03-14 Sagar Suhas Joshi , Panagiotis Tsiotras

Large Language Models (LLMs) are increasingly expected to handle complex decision-making tasks, yet their ability to perform structured resource allocation remains underexplored. Evaluating their reasoning is also difficult due to data…

Artificial Intelligence · Computer Science 2025-08-11 Sankarshan Damle , Boi Faltings

Negotiation is a very common interaction between automated agents. Many common negotiation protocols work with cardinal utilities, even though ordinal preferences, which only rank the outcomes, are easier to elicit from humans. In this work…

Computer Science and Game Theory · Computer Science 2023-12-18 Sefi Erlich , Noam Hazon , Sarit Kraus

A common paradigm in classical planning is heuristic forward search. Forward search planners often rely on simple best-first search which remains fixed throughout the search process. In this paper, we introduce a novel search framework…

Artificial Intelligence · Computer Science 2019-04-12 Pawel Gomoluch , Dalal Alrajeh , Alessandra Russo

Voting is a general method for aggregating the preferences of multiple agents. Each agent ranks all the possible alternatives, and based on this, an aggregate ranking of the alternatives (or at least a winning alternative) is produced.…

Computer Science and Game Theory · Computer Science 2014-01-16 Vincent Conitzer

Data generation and labeling are usually an expensive part of learning for robotics. While active learning methods are commonly used to tackle the former problem, preference-based learning is a concept that attempts to solve the latter by…

Machine Learning · Computer Science 2018-10-11 Erdem Bıyık , Dorsa Sadigh

Conventional learning with expert advice methods assumes a learner is always receiving the outcome (e.g., class labels) of every incoming training instance at the end of each trial. In real applications, acquiring the outcome from oracle…

Machine Learning · Computer Science 2013-09-27 Peilin Zhao , Steven Hoi , Jinfeng Zhuang

The chronological order of user-item interactions is a key feature in many recommender systems, where the items that users will interact may largely depend on those items that users just accessed recently. However, with the tremendous…

Information Retrieval · Computer Science 2019-06-24 Chen Ma , Peng Kang , Xue Liu

Scientific discovery concerns finding patterns in data and creating insightful hypotheses that explain these patterns. Traditionally, this process required human ingenuity, but with the galloping advances in artificial intelligence (AI) it…

Artificial Intelligence · Computer Science 2022-11-01 Julian Skirzynski , Yash Raj Jain , Falk Lieder

Human preferences are not always represented via complete linear orders: It is natural to employ partially-ordered preferences for expressing incomparable outcomes. In this work, we consider decision-making and probabilistic planning in…

Robotics · Computer Science 2024-10-21 Hazhar Rahmani , Abhishek N. Kulkarni , Jie Fu

In the one-class recommendation problem, it's required to make recommendations basing on users' implicit feedback, which is inferred from their action and inaction. Existing works obtain representations of users and items by encoding…

Information Retrieval · Computer Science 2024-01-22 Chu-Jen Shao , Hao-Ming Fu , Pu-Jen Cheng