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Related papers: Terrain RL Simulator

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We study the choice of action space in robot manipulation learning and sim-to-real transfer. We define metrics that assess the performance, and examine the emerging properties in the different action spaces. We train over 250 reinforcement…

Robotics · Computer Science 2024-05-16 Elie Aljalbout , Felix Frank , Maximilian Karl , Patrick van der Smagt

Agent-based computational economics is a field with a rich academic history, yet one which has struggled to enter mainstream policy design toolboxes, plagued by the challenges associated with representing a complex and dynamic reality. The…

Machine Learning · Computer Science 2023-02-24 Callum Rhys Tilbury

Many domains of science have developed complex simulations to describe phenomena of interest. While these simulations provide high-fidelity models, they are poorly suited for inference and lead to challenging inverse problems. We review the…

Machine Learning · Statistics 2022-06-08 Kyle Cranmer , Johann Brehmer , Gilles Louppe

While legged robots have achieved significant advancements in recent years, ensuring the robustness of their controllers on unstructured terrains remains challenging. It requires generating diverse and challenging unstructured terrains to…

Robotics · Computer Science 2025-10-13 Arthur Esquerre-Pourtère , Minsoo Kim , Jaeheung Park

Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that generate heightmaps. We propose a first step toward the learning and synthesis of these using recent…

Machine Learning · Statistics 2017-07-12 Christopher Beckham , Christopher Pal

Reinforcement Learning (RL) has emerged as a powerful paradigm in Artificial Intelligence (AI), enabling agents to learn optimal behaviors through interactions with their environments. Drawing from the foundations of trial and error, RL…

Artificial Intelligence · Computer Science 2025-02-04 Majid Ghasemi , Amir Hossein Moosavi , Dariush Ebrahimi

Simulation-driven development of intelligent machines benefits from artificial terrains with controllable, well-defined characteristics. However, most existing tools for terrain generation focus on artist-driven workflows and visual…

Computational Engineering, Finance, and Science · Computer Science 2025-06-25 Erik Wallin

Game environments provide rich, controllable settings that stimulate many aspects of real-world complexity. As such, game agents offer a valuable testbed for exploring capabilities relevant to Artificial General Intelligence. Recently, the…

Artificial Intelligence · Computer Science 2025-11-05 Sihao Hu , Tiansheng Huang , Gaowen Liu , Ramana Rao Kompella , Fatih Ilhan , Selim Furkan Tekin , Yichang Xu , Zachary Yahn , Ling Liu

Training robots for operation in the real world is a complex, time consuming and potentially expensive task. Despite significant success of reinforcement learning in games and simulations, research in real robot applications has not been…

Artificial Intelligence · Computer Science 2017-09-28 Markus Wulfmeier , Ingmar Posner , Pieter Abbeel

Standardized math assessments require expensive human pilot studies to establish the difficulty of test items. We investigate the predictive value of open-source large language models (LLMs) for evaluating the difficulty of multiple-choice…

Computation and Language · Computer Science 2026-04-22 Christabel Acquaye , Yi Ting Huang , Marine Carpuat , Rachel Rudinger

Reinforcement learning (RL) is one of the most practical ways to learn from real-life use-cases. Motivated from the cognitive methods used by humans makes it a widely acceptable strategy in the field of artificial intelligence. Most of the…

Artificial Intelligence · Computer Science 2026-04-14 Abhishek Sawaika , Samuel Yen-Chi Chen , Udaya Parampalli , Rajkumar Buyya

Simulation has become the evaluation method of choice for many areas of distributing computing research. However, most existing simulation packages have several limitations on the size and complexity of the system being modeled. Fine…

Distributed, Parallel, and Cluster Computing · Computer Science 2011-07-01 Dobre Ciprian , Cristea Valentin , Iosif C. Legrand

Balancing game difficulty in video games is a key task to create interesting gaming experiences for players. Mismatching the game difficulty and a player's skill or commitment results in frustration or boredom on the player's side, and…

Artificial Intelligence · Computer Science 2024-08-14 Ronja Fuchs , Robin Gieseke , Alexander Dockhorn

When designing reinforcement learning (RL) agents, a designer communicates the desired agent behavior through the definition of reward functions - numerical feedback given to the agent as reward or punishment for its actions. However,…

Artificial Intelligence · Computer Science 2025-11-05 Michel Ma , Takuma Seno , Kaushik Subramanian , Peter R. Wurman , Peter Stone , Craig Sherstan

In fighting games, individual players of the same skill level often exhibit distinct strategies from one another through their gameplay. Despite this, the majority of AI agents for fighting games have only a single strategy for each "level"…

Machine Learning · Computer Science 2022-11-08 Emily Halina , Matthew Guzdial

Complex systems show how surprising and beautiful phenomena can emerge from structures or agents following simple rules. With the recent success of deep reinforcement learning (RL), a natural path forward would be to use the capabilities of…

Multiagent Systems · Computer Science 2021-11-30 Ted Fujimoto

Recent advances in large language models (LLMs) have sparked growing interest in building generalist agents that can learn through online interactions. However, applying reinforcement learning (RL) to train LLM agents in multi-turn,…

Artificial Intelligence · Computer Science 2025-10-07 Hanchen Zhang , Xiao Liu , Bowen Lv , Xueqiao Sun , Bohao Jing , Iat Long Iong , Zhenyu Hou , Zehan Qi , Hanyu Lai , Yifan Xu , Rui Lu , Hongning Wang , Jie Tang , Yuxiao Dong

Reinforcement learning (RL) has gained popularity in the realm of recommender systems due to its ability to optimize long-term rewards and guide users in discovering relevant content. However, the successful implementation of RL in…

Information Retrieval · Computer Science 2024-08-21 Nathan Corecco , Giorgio Piatti , Luca A. Lanzendörfer , Flint Xiaofeng Fan , Roger Wattenhofer

Generating user activity is a key capability for both evaluating security monitoring tools as well as improving the credibility of attacker analysis platforms (e.g., honeynets). In this paper, to generate this activity, we instrument each…

Artificial Intelligence · Computer Science 2021-11-24 Alexandre Dey , Benjamin Costé , Éric Totel , Adrien Bécue

Reinforcement learning (RL) algorithms have proven transformative in a range of domains. To tackle real-world domains, these systems often use neural networks to learn policies directly from pixels or other high-dimensional sensory input.…

Machine Learning · Computer Science 2025-10-02 Nishil Patel , Sebastian Lee , Stefano Sarao Mannelli , Sebastian Goldt , Andrew Saxe
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