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Related papers: The Graph Exploration Problem with Advice

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An algorithm observes the trajectories of random walks over an unknown graph $G$, starting from the same vertex $x$, as well as the degrees along the trajectories. For all finite connected graphs, one can estimate the number of edges $m$ up…

Statistics Theory · Mathematics 2018-08-20 Anna Ben-Hamou , Roberto I. Oliveira , Yuval Peres

This paper studies the multi-robot reliable navigation problem in uncertain topological networks, which aims at maximizing the robot team's on-time arrival probabilities in the face of road network uncertainties. The uncertainty in these…

We revisit an old minor topic in algorithms, the deterministic walk on a finite graph which always moves toward the nearest unvisited vertex until every vertex is visited. There is an elementary connection between this cover time and…

Probability · Mathematics 2021-03-19 David Aldous

We present a novel framework for evaluating recommendation algorithms in terms of the `jumps' that they make to connect people to artifacts. This approach emphasizes reachability via an algorithm within the implicit graph structure…

Information Retrieval · Computer Science 2007-05-23 Batul J. Mirza , Benjamin J. Keller , Naren Ramakrishnan

A common phenomena in modern recommendation systems is the use of feedback from one user to infer the `value' of an item to other users. This results in an exploration vs. exploitation trade-off, in which items of possibly low value have to…

Machine Learning · Computer Science 2014-11-11 Siddhartha Banerjee , Sujay Sanghavi , Sanjay Shakkottai

In this article, we propose a novel navigation framework that leverages a two layered graph representation of the environment for efficient large-scale exploration, while it integrates a novel uncertainty awareness scheme to handle dynamic…

Robotics · Computer Science 2024-02-07 Akash Patel , Mario A V Saucedo , Christoforos Kanellakis , George Nikolakopoulos

We study solution discovery, where the goal is to obtain a feasible solution to a problem from an initial configuration by a bounded sequence of local moves. In many applications, however, the graph that defines which vertex sets are…

Path finding is a well-studied problem in AI, which is often framed as graph search. Any-angle path finding is a technique that augments the initial graph with additional edges to build shorter paths to the goal. Indeed, optimal algorithms…

Artificial Intelligence · Computer Science 2021-04-15 Konstantin Yakovlev , Anton Andreychuk

Building agents that can explore their environments intelligently is a challenging open problem. In this paper, we make a step towards understanding how a hierarchical design of the agent's policy can affect its exploration capabilities.…

Machine Learning · Computer Science 2018-11-19 Maruan Al-Shedivat , Lisa Lee , Ruslan Salakhutdinov , Eric Xing

We consider a modified random walk which uses unvisited edges whenever possible, and makes a simple random walk otherwise. We call such a walk an edge-process. We assume there is a rule A, which tells the walk which unvisited edge to use…

Data Structures and Algorithms · Computer Science 2015-03-20 Petra Berenbrink , Colin Cooper , Tom Friedetzky

Constructing a spanning tree of a graph is one of the most basic tasks in graph theory. We consider a relaxed version of this problem in the setting of local algorithms. The relaxation is that the constructed subgraph is a sparse spanning…

Data Structures and Algorithms · Computer Science 2021-04-28 Reut Levi , Dana Ron , Ronitt Rubinfeld

We study deterministic exploration by a single agent in $T$-interval-connected graphs, a standard model of dynamic networks in which, for every time window of length $T$, the intersection of the graphs within the window is connected. The…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-04-07 Yuichi Sudo , Naoki Kitamura , Masahiro Shibata , Junya Nakamura , Sébastien Tixeuil , Toshimitsu Masuzawa , Koichi Wada

The paper focuses on two problems: (i) how to orient the edges of an undirected graph in order to maximize the number of ordered vertex pairs (x,y) such that there is a directed path from x to y, and (ii) how to orient the edges so as to…

Data Structures and Algorithms · Computer Science 2015-06-02 S. L. Hakimi , E. Schmeichel , Neal E. Young

Pure exploration in multi-armed bandits has emerged as an important framework for modeling decision-making and search under uncertainty. In modern applications, however, one is often faced with a tremendously large number of options. Even…

Machine Learning · Computer Science 2022-11-22 Parth K. Thaker , Mohit Malu , Nikhil Rao , Gautam Dasarathy

Multi-Robot Coverage problems have been extensively studied in robotics, planning and multi-agent systems. In this work, we consider the coverage problem when there are constraints on the proximity (e.g., maximum distance between the…

Multiagent Systems · Computer Science 2024-12-18 Dolev Mutzari , Yonatan Aumann , Sarit Kraus

We study a very restrictive graph exploration problem. In our model, an agent without persistent memory is placed on a vertex of a graph and only sees the adjacent vertices. The goal is to visit every vertex of the graph, return to the…

Data Structures and Algorithms · Computer Science 2023-02-01 Hans-Joachim Böckenhauer , Fabian Frei , Walter Unger , David Wehner

We study the exploration problem by mobile agents in two prominent models of dynamic graphs: $1$-Interval Connectivity and Connectivity Time. The $1$-Interval Connectivity model was introduced by Kuhn et al.~[STOC 2010], and the…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-01-21 Ashish Saxena , Kaushik Mondal

We consider a setting where individuals interact in a network, each choosing actions which optimize utility as a function of neighbors' actions. A central authority aiming to maximize social welfare at equilibrium can intervene by paying…

Social and Information Networks · Computer Science 2020-07-14 William Brown , Utkarsh Patange

The Explorer-Director game, first introduced by Nedev and Muthukrishnan, can be described as a game where two players -- Explorer and Director -- determine the movement of a token on the vertices of a graph. At each time step, the Explorer…

Combinatorics · Mathematics 2021-04-20 Pat Devlin , Erin Meger , Abigail Raz , Polymath REU Participants

In this work we address a game theoretic variant of the shortest path problem, in which two decision makers (players) move together along the edges of a graph from a given starting vertex to a given destination. The two players take turns…

Discrete Mathematics · Computer Science 2015-06-02 Andreas Darmann , Ulrich Pferschy , Joachim Schauer
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