Related papers: Uniform Substitution for Differential Game Logic
We propose the study of mathematical ludology, which aims to formally interrogate questions of interest to game studies and game design in particular. The goal is to extend our mathematical understanding of complex games beyond…
In this paper we reexamine the place and role of stable model semantics in logic programming and contrast it with a least Herbrand model approach to Horn programs. We demonstrate that inherent features of stable model semantics naturally…
Part of the theory of logic programming and nonmonotonic reasoning concerns the study of fixed-point semantics for these paradigms. Several different semantics have been proposed during the last two decades, and some have been more…
Differentiable logics (DL) have recently been proposed as a method of training neural networks to satisfy logical specifications. A DL consists of a syntax in which specifications are stated and an interpretation function that translates…
We present the notion of monotone solution of mean field games master equations in the case of a continuous state space. We establish the existence, uniqueness and stability of such solutions under standard assumptions. This notion allows…
Many games often share common ideas or aspects between them, such as their rules, controls, or playing area. However, in the context of General Game Playing (GGP) for board games, this area remains under-explored. We propose to formalise…
We study the underlying mathematical properties of various partial order models of concurrency based on transition systems, Petri nets, and event structures, and show that the concurrent behaviour of these systems can be captured in a…
We address the problem of finding conditions which guarantee the existence of open-loop Nash equilibria in discrete time dynamic games (DTDGs). The classical approach to DTDGs involves analyzing the problem using optimal control theory…
This paper addresses several significant gaps in the theory of restricted mis\`ere play (Plambeck, Siegel 2008), primarily in the well-studied universe of dead-ending games, $\mathcal{E}$ (Milley, Renault 2013); if a player run out of moves…
This paper obtains a completeness result for inequational reasoning with applicative terms without variables in a setting where the intended semantic models are the full structures, the full type hierarchies over preorders for the base…
While current General Game Playing (GGP) systems facilitate useful research in Artificial Intelligence (AI) for game-playing, they are often somewhat specialised and computationally inefficient. In this paper, we describe the "ludemic"…
The Unique Games Conjecture (UGC) constitutes a highly dynamic subarea within computational complexity theory, intricately linked to the outstanding P versus NP problem. Despite multiple insightful results in the past few years, a proof for…
We show how to add and eliminate binary preference on plays in Alternating-time Temporal Logic (ATL) with strategy contexts on Concurrent Game Models (CGMs) by means of a translation which preserves satisfaction in models where…
We introduce open games as a compositional foundation of economic game theory. A compositional approach potentially allows methods of game theory and theoretical computer science to be applied to large-scale economic models for which…
We propose a new class of games, called Multi-Games (MG), in which a given number of players play a fixed number of basic games simultaneously. In each round of the MG, each player will have a specific set of weights, one for each basic…
We revisit completion modulo equational theories for left-linear term rewrite systems where unification modulo the theory is avoided and the normal rewrite relation can be used in order to decide validity questions. To that end, we give a…
Curry-style system F, ie. system F with no explicit types in terms, can be seen as a core presentation of polymorphism from the point of view of programming languages. This paper gives a characterisation of type isomorphisms for this…
Axioms are a feature of the Planning Domain Definition Language PDDL that can be considered as a generalization of database query languages such as Datalog. The PDDL standard restricts negative occurrences of predicates in axiom bodies to…
Motivated by non-local games and quantum coloring problems, we introduce a graph homomorphism game between quantum graphs and classical graphs. This game is naturally cast as a "quantum-classical game"--that is, a non-local game of two…
We considers how a particular kind of graph corresponds to multiplicative intuitionistic linear logic formula. The main feature of the graphical notation is that it absorbs certain symmetries between conjunction and implication. We look at…