Related papers: A Generalized Cover's Problem
The peculiarity of adversarial team games resides in the asymmetric information available to the team members during the play, which makes the equilibrium computation problem hard even with zero-sum payoffs. The algorithms available in the…
The elements of a finite nonempty partially ordered set are exposed at independent uniform times in $[0,1]$ to a selector who, at any given time, can see the structure of the induced partial order on the exposed elements. The selector's…
We introduce an algorithm that conjectures the structure of a permutation class in the form of a disjoint cover of "rules"; similar to generalized grid classes. The cover is usually easily verified by a human and translated into an…
The game of best choice (also known as the secretary problem) is a model for sequential decision making with a long history and many variations. The classical setup assumes that the sequence of candidate rankings are uniformly distributed.…
A version of the classical secretary problem is studied, in which one is interested in selecting one of the b best out of a group of n differently ranked persons who are presented one by one in a random order. It is assumed that b is a…
In the secretary problem we are faced with an online sequence of elements with values. Upon seeing an element we have to make an irrevocable take-it-or-leave-it decision. The goal is to maximize the probability of picking the element of…
The secretary problem or the game of Googol are classic models for online selection problems that have received significant attention in the last five decades. We consider a variant of the problem and explore its connections to data-driven…
We consider a generalisation of the classical Lehmer problem about the parity distribution of an integer and its modular inverse. We use some known estimates of exponential sums to study a more general question of simultaneous distribution…
Despite decades of work, we still lack a robust, task-general theory of human behavior even in the simplest domains. In this paper we tackle the generality problem head-on, by aiming to develop a unified model for all tasks embedded in a…
We introduce a guessing game, permutation Wordle, in which a guesser attempts to recover a hidden permutation in $S_n$. In each round, the guesser guesses a permutation (using information from previous rounds) and is told which entries of…
We analyze the computational complexity of the problem of deciding whether, for a given simple game, there exists the possibility of rearranging the participants in a set of $j$ given losing coalitions into a set of $j$ winning coalitions.…
In this paper, we investigate two variants of the secretary problem. In these variants, we are presented with a sequence of numbers $X_i$ that come from distributions $\mathcal{D}_i$, and that arrive in either random or adversarial order.…
We consider the permutation analogue of Penney's game for words. Two players, in order, each choose a permutation of length $k\ge3$; then a sequence of independent random values from a continuous distribution is generated, until the…
Conventional coded computing frameworks are predominantly tailored for structured computations, such as matrix multiplication and polynomial evaluation. Such tasks allow the reuse of tools and techniques from algebraic coding theory to…
We consider the secretary problem through the lens of learning-augmented algorithms. As it is known that the best possible expected competitive ratio is $1/e$ in the classic setting without predictions, a natural goal is to design…
The goal of the classic football-pool problem is to determine how many lottery tickets are to be bought in order to guarantee at least $n-r$ correct guesses out of a sequence of $n$ games played. We study a generalized (second-order)…
We consider a game in which a blindfolded player attempts to set $n$ counters lying on the vertices of a rotating regular $n$-gon table simultaneously to $0$. When the counters count$\pmod{m}$ we simplify the argument of Bar Yehuda, Etzion,…
The Possible-Winner problem asks, given an election where the voters' preferences over the set of candidates is partially specified, whether a distinguished candidate can become a winner. In this work, we consider the computational…
We consider generalizations of the classical secretary problem, also known as the problem of optimal choice, to posets where the only information we have is the size of the poset and the number of maximal elements. We show that, given this…
This paper provides an efficient computational scheme to handle general security games from an adversarial risk analysis perspective. Two cases in relation to single-stage and multi-stage simultaneous defend-attack games motivate our…